Release schedule for 1.15.2 and 1.15.3 (1.16 beta 1)
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Release schedule for 1.15.2 and 1.15.3 (1.16 beta 1)
Hi,
Vultraz has appointed me deputy release manager.
As announced on discord/IRC topics, we've scheduled 1.15.2 to Oct 20 00:00 UTC and 1.15.3 to mid-December. 1.15.3 will be beta 1 and string freeze will start immediately after it.
If there's any work that needs to happen before either of these releases, or before 1.16.0, please make sure it is recorded in an issue on github, and the issue is set to the appropriate milestone and is labeled "Blocker".
Thanks.
Vultraz has appointed me deputy release manager.
As announced on discord/IRC topics, we've scheduled 1.15.2 to Oct 20 00:00 UTC and 1.15.3 to mid-December. 1.15.3 will be beta 1 and string freeze will start immediately after it.
If there's any work that needs to happen before either of these releases, or before 1.16.0, please make sure it is recorded in an issue on github, and the issue is set to the appropriate milestone and is labeled "Blocker".
Thanks.
Re: Release schedule for 1.15.2 and 1.15.3 (1.16 beta 1)
I'd also like to finish https://github.com/wesnoth/wesnoth/pull/3576 before 1.16 . The pr was originaly made to make it easier to add new features to stable releases by adding some 'apilevel' (like '1.16.3') field used in add ons. I say it still makes sense to merge that pr even without us intending to add new api to stable releases.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: Release schedule for 1.15.2 and 1.15.3 (1.16 beta 1)
I agree. Adding a min_wesnoth_version field to PblWML would be useful in case an add-on is affected by a bug in 1.16.2 that's fixed in 1.16.3, even if we don't add new APIs in patch releases.