The Reign of the Lords

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Verbatov
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Re: The Reign of the Lords

Post by Verbatov »

Verbatov wrote: November 8th, 2023, 1:55 am If I can help in any way, please let me know. I also request that the mod be also developed for the old version of the game, if possible. The new version of the game does not have many mods that are in the old one, as I mentioned a year ago.
You are honestly more than welcome to. If you want new units to be added let me know. Regarding old versions of the game I don't think I will do any work on versions before 1.14. But I will continue to update the 1.14 game when I have time! 8)
Thanks. Well, I only play in 1.14. I thought maybe you were focusing on 1.17, but if not, that's good news. If we are talking about new units, I would be careful. It's easy to ruin a mod by adding too many units. I would develop development paths for some units. Then I would focus on balancing the game. I would strengthen weak units and weaken very strong units. What do you think about it? I will review the game and write what would be good to change in my opinion.
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The_Gnat
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Re: The Reign of the Lords

Post by The_Gnat »

Verbatov wrote: November 13th, 2023, 2:14 pm Thanks. Well, I only play in 1.14. I thought maybe you were focusing on 1.17, but if not, that's good news. If we are talking about new units, I would be careful. It's easy to ruin a mod by adding too many units. I would develop development paths for some units. Then I would focus on balancing the game. I would strengthen weak units and weaken very strong units. What do you think about it? I will review the game and write what would be good to change in my opinion.
Sounds good. I do agree, good to not add too many random units. Look forward to hearing your opinion on changes to balance.
newfrenchy83
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Re: The Reign of the Lords

Post by newfrenchy83 »

Reign_of_the_Lords.zip
update version for 1.18.
(549.79 KiB) Downloaded 86 times
ist is update for 1.18, TOD:, remove deprecated {SPECIAL_NOTES}
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The_Gnat
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Re: The Reign of the Lords

Post by The_Gnat »

newfrenchy83 wrote: November 18th, 2023, 5:21 pm Reign_of_the_Lords.zip

ist is update for 1.18, TOD:, remove deprecated {SPECIAL_NOTES}
Oh fantastic! I will upload it to 1.17 add-on server this weekend!
newfrenchy83
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Re: The Reign of the Lords

Post by newfrenchy83 »

Post this then with this
Reign_of_the_Lords - 1.zip
folder misc to add in images folder
(57.7 KiB) Downloaded 78 times
in images filder

Modification in changelog.txt

TODO: import abilities and macro for quenoth version wesnoth 1.18
Reign_of_the_Lords.zip
(548.54 KiB) Downloaded 63 times
Last edited by newfrenchy83 on November 25th, 2023, 5:45 pm, edited 1 time in total.
newfrenchy83
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Re: The Reign of the Lords

Post by newfrenchy83 »

Don't use flder to my last post but here who is(finally) complete with quenoth and REPLACEMENT_EVENTS who use [modify_unit_type] now
Reign_of_the_Lords - 1.zip
misc to add in images/ folder
(57.7 KiB) Downloaded 71 times
Utbs_images.zip
Images to Utbs who should probably added
(547.34 KiB) Downloaded 83 times
Reign_of_the_Lords.zip
ROL for 1.17/1.18 without images
(548.54 KiB) Downloaded 81 times
newfrenchy83
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Re: The Reign of the Lords

Post by newfrenchy83 »

I alsoremoved lua-events.cfg for what RELACEMENT_VENT use modify_unit_type.

halo for illumination and obscure abilites include in abilities code now

Tested and all macros are presents in Utbs
Verbatov
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Joined: October 5th, 2019, 5:33 pm

Re: The Reign of the Lords

Post by Verbatov »

The_Gnat wrote: November 14th, 2023, 6:41 pm Sounds good. I do agree, good to not add too many random units. Look forward to hearing your opinion on changes to balance.
In general, a lot could be improved, but for starters I chose a few important things in my opinion:
- expansion of missing development paths (some units end at the third or fourth level)
- improvement or removal of the "bone pirate" unit (in its current state it is completely pointless)
- liches at higher levels can be weakened a bit
- the charge attack can be weakened and this type of units slowed down a bit
- water units could have regeneration in water
- only a few units attack with ice, I would add the ability to attack with ice for other units, e.g. some water units
- naga unit could be improved
- maybe make it so that a bat from level 4 turns into a vampire?
- lizards that fight melee at higher levels can be given poison
- "executioner 4lvl" has not added the first hit, I would also improve the attacks because it is bad compared to "scythemaster"

Finally, I would go in this direction to equalize the different development paths of units. Nowadays, it is often the case that when you have two paths to choose from, you often choose one because it is much better.
What do you think? Who is responsible for the changes now?
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The_Gnat
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Re: The Reign of the Lords

Post by The_Gnat »

Verbatov wrote: November 28th, 2023, 4:19 pm - improvement or removal of the "bone pirate" unit (in its current state it is completely pointless)
May I ask what is wrong with the current Bone Pirate?
....
What do you think? Who is responsible for the changes now?
I really like these changes. Balance I think is important and something I have not had time for. No one has volunteered to take over so for now I will continue. If you DM me a specific list of the changes you'd like to see (ex: Lich XXX HP reduced -> 125, Damage Melee reduced -> 12x5.) I will implement them over the Christmas holidays. :D
newfrenchy83
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Re: The Reign of the Lords

Post by newfrenchy83 »

Have you used file of my last post?
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The_Gnat
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Re: The Reign of the Lords

Post by The_Gnat »

Reign of the Lords for 1.17


Thanks to big help from newfrenchy83 I have pushed the Reign of the Lords and Portrait add-on to 1.17! :D I have only done minor testing so far, will continue to do so and patch any bugs I find. Please also do testing if you are able to and let me know if anything needs changes!
newfrenchy83
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Re: The Reign of the Lords

Post by newfrenchy83 »

And the latest version for 1.18 with some bugfixes
Reign_of_the_Lords.zip
latest Rol filte without images with bugfixes
(550.11 KiB) Downloaded 55 times
misc.zip
misc added for show activity or leadership type abilites from Loti
(107.42 KiB) Downloaded 67 times
newfrenchy83
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Re: The Reign of the Lords

Post by newfrenchy83 »

when the next update in addons server?
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The_Gnat
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Re: The Reign of the Lords

Post by The_Gnat »

Bug fix for 1.17

Thanks to newfrenchy83 for another update with a number of excellent bug fixes for 1.17. Aware of the deprecated "special= has been deprecated and may be removed at any time" and will try to fix that when I have time.

Merry Christmas and happy new year! :D :D :D :D :D :D :D :D
newfrenchy83
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Re: The Reign of the Lords

Post by newfrenchy83 »

The_Gnat wrote: December 23rd, 2023, 9:39 pm
Bug fix for 1.17

Thanks to newfrenchy83 for another update with a number of excellent bug fixes for 1.17. Aware of the deprecated "special= has been deprecated and may be removed at any time" and will try to fix that when I have time.

Merry Christmas and happy new year! :D :D :D :D :D :D :D :D
i put a update with deprecated special= replaced, but not another modification
Reign_of_the_Lords.zip
last update of Rols
(550.18 KiB) Downloaded 27 times
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