Persistent multi-hex animation query

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beetlenaut
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Re: Persistent multi-hex animation query

Post by beetlenaut »

Celtic_Minstrel wrote: July 14th, 2023, 12:45 pm If this is true, it's actually pretty bad. It would definitely be better if the game ignored all whitespace.
I didn't have time to test it before, but now I have, and it's actually not true. It does say so in the multihex terrain tutorial though. Just before the first code block it says: "Beware: Spaces into maps do matter!" That tutorial is pretty old, so it's probably just outdated.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
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