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needmoreplayers
Posts: 67
Joined: November 17th, 2023, 7:33 pm

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Post by needmoreplayers »

debug options arent saved upon restart like any basic software would............. ok...........



unanswered:

perferences > advanced >loggin > is 'error' option enough, or does the other 3 give needed info

if wesnoth code was cleaned up, it'd seem easier to do anything code related

unanswered:

picking 'debug' option seems to crash wesnoth always or often

unanswered:

what would anyone need to learn to remove 'debug' option (and/or all other debug options) from that options page - perferences > advanced >loggin >

i guess since wesnoth is i think all or almost all c++, then anyone would need to become a c++ expert?
Last edited by needmoreplayers on December 24th, 2023, 1:09 pm, edited 5 times in total.
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Pentarctagon
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Re: code: debugging

Post by Pentarctagon »

The logging level options are not getting removed, given nobody else has encountered any issues with them. Even if they had, the solution would be to fix them.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
Soliton
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Joined: April 5th, 2005, 3:25 pm
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Re: code: debugging

Post by Soliton »

The logging options are not persistent across restarts in case that is your expectation.

Vague reports like "'debug' option seems to crash wesnoth always or often" are fairly useless. Give detailed steps to reproduce the issue then there is a chance someone else can figure out what you're talking about.
"If gameplay requires it, they can be made to live on Venus." -- scott
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