Using AI for music generation in Wesnoth?

Create music and sound effects for mainline or user-made content.

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shevegen
Posts: 497
Joined: June 3rd, 2004, 4:35 pm

Using AI for music generation in Wesnoth?

Post by shevegen »

So, some other projects already use AI, for instance, Baldur's Gate 2 EE (if anyone remembers that),
the crucible mod uses AI for NPC speeches rather than real human voice. Now AI generated voice
isn't quite as good as a real voice, granted, but I think for people who lack time - and skills - etc...
this may be an alternative.

How is it with wesnoth? Has anyone experimented with that? I don't necessarily mean 100% generation
but it can be say, 20%, as a base to work with and then extend it and improve on it. Kind of like a clay
model that the human finishes up, but the computer helps shape up initially, giving it a "direction" of
some sort. Like an artificial Hans Zimmer for Wesnoth but AI based.
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