How can I instruct AI not to recruit? A piece of code from Wiki seems not working
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How can I instruct AI not to recruit? A piece of code from Wiki seems not working
https://wiki.wesnoth.org/AI_Recruitment ... structions has some interesting examples of code, one of them is "Don't recruit on turn 4". I tried using this code but it doesn't work for some reason
So I added
to the AI side definition and it didn't work: recruited a full keep immediately, inspect shows no special ai recruit instructions, just default AI.
But if I use this (almost the same code)
it works fine! AI recruits just one unit even if it has gold for more. And inspect shows the instructions.
So it seems number=0 instruction ignored somehow. How then do I instruct AI not to recruit? And maybe we may update the wiki page with a new solution?
So I added
Code: Select all
[ai]
[aspect]
id=recruitment_instructions
[facet]
turns=1-4
[value]
[recruit]
importance=1
number=0
[/recruit]
[/value]
[/facet]
[/aspect]
[/ai]
But if I use this (almost the same code)
Code: Select all
[ai]
[aspect]
id=recruitment_instructions
[facet]
turns=1-4
[value]
[recruit]
importance=1
number=1
[/recruit]
[/value]
[/facet]
[/aspect]
[/ai]
So it seems number=0 instruction ignored somehow. How then do I instruct AI not to recruit? And maybe we may update the wiki page with a new solution?
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
- beetlenaut
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Re: How can I instruct AI not to recruit? A piece of code from Wiki seems not working
Is there a reason you need to do it this way? This seems needlessly complex. You could just not define any recruits for the AI, then add them in a turn 4 [event] using [modify_side].
If the point is that you may have discovered a bug, then yes, I would report this on the bug tracker.
If the point is that you may have discovered a bug, then yes, I would report this on the bug tracker.
Campaigns: Dead Water,
The Founding of Borstep,
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and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
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- Posts: 484
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Re: How can I instruct AI not to recruit? A piece of code from Wiki seems not working
You think it's needlessly complex? The scenario in question has a lot of nuanced AI settings, including recruitment_instructions, so I thought disabling and enabling recruitment in events would be an inconsistent approach, instead of adding another recruitment_instruction. But ofc as a workaround I will have to do something of this kind.beetlenaut wrote: ↑January 8th, 2024, 7:13 am Is there a reason you need to do it this way? This seems needlessly complex.
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II