WML FAQs
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- Pentarctagon
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WML FAQs
The purpose of this thread is to provide links to particularly useful information and code examples of WML and Lua on the wiki, without cluttering up this forum with more and more stickies. As such, the wiki pages linked here should be kept working and up to date - if an unmodified piece of example code stops working, or a new version changes how something should be done, then please either post in this thread saying as much or correct the pages yourself if you know what the fix is! A wiki can't be kept up to date if everyone just shrugs their shoulders and moves on when wrong information is found. Anyone who would like to help out and contribute to the wiki should see this thread.
Likewise, if there is a topic that you think many other people would benefit from seeing explained or just made more prominent, then let us know in the thread below!
Current FAQs:
WML Variables
Filters
What Is An Out Of Sync Error
Adding Content to the Map Editor
Creating A New WML Action Tag
Creating A New WML Conditional Tag
Creating and Showing New Unit Statuses
Testing WML without reloading cache
Likewise, if there is a topic that you think many other people would benefit from seeing explained or just made more prominent, then let us know in the thread below!
Current FAQs:
WML Variables
Filters
What Is An Out Of Sync Error
Adding Content to the Map Editor
Creating A New WML Action Tag
Creating A New WML Conditional Tag
Creating and Showing New Unit Statuses
Testing WML without reloading cache
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: WML FAQs
Thanks for the post, very helpful!
Would love if there was a link to a thread on "Balancing" maps/factions/etc.
Would love if there was a link to a thread on "Balancing" maps/factions/etc.
Re: WML FAQs
not sureifyou have found this already, but here is a guide on faction design/balancing as you requested
viewtopic.php?f=19&t=34782
stuff I worked on: Dunefolk Rework - ghype's Daily Art