Journey of a Frost Mage
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Re: Journey of a Frost Mage
I'm just unlucky
I saw that and I didn't want to waste an upgrade on that.
I checked the doging chances. I overestimated the merman and naga. It is actually fine.
Thank you, the Drakes were a great help. Especially the Gliderdrake. He/She (Gender unsure) distracted the undead a bit.
Re: Journey of a Frost Mage
tBfW Version 1.17.26
JoaFM Version 0.11.2.8
Medium difficulty
Scenario 04: The Waters of Destiny
It was quite hard for me, many reloading. Not because of some of my precious units died. The merman Initiate died.
It felt real punishing, when I misplaced one of the Initiate. Maybe set a limit? No more than 2 or 3 are allowed to die.
For harder difficulty, you can make it harder.
Those Orc Assassins are quite annoying, but really good counter to my army. Love it.
The Naga were kinda strange. They attacked me in the south.
Maybe you can use this code. Just put that into [side] of the Naga. Then they should focus more the merman.
Scenario 05: The Secret Concil
Just cinematic.
I'm not so into lore, but why is there a Drake in the council?
I love the nostalgia to the council, it reminds me of one campaign, don't know which.
Scenario 06: Dark hour
Looks promising at first, I'll play it later.
Maybe thats a bug, Erinna can instantly level up, but I don't need to take the lvl 2 upgrade. (Still the best choice).
The swamps in the east are gone, thats sad. I already planned to overrun the east with merman. I guess the explanation is, that we don't have flooding season.
JoaFM Version 0.11.2.8
Medium difficulty
Scenario 04: The Waters of Destiny
It was quite hard for me, many reloading. Not because of some of my precious units died. The merman Initiate died.
It felt real punishing, when I misplaced one of the Initiate. Maybe set a limit? No more than 2 or 3 are allowed to die.
For harder difficulty, you can make it harder.
Those Orc Assassins are quite annoying, but really good counter to my army. Love it.
The Naga were kinda strange. They attacked me in the south.
Maybe you can use this code. Just put that into [side] of the Naga. Then they should focus more the merman.
Code: Select all
[ai]
[goal]
name=target
[criteria]
side=4
[/criteria]
value=3
[/goal]
[goal]
name=target
[criteria]
side=1
[/criteria]
value=1
[/goal]
[/ai]
Scenario 05: The Secret Concil
Just cinematic.
I'm not so into lore, but why is there a Drake in the council?
I love the nostalgia to the council, it reminds me of one campaign, don't know which.
Scenario 06: Dark hour
Looks promising at first, I'll play it later.
Maybe thats a bug, Erinna can instantly level up, but I don't need to take the lvl 2 upgrade. (Still the best choice).
The swamps in the east are gone, thats sad. I already planned to overrun the east with merman. I guess the explanation is, that we don't have flooding season.
Re: Journey of a Frost Mage
I'll see if I can reduce the difficulty a bit.Refumee wrote: ↑March 11th, 2024, 11:14 pm It was quite hard for me, many reloading. Not because of some of my precious units died. The merman Initiate died.
It felt real punishing, when I misplaced one of the Initiate. Maybe set a limit? No more than 2 or 3 are allowed to die.
For harder difficulty, you can make it harder.
Edit : I'll still adjust it, but you are not supposed to act so offensively. I'll add a hint for that.
Edit 2: I've added hints and dialog so that the player does not play too aggressively. Additionally, Mara will save the first Initiate from dying, but no more.
The swamps were added so they can attack south, the orc army proved to be insufficient originally.
My own lore, it's a secret alliance between several races, somewhat like the northern alliance, but only for magi. It also has merfolk (Mara), but she got stuck in S6 so couldn't come.
Erinna's level up is coded in and not a bug. She got so much experience from training with merfolk that she leveled up. I'll try to make that optional, but why don't you want to upgrade her??
Edit : Option to choose upgrade added in Scenario 6.
Probably I forgot to add the swamps?
Re: Journey of a Frost Mage
tBfW Version 1.17.26
JoaFM Version 0.11.3.0
Medium difficulty
Scenario 06: Dark Hour
I liked it. I think I use the spoiler tag for now. I don't wanna spoil other readers.
I lost valuable elves anyway I only saw one bug. Maybe its not, Erinna isn't doing any animations, if she attacks. I checked the code, you got there a lot of comments, but no animation frames. Is that on purpose?
Scenario 07: Meeting the Council
I'm curious how that turns out.
I think I'm now in the buggy territory right? I will keep a watchful eye.
JoaFM Version 0.11.3.0
Medium difficulty
Scenario 06: Dark Hour
I liked it. I think I use the spoiler tag for now. I don't wanna spoil other readers.
Spoiler:
Scenario 07: Meeting the Council
I'm curious how that turns out.
Spoiler:
Re: Journey of a Frost Mage
Sorry, I'm a bit bad with pixel art stuff, so the animation and other frames aren't done yet. There's also the time factor involved in making good art. Currently focusing on the story. (Also improving my pixel art skills, so they might appear in a future release).
Spoiler:
Spoiler:
Yes, definitely. S7 mightn't be that buggy, but S8 and S9 are probably.
Thanks for liking S6. That's where the nasty stuff starts. Keep a careful eye on Objectives/Dialog too, they might have hints for you.
Spoiler:
Re: Journey of a Frost Mage
I saw the Lumen Warrior, they are quite impressiv. I think the swordman, white mage and red mage can advance to them. If I remember correctly.
I meant antagonist for this scenario.
Spoiler:
Re: Journey of a Frost Mage
Yes, all of them can. Use the swordsman as best as you can. I might change the mage lines later, since it's a bit inconsistent for Red mage.I saw the Lumen Warrior, they are quite impressiv. I think the swordman, white mage and red mage can advance to them. If I remember correctly.
I keep following the Dialog
Re: Journey of a Frost Mage
tBfW Version 1.17.26
JoaFM Version 0.11.3.0
Medium difficulty
Scenario 07: Eil-En-Seiril
Was pretty straight forward. I also liked that, that I got my recalls a bit later. So i was incentivise so try out new units and level up new units.
I used some of my Units as cannon fodder for the shadows.
Scenrio 08: The Temple
Got some Bugs and I cannot finish it, because I did once an unequip tasks without an item. I cheated in the end otherwise I can't move forward. I hope I didn't miss anything.
I'm unsure, but my guess is, that you set here the yes to a no and then it should work.
It is also very difficult to pick up the sword.
I needed to place a unit in 29 4 and a unit in 30 4. The unit is 30 4 gets the item. I also checked your code. I didn't find any mistake. The scenario was alright. It was good that we didn't get any turn limits, because it was kinda hard to maneuver.
Besides that I had fun.
JoaFM Version 0.11.3.0
Medium difficulty
Scenario 07: Eil-En-Seiril
Was pretty straight forward. I also liked that, that I got my recalls a bit later. So i was incentivise so try out new units and level up new units.
I used some of my Units as cannon fodder for the shadows.
Scenrio 08: The Temple
Got some Bugs and I cannot finish it, because I did once an unequip tasks without an item. I cheated in the end otherwise I can't move forward. I hope I didn't miss anything.
I'm unsure, but my guess is, that you set here the yes to a no and then it should work.
Code: Select all
# Drop sword near dragon
[event]
name=item_drop
first_time_only=yes
Spoiler:
I needed to place a unit in 29 4 and a unit in 30 4. The unit is 30 4 gets the item. I also checked your code. I didn't find any mistake. The scenario was alright. It was good that we didn't get any turn limits, because it was kinda hard to maneuver.
Besides that I had fun.
Re: Journey of a Frost Mage
So the bug is that you unequipped without an item and it started behaving weirdly right? And thanks for the code related help, appreciated.Got some Bugs and I cannot finish it, because I did once an unequip tasks without an item.
Edit : I've added code to make sure the player cannot click on 'unequip' unless they are holding an item. Also, added the
Code: Select all
first_time_only=no
Re: Journey of a Frost Mage
Yes.
That sounds like a good change.
Do I need to replay the scenario again?
I'm unsure if the last event was important.
That sounds like a good change.
Do I need to replay the scenario again?
I'm unsure if the last event was important.
Re: Journey of a Frost Mage
I don't think so, as long as you get the main units (Lorendor,Erinna,Raizr and the Mage of Light) and recall your army in the next scenario. The last dialog might be important storywise, you can read the dialogs in the cfg file.Do I need to replay the scenario again?
S9 is unbalanced, so it is possible you might not be able to beat the final boss (but you should try your best anyway). Note that if you lose too many units while defeating him, that also means he's too powerful. (I might be able to figure that out from the replay).
Re: Journey of a Frost Mage
I got a question about Scenario 9.
I am supposed to play the knights? If yes, are they are my enemies? Because I cannot see their movements. I just lost, because some knight died.
I added the replay here until this point.
The Lady is very interesting. Needs only 1 xp to level up. That happens a lot. So I can use her as meatshield.
The Lady also got a very very big portrait. It hides all the text, she is speaking.
It is quite hard to see on which fields I'm able to recruit. Maybe start with an fort and after turn three let them transform into normal ground.
I am supposed to play the knights? If yes, are they are my enemies? Because I cannot see their movements. I just lost, because some knight died.
I added the replay here until this point.
The Lady is very interesting. Needs only 1 xp to level up. That happens a lot. So I can use her as meatshield.
The Lady also got a very very big portrait. It hides all the text, she is speaking.
It is quite hard to see on which fields I'm able to recruit. Maybe start with an fort and after turn three let them transform into normal ground.
- Attachments
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- JoaFM-Pursuit replay 20240318-223724.gz
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Re: Journey of a Frost Mage
Spoiler:
Bug, will be fixed.
Got itIt is quite hard to see on which fields I'm able to recruit. Maybe start with an fort and after turn three let them transform into normal ground.
Re: Journey of a Frost Mage
tBfW Version 1.18.0
JoaFM Version 0.11.4b
Medium difficulty
Finished Pursuit.
It was real difficult. Not because of the initial enemies. That the rider faction got red mages and white mages, really helped a lot! Otherwise, I would be lost against the saurians.
I had a bug, right after the ritual. I had 2 Erinnas afterwards and a lua error. Sadly I lost the Screenshot for hit, but maybe the that helps, that it was right after the ritual.
The second Erinna disappeared right after I savescummed, haha. Thats strange, anyway.
Another thing is, Erinna moves her whole body, when she is attacking. Is that on purpose?
I fullfilled my promise , but I am curious, when she learns frost magic. How many scenarios are in work?
I just replayed it a bit, cause I forgote the item in the bottom area. I hope I'll get the units from the other factions in my recall list.
Send down a Silver Mage of the blue faction.
JoaFM Version 0.11.4b
Medium difficulty
Finished Pursuit.
It was real difficult. Not because of the initial enemies. That the rider faction got red mages and white mages, really helped a lot! Otherwise, I would be lost against the saurians.
Spoiler:
The second Erinna disappeared right after I savescummed, haha. Thats strange, anyway.
Another thing is, Erinna moves her whole body, when she is attacking. Is that on purpose?
I fullfilled my promise , but I am curious, when she learns frost magic. How many scenarios are in work?
I just replayed it a bit, cause I forgote the item in the bottom area. I hope I'll get the units from the other factions in my recall list.
Send down a Silver Mage of the blue faction.
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- attack2.PNG (32.51 KiB) Viewed 747 times
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- JoaFM-Pursuit replay 20240402-115504.gz
- (88.28 KiB) Downloaded 12 times