[interface] Bring back some good dropped features from 1.12
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- Atreides
- Posts: 1079
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
[interface] Bring back some good dropped features from 1.12
They are:
a) When sorting units in the units popup (ALT U) 1.12 sorted them by how much xp was required to level. 1.14+ now unfortunately sort them by raw xp earned which is much less useful.
b) 1.12 had way more zoom levels plus a indicator to show the % of zoom. I suppose it has too many levels admittedly but would it not have been better to add a way to jump 5/10 levels rather than cutting it down to the 10 levels that it currently has?
N.B. a) is the important one. b) is a maybe
a) When sorting units in the units popup (ALT U) 1.12 sorted them by how much xp was required to level. 1.14+ now unfortunately sort them by raw xp earned which is much less useful.
b) 1.12 had way more zoom levels plus a indicator to show the % of zoom. I suppose it has too many levels admittedly but would it not have been better to add a way to jump 5/10 levels rather than cutting it down to the 10 levels that it currently has?
N.B. a) is the important one. b) is a maybe
Re: [interface] Bring back some good dropped features from 1.12
That would be very useful indeed.
I mean, at least the option to sort them that way.
Re: [interface] Bring back some good dropped features from 1.12
On the file:
wesnoth/data/game_config.cfg
Change this line to:
Or any set of zoom levels you want, separated with commas.
I agree with the ordering of experience problem. I never found it too useful in that way
Order by level, then is ordered by amount of XP needed to level up
wesnoth/data/game_config.cfg
Change this line to:
zoom_levels = 0.1, 0.25, 0.33, 0.5, 0.75, 1.0, 1.25, 1.5, 2.0, 3.0, 4.0, 10.0
Or any set of zoom levels you want, separated with commas.
I agree with the ordering of experience problem. I never found it too useful in that way
Order by level, then is ordered by amount of XP needed to level up
Last edited by Toranks on March 30th, 2023, 9:41 pm, edited 1 time in total.
Re: [interface] Bring back some good dropped features from 1.12
I'm pretty sure its currently ordered by level, and units with the same level are ordered by "missing xp to next level".
Last edited by gfgtdf on March 30th, 2023, 11:31 pm, edited 1 time in total.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
- Atreides
- Posts: 1079
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: [interface] Bring back some good dropped features from 1.12
Yes, I have in the mean time found out that same thing, sorted by level it will then secondarily sort by xp needed. It works well enough like that.
Thanks for the tip about zoom levels. I'll have to look through that file and see what else I can tweak!
Thanks for the tip about zoom levels. I'll have to look through that file and see what else I can tweak!