Wesnoth 1.17.23

Get help with compiling or installing the game, and discuss announcements of new official releases.

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Pentarctagon
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Wesnoth 1.17.23

Post by Pentarctagon »

Wesnoth 1.17.23 is out!
This new release in the 1.17.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.17.x series, but for others we depend on contributed patches from volunteer coders like you!

Downloads
Steam
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.17.x option from the drop down.
Itch.io
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (64-bit)
SHA256 sum: 99ecbfbf2a35f45fc6606ae5c349b30c60ea46799d9695808490fb1536f7f02f
NOTE: Due to how expensive it is, Wesnoth's installer is not signed. This often results in the installer being flagged as potentially dangerous by antivirus software because the publisher is unknown.
macOS package
SHA256 sum: 5845687be97d9360de12cc989c1486fd4fa6dff111aef416c7671b76cf60bf25
Source code
SHA256 sum: 4667c8486b9be737df6d4a19a597bff219c9177b007d12301035bd1656bc3696
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
General
  • Missing campaigns
    If wesnoth is installed with most campaigns missing, an error message is shown in the campaign selection dialog.
  • Credits
    The credits now actually show up instead of crashing the game.
  • Screen black after unlocking
    Fixed the screen not redrawing on Windows after unlocking the computer.
  • Foreground terrain in background
    Foreground terrain now correctly draws over units again.
Important changes since 1.16.x
This information applies to all 1.17.x development releases unless specified otherwise.

General
Windows:
  • Installing Wesnoth to a directory where the path contains a non-ascii character requires Windows 10 1903.
macOS:
Known Issues
General issues:
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on libera.chat to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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Atreides
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Re: Wesnoth 1.17.23

Post by Atreides »

Well I've finally hopped onto the new version train. I did read 1.18 was supposed to be out in 2 months so I figured it is time. : )

First impressions: I love the new use of colour to enhance the UI! A simple little thing with huge effects on playability. The AI seems to have gotten even smarter. Eeek. Soon, yes soon it will be beating average players like me... (The robots are coming...) I've read there are big changes to mainline but I have not tried them out yet (add-on eras is my focus). I did notice the mainlining of skeleton rider and bone knight but that's from a maintainer POV.

As a maintainer I was quite amazed that my legion of addons all ran out of the box. Looks like wml changes have not been very "breaky" this time. Whew. : )

On the downside I noticed the move to webp. I am not a fan of them and always convert them when I find them. I hope their use in addons is not going to be mandated. Positively though I see the game auto-changes references to the original png to the new thing and just drops a warning in stderr. (Are we really that short of disk space that portraits need to be compressed? No don't answer, just a rhetorical question.)
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