Revisiting Wesnoth unit descriptions
Moderator: Forum Moderators
- Pentarctagon
- Project Manager
- Posts: 5592
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Revisiting Wesnoth unit descriptions
"smaller and weaker" covers it as well as a unit description needs to, I think.Cold Steel wrote: ↑May 20th, 2018, 1:19 amIs there a lore explanation for them having only negative traits you would prefer?Pentarctagon wrote: ↑May 19th, 2018, 4:01 pm Sickly has a rather different meaning than I intended, and to me at least, doesn't really have much connection to the negative traits Goblins can get.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Revisiting Wesnoth unit descriptions
You have multiplayer in which naga are a part of the northerners faction and you have the campaigns in which they often times are not. Since the unit help is accessible from either game mode it needs to work for both.Celtic_Minstrel wrote: ↑May 20th, 2018, 4:23 am Sure, but the naga fighter is not part of the orcish hordes, so I think it's fair to ignore it in the goblin description.
So the wolf rider flavor text should not explicitly mention naga and at the same time it should not say anything to imply naga are not part of the same faction. The former would be confusing in campaigns and the later in multiplayer.
Well, okay.Pentarctagon wrote: ↑May 20th, 2018, 4:25 am "smaller and weaker" covers it as well as a unit description needs to, I think.
- Pentarctagon
- Project Manager
- Posts: 5592
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Revisiting Wesnoth unit descriptions
PR of the Goblin Spearman's description is here: https://github.com/wesnoth/wesnoth/pull/3175
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- holypaladin
- Posts: 241
- Joined: August 14th, 2017, 9:07 pm
- Location: Poland
Re: Removing racism from Wesnoth unit descriptions
I agree with changing Rebels to Sylvans, Northerners to Orcish Hordes. Loyalists is good name, no need to change it, same with Drakesmonochromatic wrote: ↑May 8th, 2018, 3:15 pm I don't particularly mind the racism in the writing, since HttT is presumably the flagship campaign of the game and everything in the game is written from this perspective. What we should be, however, is consistent. If we want to portray all the races as equal, then I think the MP factions should be changed to reflect this.
Perhaps:
+1 for Rebels --> "Sylvans"
Loyalists --> "Kingdom of Wesnoth"
Northeners --> "Orcish Hordes"
Maybe we should take a look at "Drakes" again as well to include saurians? Could be as simple as "Drakes and Saurians" or something more flavourful..
„Ad Maiorem Dei Gloriam"
Re: Revisiting Wesnoth unit descriptions
Sir, this is a Wendys six year old thread.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.
But perhaps 'maintainer' is too strong a word.