Wesnoth's Unit Database
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Re: Wesnoth's Unit Database
Yes i know about those errors and have fixed all of them in 1.12 prior to the last unit database update, with only the Reign of the Lords add-on (and its associates) installed the error log for 1.12 has only these errors:
But they seem to not have anything to do with my add-on.
so i assumed that it would load fine in the database.
What exactly does the word "eras" mean? (It would be great to get this solved)
(i appreciate the help!)
Code: Select all
20170624 16:17:34 warning gui/event: distributor mouse button left [title_screen]: . Mouse down on non focussed widget and mouse not captured, we missed events.
20170624 16:17:45 warning unit: Unknown attribute 'no_recruit' discarded.
20170624 16:17:45 warning unit: Unknown attribute 'no_recruit' discarded.
![Pensive :hmm:](./images/smilies/icon_pensive.gif)
What exactly does the word "eras" mean? (It would be great to get this solved)
(i appreciate the help!)
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
- Pentarctagon
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Re: Wesnoth's Unit Database
'eras' is, as I understand it, just a sort of generic "something went wrong" error message. If you could also update the 1.13 version to fix the errors I posted, I might be able to help more.The_Gnat wrote:Yes i know about those errors and have fixed all of them in 1.12 prior to the last unit database update, with only the Reign of the Lords add-on (and its associates) installed the error log for 1.12 has only these errors:
But they seem to not have anything to do with my add-on.Code: Select all
20170624 16:17:34 warning gui/event: distributor mouse button left [title_screen]: . Mouse down on non focussed widget and mouse not captured, we missed events. 20170624 16:17:45 warning unit: Unknown attribute 'no_recruit' discarded. 20170624 16:17:45 warning unit: Unknown attribute 'no_recruit' discarded.
so i assumed that it would load fine in the database.
What exactly does the word "eras" mean? (It would be great to get this solved)
(i appreciate the help!)
-edit-
Though, you currently have a circular dependency: Reign of the Lords is dependent on Reign of the Lords Portraits, and Reign of the Lords Portraits depends on Reign of the Lords.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
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Re: Wesnoth's Unit Database
Okay thank you, i will update 1.13
Hmm... basically what i am trying to say is that both add-ons should be installed, but if it is causing a problem i will change the main add-on because it is not technically dependent.Though, you currently have a circular dependency: Reign of the Lords is dependent on Reign of the Lords Portraits, and Reign of the Lords Portraits depends on Reign of the Lords.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Wesnoth's Unit Database
Hi, author of the 1.12 add-ons management code speaking here.Pentarctagon wrote:Though, you currently have a circular dependency: Reign of the Lords is dependent on Reign of the Lords Portraits, and Reign of the Lords Portraits depends on Reign of the Lords.
This is not supposed to be a problem, and in fact, the add-ons manager is able to detect this particular case and break the circular dependency. Both IftU and AtS make use of this particular behavior so that the add-ons manager will ask players to install their respective music packs together with the campaigns and viceversa.
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Re: Wesnoth's Unit Database
Yes, this isn't a problem with the add-on manager - that handles this correctly. It's a problem with theshadowm wrote:Hi, author of the 1.12 add-ons management code speaking here.Pentarctagon wrote:Though, you currently have a circular dependency: Reign of the Lords is dependent on Reign of the Lords Portraits, and Reign of the Lords Portraits depends on Reign of the Lords.
This is not supposed to be a problem, and in fact, the add-ons manager is able to detect this particular case and break the circular dependency. Both IftU and AtS make use of this particular behavior so that the add-ons manager will ask players to install their respective music packs together with the campaigns and viceversa.
wmlunits
script. So on 1.12 for example, both AtS/AtS Music and IftU/IftU Music give the same 'eras' error as Reign of the Lords and Reign of the Lords Portraits are currently getting.This error seems to be somewhat common, in fact, if we assume all the "internal error" reports are being caused by this.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth's Unit Database
The problem was not the circular dependency, wmlunits handles that just fine. But I believe I just committed a fix for it anyway - a new generation is running and should be done in a few hours. I did not investigate the exact cause so will remain to be seen if my fix worked ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: Wesnoth's Unit Database
Hello, I have been looking through older iterations of units database and I wonder why for 1.8 there isn't an option to view units from custom eras while on 1.6 and 1.10 there is. Is it on purpose due to some technical constraint? Thanks a lot in advance.
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Re: Wesnoth's Unit Database
If I had to guess, it'd probably just be because add-ons didn't get processed for some reason when the 1.8 units database was last updated.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
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Re: Wesnoth's Unit Database
Unfortunately even after my most recent bug fixes and all the changes that have been made the unit database still did not load the Reign of the Lords units when it updated on the 30th.
I can try to remove the circular dependency if perhaps that could cause the problem... but i was receiving this error before i created the dependency of the portraits add-on so i doubt that is the problem.
Would any of the website managers mind if i created a second add-on? I then could add in units and factions from the RoTL a few at a time thereby narrowing down the source of the problem to some specific units.
I can try to remove the circular dependency if perhaps that could cause the problem... but i was receiving this error before i created the dependency of the portraits add-on so i doubt that is the problem.
![D'oh! :doh:](./images/smilies/eusa_doh.gif)
Would any of the website managers mind if i created a second add-on? I then could add in units and factions from the RoTL a few at a time thereby narrowing down the source of the problem to some specific units.
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Re: Wesnoth's Unit Database
1.12 did sort of do it. Though now its under the Portraits add-on, and has a whole bunch of errors and warnings. Just looking through it real quick, my best guess would be that you need to add Reign of the Lords as a second [binary_path] to Reign of the Lords Portraits.The_Gnat wrote:Unfortunately even after my most recent bug fixes and all the changes that have been made the unit database still did not load the Reign of the Lords units when it updated on the 30th.
I can try to remove the circular dependency if perhaps that could cause the problem... but i was receiving this error before i created the dependency of the portraits add-on so i doubt that is the problem.![]()
Would any of the website managers mind if i created a second add-on? I then could add in units and factions from the RoTL a few at a time thereby narrowing down the source of the problem to some specific units.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth's Unit Database
What?
That makes no sense at all. The sum total of all the code in the Reign of the Lords portrait add-on is this:
I do not see any possible way for this to be loading units....
Also if you look at the units that have loaded they are all mainline units except the Armoured Highwayman and Great Ogre. In all fairness these two units should not be able to load since they have unique sprites (not found in the RoTL portrait add-on) and are created from code found only in the Reign of the Lord add-on (not at all loaded from the portrait add-on).
Oh well i will take what ever i can get (for as long as it lasts) and update the portraits add-on to try load more units. However, i don't see any way for this to work unless i create a
Thank you for noticing this! It is interesting that the actual Reign of the Lords add-on is now not loading at all.
This seems very much like a mystery. Whenever any facts that seem to make sense are discovered a completely absurd thing happens and blows them all out of the water.
Perhaps their is some extra code in your website that is set to randomly mess up stuff every sixth time the database is updated... ![Smile ^_^](./images/smilies/icon_smile2.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
Code: Select all
#textdomain wesnoth-ROTL
[textdomain]
name="wesnoth-ROTL"
path="data/add-ons/5_Lords_Active_Advance/translations"
[/textdomain]
[binary_path]
path=data/add-ons/Reign_of_the_Lords_Portraits/
[/binary_path]
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Oh well i will take what ever i can get (for as long as it lasts) and update the portraits add-on to try load more units. However, i don't see any way for this to work unless i create a
[+unit]
tag in the portraits add-on. Thank you for noticing this! It is interesting that the actual Reign of the Lords add-on is now not loading at all.
This seems very much like a mystery. Whenever any facts that seem to make sense are discovered a completely absurd thing happens and blows them all out of the water.
![Laughing :lol:](./images/smilies/icon_laugh.gif)
![Smile ^_^](./images/smilies/icon_smile2.gif)
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Re: Wesnoth's Unit Database
Yeah, I couldn't tell you why it's putting all the units under the portraits add-on, but the errors it reports are all about missing units, so adding the [binary_path] should fix that. Also, the add-on size limit was increased to 100 MBs for 1.13, so going forward you would be able to combine them back into a single add-on.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth's Unit Database
That is good i will do that!Pentarctagon wrote:Yeah, I couldn't tell you why it's putting all the units under the portraits add-on, but the errors it reports are all about missing units, so adding the [binary_path] should fix that.
I actually will probably not revert it, it seems to be causing oddities in the unit database but that is nothing new the unit database has never worked for mePentarctagon wrote:Also, the add-on size limit was increased to 100 MBs for 1.13, so going forward you would be able to combine them back into a single add-on.
![Razz :P](./images/smilies/icon_razz.gif)
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Re: Wesnoth's Unit Database
Also, another potential solution also might be to remove the existing [binary_path] from the Portraits add-on. shadowm's After the Storm and AtS Music now are working on the 1.12 units database, for example, and AtS Music has no [binary_path] defined for itself.The_Gnat wrote:That is good i will do that!Pentarctagon wrote:Yeah, I couldn't tell you why it's putting all the units under the portraits add-on, but the errors it reports are all about missing units, so adding the [binary_path] should fix that.
I actually will probably not revert it, it seems to be causing oddities in the unit database but that is nothing new the unit database has never worked for mePentarctagon wrote:Also, the add-on size limit was increased to 100 MBs for 1.13, so going forward you would be able to combine them back into a single add-on.and i would rather players not have to update 50 MB to be able to play the newest version of my add-on. The portraits are not a big priority (as they are only particularly useful in campaigns) and i believe players would rather not re-download them each time i update the code. Nevertheless i think it is good that the size limit has been increased.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth's Unit Database
Good idea i will do that and instead have the [binary_path] for the portraits loaded from the Reign of the Lords add-on.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.