run animation frames

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oroboro
Posts: 3
Joined: November 19th, 2023, 2:17 pm

run animation frames

Post by oroboro »

I am trying to find the run animation frames for several of the base game units, like human-loyalist bowman. Can't seem to find them anywhere!
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Pentarctagon
Project Manager
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Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: run animation frames

Post by Pentarctagon »

99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
oroboro
Posts: 3
Joined: November 19th, 2023, 2:17 pm

Re: run animation frames

Post by oroboro »

Thanks! I see the attack and defend animation frames for the bowman there, but not the run frames. What am I missing? Are you able to link to one of the specific run frames?
gnombat
Posts: 710
Joined: June 10th, 2010, 8:49 pm

Re: run animation frames

Post by gnombat »

oroboro wrote: November 19th, 2023, 2:46 pm Thanks! I see the attack and defend animation frames for the bowman there, but not the run frames. What am I missing? Are you able to link to one of the specific run frames?
The frames for the run animation should be there, assuming it actually exists... Are you sure that the bowman does, in fact, have a run animation?

According to https://units.wesnoth.org/trunk/animations.html the bowman has only attack, defend, and standing animations.
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Atreides
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Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: run animation frames

Post by Atreides »

Not a lot of units have *run* sprites when I searched. Saurians, horsemen, some dwarves and skeletons seem to be about it.
oroboro
Posts: 3
Joined: November 19th, 2023, 2:17 pm

Re: run animation frames

Post by oroboro »

Super helpful, thank you! That chart is great.
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