Categorizing UMC music by moods

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egallager
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Categorizing UMC music by moods

Post by egallager »

Spannerbag and I started on tangent on this topic over in my thread about mainlining UMC music: https://forums.wesnoth.org/viewtopic.php?t=57215
Specifically, see this post: https://forums.wesnoth.org/viewtopic.php?p=683718#p683718
Anyways, I'm splitting off a separate thread for that topic, specifically, this one. We're mostly focusing on categorizing the tracks by mood for "The Earth's Gut" (TEG) for now; see this issue: https://github.com/cooljeanius/The_Earths_Gut/issues/11
The moods that TEG currently has are "Battle", "Epic", "Calm", "Underground", "Sad", "Normal", and "Creepy", although theoretically more could be added. Also "Creepy" is new and isn't fully utilized everywhere where it could be used yet. I've categorized the ones through UMC Music Book 03 so far, and was going to review the categorizations that Spannerbag came up with for UMC Music Book 04 next. Feel free to chime in with your own impressions of what mood(s) you think the various UMC Music Book tracks fit best!
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Re: Categorizing UMC music by moods

Post by egallager »

Re: Spannerbag's commentary on Book 04:
Spannerbag wrote: September 10th, 2023, 12:13 pm OK, here's my thoughts on book4.

A "?" means I'm confident but not certain the track works for that mood.

Code: Select all

Track				Mood(s)			Comment

Battalions.ogg			Normal			Fairly sedate
Agreed on "Normal"; I was thinking maybe also "Calm" due to the "Fairly sedate" part?

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Battle_Hymn_of_Wesnoth.ogg	Normal,Underground?	Difficult to classify;  mix of quiet+calm & louder+lively
Agreed on "Normal", I was thinking maybe also "Calm" here as well, too... I was expecting it to build up to something, but it never really did...

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BattleLoop.ogg			Battle			<30 seconds
Agreed.

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Broken_Truth.ogg		Underground
I wasn't really able to decide on a mood for this one myself, but upon re-listening I guess "Underground" works... maybe also "Calm"?

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death_march.ogg			Sad			Not *that* sad, but IMHO best fit to available moods
I was thinking "Creepy" or maybe also "Underground"...

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Elfs.ogg			Calm, CUE_ELVES
Agreed.

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Enchanted_Forest.ogg		Calm
Agreed, I was thinking maybe a bit "Sad" too, perhaps?

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Everlasting_Night.ogg		Battle			Long, slowish intro then lively.  Not calm, sad or creepy IMHO. 4+ mins
I had this one as "Creepy"/"Underground" for the first half (the intro) and then "Battle"/"Epic" starting around 2 minutes and 10-ish seconds

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FranticSketch.ogg		Battle
This track became the new mainline "Frantic", so I don't think it's really necessary to re-categorize...

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HeroDead.ogg			Sad			<40 seconds
Agreed.

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Peaceful.ogg			Calm
Agreed.

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tekkno-03.ogg			Creepy			Very difficult to classify, least inappropriate mood chosen IMHO. 4+ mins
I had this one as "calm/normal... (and even a bit creepy, although probably unintentionally so)" and "shifts to battle around the 2 minute mark"... I might add it to "The War of Terrador"

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Victorious.ogg			Normal			<40 seconds
I couldn't decide on this one, but upon re-listening, I guess "Normal" works...

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War_Glory.ogg			Battle, Normal?		<50 seconds
I had this one as "normal... and maybe a bit calm, too"
Is it work having a MOOD_UNCLASSIFIED or MOOD_MISC for tunes that simply don't obviously fit into any other mood?
Well, where would such macros be used? I don't think it's a good idea to have unused macros sitting around... if a track is hard to classify, I think it's better to either invent a new mood that can actually be used somewhere, or to just not use the track at all...
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Re: Categorizing UMC music by moods

Post by egallager »

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Re: Categorizing UMC music by moods

Post by egallager »

btw I tried this code:
Spannerbag wrote: September 7th, 2023, 2:59 pm FWIW if it's the latter, since all the TEG music macros look almost identical could you maybe do the same thing as for CUE to save typing?

Code: Select all

#define TEG_MUSIC_UMC_TEMPLATE SONG BOOK_NUM	# Deliberately named differently so not inadvertently called by typos
#arg BOOK_NUM					# Default to music book 01
01#endarg
#ifhave ~add-ons/UMC_Music_Book_{BOOK_NUM}/_main.cfg
    [music]
        name={SONG}.ogg
        append=yes
        ms_before=8000
    [/music]
#endif
#enddef
then implement each music book thus:

Code: Select all

#define TEG_UMC_MUSIC SONG
{TEG_MUSIC_UMC_TEMPLATE {SONG}}
#endif
#enddef

#define TEG_UMC2_MUSIC SONG
{TEG_MUSIC_UMC_TEMPLATE {SONG} BOOK_NUM=02}
#enddef
... and so on, I'm sure you get the idea?
(Disclaimer: I haven't tested this preprocessor code so may have got something wrong...)
...but it doesn't seem to work. I tried adding some calls to #warning to it for debugging purposes, but that just led to me filing this bug:
https://github.com/wesnoth/wesnoth/issues/7911
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Re: Categorizing UMC music by moods

Post by Spannerbag »

egallager wrote: September 17th, 2023, 2:34 pm
Spannerbag wrote: September 10th, 2023, 12:13 pm

Code: Select all

Track				Mood(s)			Comment
Battalions.ogg			Normal			Fairly sedate
Agreed on "Normal"; I was thinking maybe also "Calm" due to the "Fairly sedate" part?
Picks up a bit at 01:20 then gets livelier at 1:45 and the drums don't bring calmness to mind, but maybe I'm being too picky... parts of it are calm :)
egallager wrote: September 17th, 2023, 2:34 pm
Spannerbag wrote: September 10th, 2023, 12:13 pm

Code: Select all

Battle_Hymn_of_Wesnoth.ogg	Normal,Underground?	Difficult to classify;  mix of quiet+calm & louder+lively
Agreed on "Normal", I was thinking maybe also "Calm" here as well, too... I was expecting it to build up to something, but it never really did...
Suppose it does have a bit of an "aftermath of battle/action" feel to it... though drums again at around 1:50 and trumpets 02:50 are a bit jarring.
These are subjective judgements and people will have slightly differing opinions.
For me, drums and brass are never calming :)

egallager wrote: September 17th, 2023, 2:34 pm
Spannerbag wrote: September 10th, 2023, 12:13 pm

Code: Select all

Broken_Truth.ogg		Underground
I wasn't really able to decide on a mood for this one myself, but upon re-listening I guess "Underground" works... maybe also "Calm"?
Mostly yes, but the last 30-odd seconds persuaded me otherwise.
Listening again... yeah, I guess "calm" is a decent fit, I preferred "underground" because of the percussive section (last 30 seconds or so).
Also, that last section brought to mind orcish war drums echoing through caverns or even maybe dwarf miners knocking hell out of the rock as heard from a distance.

egallager wrote: September 17th, 2023, 2:34 pm
Spannerbag wrote: September 10th, 2023, 12:13 pm

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death_march.ogg			Sad			Not *that* sad, but IMHO best fit to available moods
I was thinking "Creepy" or maybe also "Underground"...
Was undecided about this one so yeah, "creepy" and/or "underground" also make sense to me.

egallager wrote: September 17th, 2023, 2:34 pm
Spannerbag wrote: September 10th, 2023, 12:13 pm

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Enchanted_Forest.ogg		Calm
Agreed, I was thinking maybe a bit "Sad" too, perhaps?
The tone and key of the music seemed quite "bright" and not at all sad to me - but YMMV.

egallager wrote: September 17th, 2023, 2:34 pm
Spannerbag wrote: September 10th, 2023, 12:13 pm

Code: Select all

Everlasting_Night.ogg		Battle			Long, slowish intro then lively.  Not calm, sad or creepy IMHO. 4+ mins
I had this one as "Creepy"/"Underground" for the first half (the intro) and then "Battle"/"Epic" starting around 2 minutes and 10-ish seconds
I don't get a "creepy" feeling at all from this track, though "underground" could be an option.

egallager wrote: September 17th, 2023, 2:34 pm
Spannerbag wrote: September 10th, 2023, 12:13 pm

Code: Select all

tekkno-03.ogg			Creepy			Very difficult to classify, least inappropriate mood chosen IMHO. 4+ mins
I had this one as "calm/normal... (and even a bit creepy, although probably unintentionally so)" and "shifts to battle around the 2 minute mark"... I might add it to "The War of Terrador"
Agreed it's "unintentionally creepy" :)
Can't say it fitted "calm" better than anything else...

egallager wrote: September 17th, 2023, 2:34 pm
Spannerbag wrote: September 10th, 2023, 12:13 pm

Code: Select all

War_Glory.ogg			Battle, Normal?		<50 seconds
I had this one as "normal... and maybe a bit calm, too"
You find a lot more calmness in these tracks than I do; guess you're one well chilled bod :)

egallager wrote: September 17th, 2023, 2:34 pm
Spannerbag wrote: September 10th, 2023, 12:13 pm Is it work having a MOOD_UNCLASSIFIED or MOOD_MISC for tunes that simply don't obviously fit into any other mood?
Well, where would such macros be used? I don't think it's a good idea to have unused macros sitting around... if a track is hard to classify, I think it's better to either invent a new mood that can actually be used somewhere, or to just not use the track at all...
It was more of a placeholder for "mood-less" tracks. If I didn't make a note of them somewhere I'd forget they weren't included.
But I guess a simple # Unused tracks comment works just as well.

Apologies for not doing another music book yet, life got in the way :augh:

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.17, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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Re: Categorizing UMC music by moods

Post by Spannerbag »

egallager wrote: September 18th, 2023, 12:13 am btw I tried this code:
Spannerbag wrote: September 7th, 2023, 2:59 pm FWIW if it's the latter, since all the TEG music macros look almost identical could you maybe do the same thing as for CUE to save typing?

Code: Select all

#define TEG_MUSIC_UMC_TEMPLATE SONG BOOK_NUM	# Deliberately named differently so not inadvertently called by typos
#arg BOOK_NUM					# Default to music book 01
01#endarg
#ifhave ~add-ons/UMC_Music_Book_{BOOK_NUM}/_main.cfg
    [music]
        name={SONG}.ogg
        append=yes
        ms_before=8000
    [/music]
#endif
#enddef
then implement each music book thus:

Code: Select all

#define TEG_UMC_MUSIC SONG
{TEG_MUSIC_UMC_TEMPLATE {SONG}}
#endif
#enddef

#define TEG_UMC2_MUSIC SONG
{TEG_MUSIC_UMC_TEMPLATE {SONG} BOOK_NUM=02}
#enddef
... and so on, I'm sure you get the idea?
(Disclaimer: I haven't tested this preprocessor code so may have got something wrong...)
...but it doesn't seem to work. I tried adding some calls to #warning to it for debugging purposes, but that just led to me filing this bug:
https://github.com/wesnoth/wesnoth/issues/7911
Mmm... I'm good at breaking stuff.
Off the top of my head I think the issue is:

Code: Select all

#define TEG_MUSIC_UMC_TEMPLATE SONG BOOK_NUM	# Deliberately named differently so not inadvertently called by typos
#arg BOOK_NUM					# Default to music book 01
01#endarg
The #define probably doesn't need BOOK_NUM.
So you could try:

Code: Select all

#define TEG_MUSIC_UMC_TEMPLATE SONG	# NO BOOK_NUM Deliberately named differently so not inadvertently called by typos
#arg BOOK_NUM					# Default to music book 01
01#endarg
As this is my code, it still probably won't work :doh:

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.17, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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Re: Categorizing UMC music by moods

Post by egallager »

Spannerbag wrote: September 18th, 2023, 12:45 am But I guess a simple # Unused tracks comment works just as well.
Yeah, I've got one of those earlier in the file.
Spannerbag wrote: September 18th, 2023, 1:00 am
egallager wrote: September 18th, 2023, 12:13 am btw I tried this code:
Spannerbag wrote: September 7th, 2023, 2:59 pm FWIW if it's the latter, since all the TEG music macros look almost identical could you maybe do the same thing as for CUE to save typing?

Code: Select all

#define TEG_MUSIC_UMC_TEMPLATE SONG BOOK_NUM	# Deliberately named differently so not inadvertently called by typos
#arg BOOK_NUM					# Default to music book 01
01#endarg
#ifhave ~add-ons/UMC_Music_Book_{BOOK_NUM}/_main.cfg
    [music]
        name={SONG}.ogg
        append=yes
        ms_before=8000
    [/music]
#endif
#enddef
then implement each music book thus:

Code: Select all

#define TEG_UMC_MUSIC SONG
{TEG_MUSIC_UMC_TEMPLATE {SONG}}
#endif
#enddef

#define TEG_UMC2_MUSIC SONG
{TEG_MUSIC_UMC_TEMPLATE {SONG} BOOK_NUM=02}
#enddef
... and so on, I'm sure you get the idea?
(Disclaimer: I haven't tested this preprocessor code so may have got something wrong...)
...but it doesn't seem to work. I tried adding some calls to #warning to it for debugging purposes, but that just led to me filing this bug:
https://github.com/wesnoth/wesnoth/issues/7911
Mmm... I'm good at breaking stuff.
Off the top of my head I think the issue is:

Code: Select all

#define TEG_MUSIC_UMC_TEMPLATE SONG BOOK_NUM	# Deliberately named differently so not inadvertently called by typos
#arg BOOK_NUM					# Default to music book 01
01#endarg
The #define probably doesn't need BOOK_NUM.
So you could try:

Code: Select all

#define TEG_MUSIC_UMC_TEMPLATE SONG	# NO BOOK_NUM Deliberately named differently so not inadvertently called by typos
#arg BOOK_NUM					# Default to music book 01
01#endarg
As this is my code, it still probably won't work :doh:

Cheers!
-- Spannerbag
I'm thinking maybe the issue is that maybe macros don't get expanded in preprocessor directives like #ifhave/#ifnhave... think I'll just revert to the boilerplate-y-er copy-n-paste version I had previously...
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Re: Categorizing UMC music by moods: MB05

Post by Spannerbag »

Just listened to book 5, tried to nail down each track to one mood but didn't always succeed :doh:

# Facing the Front by cheeselord - http://forums.wesnoth.org/viewtopic.php?f=14&t=27382
# Love Theme by sur.nhm - http://forums.wesnoth.org/viewtopic.php?f=14&t=27505
# Wesnoth for the Orcs by xolodilnikus - http://forums.wesnoth.org/viewtopic.php?f=14&t=26284
# WesnothEWClar by pph - http://forums.wesnoth.org/viewtopic.php?f=14&t=26605
# first mid-quality, Thoughts by Swift - http://forums.wesnoth.org/viewtopic.php?f=14&t=22959
# Wesnoth by SpoOkyMagician - http://forums.wesnoth.org/viewtopic.php?f=14&t=23004
# Etheria by ragesoss - http://forums.wesnoth.org/viewtopic.php?f=14&t=21539
# Wesnoth5 by mus0 - http://forums.wesnoth.org/viewtopic.php?f=14&t=21036
# Theme01 by Aibohphobia - http://forums.wesnoth.org/viewtopic.php?f=14&t=20526
# Gameplay Theme by marcusvinius - http://forums.wesnoth.org/viewtopic.php?f=14&t=20002
# Maabad16 by barisurum - http://forums.wesnoth.org/viewtopic.php?f=14&t=19536
# fallen friend by Zajoman - http://forums.wesnoth.org/viewtopic.php?f=14&t=25605
# battle theme by Elemental - http://forums.wesnoth.org/viewtopic.php?f=14&t=20130

"?" means "Unsure if the track works for that mood."

Code: Select all

Track				Mood(s)			Comment

battle_theme.ogg		Epic, Battle?		Works for both moods but IMHO epic is best fit

Etherea.ogg			Calm

Facing_the_Front.ogg		Battle

fallen_friend.ogg		Creepy, Sad?		Sad-ish, unintentionally slighty creepy?

First-midquality.ogg		Normal, Battle?		A bit lighthearted for battle?

gameplay_theme.ogg		Sad

LoveTheme.ogg			Calm			Variant of mainline love theme? Ends abruptly (sounds cut off)

maabad16.ogg			Battle			First ~2:40 sedate then
							 more lively (mostly) until ~06:10 then
							 calm again until ~07:00 then (mostly) more lively
							Duration: 11:15

Theme01.ogg			Normal?			Has elements of calm and creepy/menacing

Thoughts.ogg			Sad, Calm?		Slightly more sad than calm?

Wesnoth.ogg			Normal

wesnothEWClar.ogg		Calm

WesnothForTheOrcs.ogg		Battle			Better fit for battle than normal IMHO

Wesnothv5.ogg			Calm			First 2 minutes very calm, last minute less so
Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.17, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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Re: Categorizing UMC music by moods: MB05

Post by egallager »

Spannerbag wrote: September 20th, 2023, 11:34 pm

Code: Select all

Track				Mood(s)			Comment

battle_theme.ogg		Epic, Battle?		Works for both moods but IMHO epic is best fit
I had this one as "kinda halfway between battle/normal and battle/epic (IOW, just battle)"

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Etherea.ogg			Calm
Agreed.

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Facing_the_Front.ogg		Battle
I had this one as calm/normal

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fallen_friend.ogg		Creepy, Sad?		Sad-ish, unintentionally slighty creepy?
I had this one as just sad

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First-midquality.ogg		Normal, Battle?		A bit lighthearted for battle?
I couldn't decide on a mood for this one... I said, "kinda techno, but that's not really a mood..."

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gameplay_theme.ogg		Sad
Agreed.

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LoveTheme.ogg			Calm			Variant of mainline love theme? Ends abruptly (sounds cut off)
Agreed on "Calm", but maybe "Sad" too?
Edit: I'm giving it a re-listen, and it sounds pretty different from the mainline love theme to me...

Code: Select all

maabad16.ogg			Battle			First ~2:40 sedate then
							 more lively (mostly) until ~06:10 then
							 calm again until ~07:00 then (mostly) more lively
							Duration: 11:15
Oh yeah this one was long; I had it as each of calm (3 times), battle (3 times), normal (3 times), epic (4 times), and sad (1 time) at varying points in the song.

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Theme01.ogg			Normal?			Has elements of calm and creepy/menacing
Yeah my comment for this one was, "hm... normal, I guess"

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Thoughts.ogg			Sad, Calm?		Slightly more sad than calm?
I had this one as just "Sad"

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Wesnoth.ogg			Normal
Agreed on "Normal"; maybe also "Underground" too, though?

Code: Select all

wesnothEWClar.ogg		Calm
Agreed.

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WesnothForTheOrcs.ogg		Battle			Better fit for battle than normal IMHO
I had this one as "Underground", actually...

Code: Select all

Wesnothv5.ogg			Calm			First 2 minutes very calm, last minute less so
I just said "Unsettling" about this one, which isn't one of the existing moods that I have so far...
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Re: Categorizing UMC music by moods: MB05

Post by Spannerbag »

egallager wrote: September 20th, 2023, 11:52 pm
Spannerbag wrote: September 20th, 2023, 11:34 pm

Code: Select all

Track				Mood(s)			Comment

battle_theme.ogg		Epic, Battle?		Works for both moods but IMHO epic is best fit
I had this one as "kinda halfway between battle/normal and battle/epic (IOW, just battle)"
Fair enough :)

egallager wrote: September 20th, 2023, 11:52 pm
Spannerbag wrote: September 20th, 2023, 11:34 pm

Code: Select all

Facing_the_Front.ogg		Battle
I had this one as calm/normal
I did think it was a bit sedate for battle and did consider normal.
As for calm... it doesn't have a calming feel to me (brass+percussion rarely does).
FWIW my vote would be for normal, but it's your call :)

egallager wrote: September 20th, 2023, 11:52 pm
Spannerbag wrote: September 20th, 2023, 11:34 pm

Code: Select all

fallen_friend.ogg		Creepy, Sad?		Sad-ish, unintentionally slighty creepy?
I had this one as just sad
Fair enough :)


egallager wrote: September 20th, 2023, 11:52 pm
Spannerbag wrote: September 20th, 2023, 11:34 pm

Code: Select all

First-midquality.ogg		Normal, Battle?		A bit lighthearted for battle?
I couldn't decide on a mood for this one... I said, "kinda techno, but that's not really a mood..."
Same here so normal or don't use?

egallager wrote: September 20th, 2023, 11:52 pm
Spannerbag wrote: September 20th, 2023, 11:34 pm

Code: Select all

LoveTheme.ogg			Calm			Variant of mainline love theme? Ends abruptly (sounds cut off)
Agreed on "Calm", but maybe "Sad" too?
Edit: I'm giving it a re-listen, and it sounds pretty different from the mainline love theme to me...
Play the first 20 seconds of mainline love_theme.ogg then the first 20-30 seconds of LoveTheme.ogg.
To me the two melodies sound very similar.

egallager wrote: September 20th, 2023, 11:52 pm
Spannerbag wrote: September 20th, 2023, 11:34 pm

Code: Select all

maabad16.ogg			Battle			First ~2:40 sedate then
							 more lively (mostly) until ~06:10 then
							 calm again until ~07:00 then (mostly) more lively
							Duration: 11:15
Oh yeah this one was long; I had it as each of calm (3 times), battle (3 times), normal (3 times), epic (4 times), and sad (1 time) at varying points in the song.
It is difficult to categorise but FWIW my vote is still battle.

egallager wrote: September 20th, 2023, 11:52 pm
Spannerbag wrote: September 20th, 2023, 11:34 pm

Code: Select all

[quote][code]
Wesnoth.ogg			Normal
Agreed on "Normal"; maybe also "Underground" too, though?
Weird how different people experience/interpret things so differently.
For me, the opening of this tune brought to mind eastern/oriental rural landscapes in the sun; grassland, rice fields and so forth.
The music had more of an outdoorsy feel to me but as ever YMMV :)

egallager wrote: September 20th, 2023, 11:52 pm
Spannerbag wrote: September 20th, 2023, 11:34 pm

Code: Select all

WesnothForTheOrcs.ogg		Battle			Better fit for battle than normal IMHO
I had this one as "Underground", actually...
I did think underground as a third possibility, but wanted to limit my indecision to no more than 2 choices.
Had a re-listen and yeah, underground fits and FWIW I'm happy with that.

egallager wrote: September 20th, 2023, 11:52 pm
Spannerbag wrote: September 20th, 2023, 11:34 pm

Code: Select all

Wesnothv5.ogg			Calm			First 2 minutes very calm, last minute less so
I just said "Unsettling" about this one, which isn't one of the existing moods that I have so far...
For gameplay purposes I'd be inclined to include unsettling in creepy (and menacing in battle or epic)?
Of the available moods I'd put this either in calm (for the first ~2/3 of the tune) or maybe normal because of the last minute or so?
However if it's more unsettling to your ears then creepy or normal I guess?

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.17, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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Re: Categorizing UMC music by moods: MB05

Post by egallager »

Spannerbag wrote: September 21st, 2023, 11:28 am I did think it was a bit sedate for battle and did consider normal.
As for calm... it doesn't have a calming feel to me (brass+percussion rarely does).
FWIW my vote would be for normal, but it's your call :)
OK, so "Normal" it is, then (for Facing_the_Front.ogg)
Same here so normal or don't use?
Yeah I'm skipping that one... (First-midquality.ogg)
egallager wrote: September 20th, 2023, 11:52 pm
Spannerbag wrote: September 20th, 2023, 11:34 pm

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LoveTheme.ogg			Calm			Variant of mainline love theme? Ends abruptly (sounds cut off)
Agreed on "Calm", but maybe "Sad" too?
Edit: I'm giving it a re-listen, and it sounds pretty different from the mainline love theme to me...
Play the first 20 seconds of mainline love_theme.ogg then the first 20-30 seconds of LoveTheme.ogg.
To me the two melodies sound very similar.
OK but would you say it fits the "Sad" mood, too? FWIW, I had the original love theme in the "Sad" mood, too...
egallager wrote: September 20th, 2023, 11:52 pm
Spannerbag wrote: September 20th, 2023, 11:34 pm

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maabad16.ogg			Battle			First ~2:40 sedate then
							 more lively (mostly) until ~06:10 then
							 calm again until ~07:00 then (mostly) more lively
							Duration: 11:15
Oh yeah this one was long; I had it as each of calm (3 times), battle (3 times), normal (3 times), epic (4 times), and sad (1 time) at varying points in the song.
It is difficult to categorise but FWIW my vote is still battle.
I'm leaving it out just due to how long it is...
egallager wrote: September 20th, 2023, 11:52 pm
Spannerbag wrote: September 20th, 2023, 11:34 pm

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Wesnothv5.ogg			Calm			First 2 minutes very calm, last minute less so
I just said "Unsettling" about this one, which isn't one of the existing moods that I have so far...
For gameplay purposes I'd be inclined to include unsettling in creepy (and menacing in battle or epic)?
Of the available moods I'd put this either in calm (for the first ~2/3 of the tune) or maybe normal because of the last minute or so?
However if it's more unsettling to your ears then creepy or normal I guess?
I think I'm just going to leave that one out, too...
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Re: Categorizing UMC music by moods: MB05

Post by Spannerbag »

egallager wrote: September 22nd, 2023, 3:41 am Yeah I'm skipping that one... (First-midquality.ogg)
What about tekkno-03.ogg?
Any thoughts about skipping that one as well?


Heh, casualties are mounting: First-midquality.ogg, maabad16.ogg, Wesnothv5.ogg and probably more to come :)
Very busy weekend coming up (again :augh: ) so will try and do another MB sometime next week.

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.17, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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Re: Categorizing UMC music by moods: MB05

Post by egallager »

Spannerbag wrote: September 22nd, 2023, 11:58 am What about tekkno-03.ogg?
Any thoughts about skipping that one as well?
Oh yeah that one I already skipped; the list of skipped UMC tracks is now:

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#       blank (UMCB02)
#       ambient_loop_[2~8] (UMCB02)
#       wesnoth-[6~8] (UMCB02)
#       Final (UMCB03)
#       homeward_bound (UMCB03)
#       FranticSketch (UMCB04) (same as the new mainline "frantic")
#       tekkno-03 (UMCB04)
#       First-midquality (UMCB05) (too techno)
#       maabad16 (UMCB05) (too long)
#       Wesnothv5 (UMCB05) (too dissonant)
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Re: Categorizing UMC music by moods: MB06

Post by Spannerbag »

Apologies for the looong delay, had a ****** week...

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Track				Mood(s)			Comment

beforethisbattle.ogg		Creepy, Underground	Works for either IMHO

Breeze.ogg			Calm, Sad?		Bit lively in places, sound effects, duration >5 mins

defeat_ending_adventures.ogg	Sad, Calm?		Duration ~35 secs, ends abruptly, maybe one to exclude?

defeattheme.ogg			Normal, Sad?		Not that sad IMHO, duration ~13 secs so maybe don't use?

HighlanderWarDrums.ogg		Battle, Creepy/Normal?	Difficult to categorise, uintentionally slightly creepy IMHO
							Long track, almost 6 minutes.  Also maybe Normal?

intro.ogg			Normal, Calm?		Close call, works for either IMHO

Loyalist_Loss_Cello.ogg		Normal, Sad?		Very short ~10 seconds, maybe one to exclude?

Loyalist_Loss_Piano.ogg		Normal			Very short ~10 seconds, maybe one to exclude?
							(sounds brighter and less mournful on piano)

LunarCage.ogg			Normal

March_of_the_divine.ogg		Epic, Battle?		Works for either IMHO

music_score.ogg			=battle-epic.ogg?	Already in core/music?

presentation.ogg		Battle, Underground?	Last ~30 seconds rather calm and sedate ending (after 1:20 to end) 
							Also volume seems a bit lower than average?

Tarhensis_Theme.ogg		Normal, Battle?		Calm then lively...

UNDEAD.ogg			Creepy?			Very techno, maybe one to exclude?

victorytheme.ogg		Normal			<10 seconds, maybe one to exclude?

Wesn.ogg			Creepy?			Very techno, maybe one to exclude? Duration ~4:40

Wesnoth_Horn.ogg		Normal, Battle?		Works for either IMHO but mostly fairly lively + calm bits so normal?
							Volume seems a bit higher than average? Duration ~5:30
Cheers,
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.17, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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Re: Categorizing UMC music by moods: MB06

Post by egallager »

(We're in UMC Music Book 06 now, btw, for people who just read the message body and not the post titles)
Spannerbag wrote: September 29th, 2023, 3:14 pm

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Track				Mood(s)			Comment

beforethisbattle.ogg		Creepy, Underground	Works for either IMHO
Yeah I had both creepy and underground, too, as well as calm for a possible 3rd one

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Breeze.ogg			Calm, Sad?		Bit lively in places, sound effects, duration >5 mins
I had this one as calm and "wistful"... I dunno, would you consider "wistful" to be a synonym for "sad"? Like, yeah, there's some sadness, but there's also some hopefulness, too... like a grandparent sitting on a bench outside a lighthouse at the tip of a peninsula, and nostalgically reminiscing about their childhood... and it's a beautiful day out, and their grandkids are visiting.

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defeat_ending_adventures.ogg	Sad, Calm?		Duration ~35 secs, ends abruptly, maybe one to exclude?
I had this one as just "Sad", but will just leave it out

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defeattheme.ogg			Normal, Sad?		Not that sad IMHO, duration ~13 secs so maybe don't use?
I had this one as just "Sad", too, but I'll be leaving this one out as well, so...

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HighlanderWarDrums.ogg		Battle, Creepy/Normal?	Difficult to categorise, uintentionally slightly creepy IMHO
							Long track, almost 6 minutes.  Also maybe Normal?
I actually couldn't get this one to play properly for me? If you're able to listen to it, could you try re-encoding it in some other format?

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intro.ogg			Normal, Calm?		Close call, works for either IMHO
I had this one as "mostly calm, maybe a bit sad/normal, too"

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Loyalist_Loss_Cello.ogg		Normal, Sad?		Very short ~10 seconds, maybe one to exclude?

Loyalist_Loss_Piano.ogg		Normal			Very short ~10 seconds, maybe one to exclude?
							(sounds brighter and less mournful on piano)
I couldn't get the Cello version to play for me either here... so you're confirming for me that the Piano version is basically just the same thing, but as a different instrument? (I mean not that it really matters, since I probably won't end up using either, but whatever...)

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LunarCage.ogg			Normal
I love this one! I have it as "normal/elvish" and "adventure-ish"

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March_of_the_divine.ogg		Epic, Battle?		Works for either IMHO
Yeah I had it as "epic-ish"... it feels more like the lead-up to a major battle, rather than the battle itself, IMO...

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music_score.ogg			=battle-epic.ogg?	Already in core/music?
I thought it was "The City Falls" from mainline, but it's possible that I'm getting them mixed up...

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presentation.ogg		Battle, Underground?	Last ~30 seconds rather calm and sedate ending (after 1:20 to end) 
							Also volume seems a bit lower than average?
I had this one as just "Battle"... it sounded like it was going to build up to something, but then never really did...

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Tarhensis_Theme.ogg		Normal, Battle?		Calm then lively...
I had this one as "normal/epic"

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UNDEAD.ogg			Creepy?			Very techno, maybe one to exclude?
Yeah I had this one as "retro/creepy" and will probably just leave it out

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victorytheme.ogg		Normal			<10 seconds, maybe one to exclude?
Yeah too short; I'm just going to leave it out

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Wesn.ogg			Creepy?			Very techno, maybe one to exclude? Duration ~4:40
Oh yeah this one I think got corrupted; see this post I made in the thread for it: https://forums.wesnoth.org/viewtopic.php?p=683696#p683696

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Wesnoth_Horn.ogg		Normal, Battle?		Works for either IMHO but mostly fairly lively + calm bits so normal?
							Volume seems a bit higher than average? Duration ~5:30
Yeah I had this one as battle/normal at first and then battle/epic later on
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