Geographical reconciliation

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Efinari
Posts: 103
Joined: January 25th, 2011, 3:07 am
Location: Grakvr Peak, Eastlands

Re: Geographical reconciliation

Post by Efinari »

MetalKing wrote:I found there two different Mountains of Gorn.
The Mountains of Gorn form a western wall for these lands. There aren't two ranges; but rather one range that the Great River runs through (unless you meant you found another map with some Mountains of Gorn).
Kallin Efinari
---Creator of "LOTE Unit Release", "7p - Afterwards", and "Chain Lightning"
(Working on 1.12 port of "7p - Afterwards")
Managing compatibility between 4000K people's ideas of what happens? Forget it!
User avatar
eliddell
Posts: 96
Joined: October 7th, 2007, 11:30 pm

Re: Geographical reconciliation

Post by eliddell »

@tr0ll: There is a .xcf version (also possibly a Photoshop one—I can't remember right now) of the mainline maps wedged into a corner of the main svn server somewhere. However, nothing I've posted in this thread is official or part of mainline. I suppose I could stuff the .xcf versions into my GitHub account if enough people were interested.
User avatar
Kanzil
Posts: 288
Joined: June 14th, 2012, 4:09 pm

Re: Geographical reconciliation

Post by Kanzil »

I'm curious-what are the cities to the east of the great forest? Noct and the other one...are they from the era of strife? Also is the southern map going to be attached to create a vast mega-map(not that it isn't big already :lol2: ).
Last edited by Kanzil on August 19th, 2012, 1:04 pm, edited 1 time in total.
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
User avatar
Celtic_Minstrel
Developer
Posts: 2233
Joined: August 3rd, 2012, 11:26 pm
Location: Canada
Contact:

Re: Geographical reconciliation

Post by Celtic_Minstrel »

I was just wondering, is the xcf version of the latest huge map still available somewhere? I clicked the link on page 8, but it's been removed.
Author of The Black Cross of Aleron campaign and Default++ era.
Former maintainer of Steelhive.
User avatar
eliddell
Posts: 96
Joined: October 7th, 2007, 11:30 pm

Re: Geographical reconciliation

Post by eliddell »

I apologize; I'll try to reupload tomorrow.
AI
Developer
Posts: 2396
Joined: January 31st, 2008, 8:38 pm

Re: Geographical reconciliation

Post by AI »

The resource branch of wesnoth-umc-dev might be a good home for it.
User avatar
eliddell
Posts: 96
Joined: October 7th, 2007, 11:30 pm

Re: Geographical reconciliation

Post by eliddell »

Possibly, but I'm not sure who to talk to about getting it up there. For now, you can download the .xcf file from http://www.ziddu.com/download/20155177/ ... cf.7z.html , or the most current PNG from http://postimage.org/image/xp4wgedlx/ . I've added a few cities on and around the Emerald Plains at the request of someone working on a campaign in that area; otherwise it should be pretty much the same as the last version.

As for attaching the southern map to the main one, the only reason they're separate documents is that the main map was getting too big to work with comfortably on my old 17" CRT monitor. The two maps do fit together; there should even be a slight overlap along the edge.
User avatar
taptap
Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: Geographical reconciliation

Post by taptap »

I understand that Wesnoth the game has distinct forest and mountain terrains, but on a worldmap it looks pretty strange to have these distinct forests and mountains. In my opinion there is way too few forest, my understanding is that in absence of cultivation many areas would be completely covered by forests.

Also it is quite clear that this map was made by adding up different maps. E.g. in HttT the Heart Mountain is already far north with plenty of snow and wilderness, but then other campaigns instead of populating the map added two more maps north of it complete with cities etc. and there is little practical difference between them, so basically it feels as if you are playing in mainly one climate zone (there are different forests admittedly), it feels like the scale of Wesnoth is shrinking in the process. Also for my taste the map has too much freak territory (desert, mountains, swamps) as compared to agriculturally suitable land - which is the expected result if you add up campaign maps. It might not be the ideal place for a campaign, but I always wonder where do all the peasants live that make Wesnoth the largest and most important kingdom etc. In the real world landscapes (at least in Europe) and even down to individual hedgerows have a history of their own (land disputes, enclosures, jurisdictions etc.) and they are historically dense - e.g. over several hundred years you have an unlimited amount of events, wars going this way and that way, stories, narratives tied to the places. If you look at LotR the maps look very similar in style to the Wesnoth map (lot of freak territory etc.) but there is one main difference, in the Shire it presents such an amount of detail (including an individual hedgerow!) that it creates the illusion of historical density. So in my opinion if one could place some campaigns in zoomed-in versions of the main map, it would probably be better than to add map to map... I wonder why nobody considered this.
I am a Saurian Skirmisher: I'm a real pest, especially at night.
User avatar
StandYourGround
Posts: 256
Joined: May 13th, 2009, 2:16 am
Location: On a blue ball spinning through space at incomprehensible speed

Re: Geographical reconciliation

Post by StandYourGround »

taptap wrote:I understand that Wesnoth the game has distinct forest and mountain terrains, but on a worldmap it looks pretty strange to have these distinct forests and mountains. In my opinion there is way too few forest, my understanding is that in absence of cultivation many areas would be completely covered by forests.
That doesn't really matter… this works for fantasy maps, where you get the idea that the mapmaker added only the details that where the most important.
I will now resume lurking silently.
User avatar
hermestrismi
Posts: 626
Joined: February 6th, 2016, 11:28 pm
Location: Tunisia
Contact:

Re: Geographical reconciliation

Post by hermestrismi »

Any mention of Araca here?
User avatar
Lord-Knightmare
Discord Moderator
Posts: 2365
Joined: May 24th, 2010, 5:26 pm
Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
Contact:

Re: Geographical reconciliation

Post by Lord-Knightmare »

hermestrismi wrote: November 4th, 2023, 1:25 am Any mention of Araca here?
Not here, try this link instead: Battle for Meridia MP Era Opening Post
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
User avatar
hermestrismi
Posts: 626
Joined: February 6th, 2016, 11:28 pm
Location: Tunisia
Contact:

Re: Geographical reconciliation

Post by hermestrismi »

Lord-Knightmare wrote: November 4th, 2023, 3:15 am
hermestrismi wrote: November 4th, 2023, 1:25 am Any mention of Araca here?
Not here, try this link instead: Battle for Meridia MP Era Opening Post
Thank you
Post Reply