run animation frames
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run animation frames
I am trying to find the run animation frames for several of the base game units, like human-loyalist bowman. Can't seem to find them anywhere!
- Pentarctagon
- Project Manager
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- Joined: March 22nd, 2009, 10:50 pm
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Re: run animation frames
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: run animation frames
Thanks! I see the attack and defend animation frames for the bowman there, but not the run frames. What am I missing? Are you able to link to one of the specific run frames?
Re: run animation frames
The frames for the run animation should be there, assuming it actually exists... Are you sure that the bowman does, in fact, have a run animation?
According to https://units.wesnoth.org/trunk/animations.html the bowman has only attack, defend, and standing animations.
- Atreides
- Posts: 1076
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- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: run animation frames
Not a lot of units have *run* sprites when I searched. Saurians, horsemen, some dwarves and skeletons seem to be about it.
Re: run animation frames
Super helpful, thank you! That chart is great.