[1.14.5] (Visual bug) Wonf rider with a pine wood on head
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[1.14.5] (Visual bug) Wonf rider with a pine wood on head
Basic information: (language english us)
The Battle for Wesnoth version 1.14.5 (48bd45d-Modified)
Running on Microsoft Windows 7 Service Pack 1 (6.1.7601)
Game paths
==========
Data dir: D:\Program Files (x86)\Steam\steamapps\common\wesnoth
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.14
User data dir: C:\Users\USER\Documents\My Games\Wesnoth1.14
Saves dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\saves
Add-ons dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\data\add-ons
Cache dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\cache
Libraries
=========
Boost: 1.66
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo: 1.10.2 (runtime 1.10.2)
Pango: 1.30.1 (runtime 1.30.1)
SDL: 2.0.8 (runtime 2.0.
SDL_image: 2.0.3 (runtime 2.0.3)
SDL_mixer: 2.0.2 (runtime 2.0.2)
SDL_ttf: 2.0.14 (runtime 2.0.14)
Features
========
Experimental OpenMP support: yes
JPG screenshots: yes
Lua console completion: yes
Legacy bidirectional rendering: no
Win32 notifications back end: yes
The bug:
I was watching back my replay from Delfador's memories and while i was looking my gameplay turn per turn i noticed that wonf rider looks kinda odd when they're standing close to a pinewoods forest, here's a image, i added a image from the map just to show where i noticed this.
this dont cause any poblem it's just visual, but looks odd to a wolf having a pine growing in his head. (sorry is it was already reported) (Edit: Added replay just in case of needing it's visible on turn 7)
The Battle for Wesnoth version 1.14.5 (48bd45d-Modified)
Running on Microsoft Windows 7 Service Pack 1 (6.1.7601)
Game paths
==========
Data dir: D:\Program Files (x86)\Steam\steamapps\common\wesnoth
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.14
User data dir: C:\Users\USER\Documents\My Games\Wesnoth1.14
Saves dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\saves
Add-ons dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\data\add-ons
Cache dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\cache
Libraries
=========
Boost: 1.66
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo: 1.10.2 (runtime 1.10.2)
Pango: 1.30.1 (runtime 1.30.1)
SDL: 2.0.8 (runtime 2.0.
SDL_image: 2.0.3 (runtime 2.0.3)
SDL_mixer: 2.0.2 (runtime 2.0.2)
SDL_ttf: 2.0.14 (runtime 2.0.14)
Features
========
Experimental OpenMP support: yes
JPG screenshots: yes
Lua console completion: yes
Legacy bidirectional rendering: no
Win32 notifications back end: yes
The bug:
I was watching back my replay from Delfador's memories and while i was looking my gameplay turn per turn i noticed that wonf rider looks kinda odd when they're standing close to a pinewoods forest, here's a image, i added a image from the map just to show where i noticed this.
this dont cause any poblem it's just visual, but looks odd to a wolf having a pine growing in his head. (sorry is it was already reported) (Edit: Added replay just in case of needing it's visible on turn 7)
- Attachments
-
- DM-This Valley Belongs to Me replay.gz
- (15.21 KiB) Downloaded 304 times
-
- pine.png (15.31 KiB) Viewed 4379 times
-
- Inactive Developer
- Posts: 503
- Joined: April 24th, 2016, 4:18 pm
Re: [1.14.5] (Visual bug) Wonf rider with a pine wood on head
(Closed, Not bug, Wont Fix)
Seems to me that what you meant to do was open a thread about strange visuals. Which makes me wonder why you didn't also point out that another unit on the same map has a windmill blade sprouting from its head.
Seems to me that what you meant to do was open a thread about strange visuals. Which makes me wonder why you didn't also point out that another unit on the same map has a windmill blade sprouting from its head.
I forked real life and now I'm getting merge conflicts.
Re: [1.14.5] (Visual bug) Wonf rider with a pine wood on head
Are you sure you understood the bug report? I think the reporter is talking about the small, dark green tree (from the pine forest terrain) that appears to be floating in front of the wolf's head, not the light green great tree above the goblin's head.Tad_Carlucci wrote: ↑October 4th, 2018, 7:49 pm (Closed, Not bug, Wont Fix)
Seems to me that what you meant to do was open a thread about strange visuals. Which makes me wonder why you didn't also point out that another unit on the same map has a windmill blade sprouting from its head.
Re: [1.14.5] (Visual bug) Wonf rider with a pine wood on head
that's exactly what gnombat said i'm not saying about the bright big tree, i ever zoomed the image to it be clear.
Edit: here's another screen from a custon map i did just to show it whitout the big bright pine tree of he looks, try looking clooser to the wolf mouth.
Edit: here's another screen from a custon map i did just to show it whitout the big bright pine tree of he looks, try looking clooser to the wolf mouth.
Last edited by Xindage on October 4th, 2018, 10:15 pm, edited 1 time in total.
Re: [1.14.5] (Visual bug) Wonf rider with a pine wood on head
It's a known issue, problem is that it's cumbersome to fix since we still want some of the adjacent trees to get drawn over units. It hasn't been fixed yet pretty much because it happens very rarely.
Although, admittedly, we could just tweak a few of the forest images to remove the small trees that potentially get drawn over even these kinds of normal-sized units.
Although, admittedly, we could just tweak a few of the forest images to remove the small trees that potentially get drawn over even these kinds of normal-sized units.
Re: [1.14.5] (Visual bug) Wonf rider with a pine wood on head
thanks for the clarification zookeeper.