[Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
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- holypaladin
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Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
How about fairy joining us after doing some tasks?
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- Lord-Knightmare
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Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Which fairy, my dude? There are like 4 in this campaign.
in the latest version, I sort of added a param that made the side 3 AI target your ally heavily, which would make freshly recruited units ignore you (the player), but i Guess I have to add more stern AI code.I replayed the scenario (using debug to expose the AI's gold and extend the turn limit) with the same recruits but with the strategy of limiting how much gold the AI had access to at once. This mostly involved waiting around (5+ turns where I did nothing), killing the minimum number of guards, and timing the kills of AI units around entering the chokepoint and occupying the AI's keep (the AI had over 100 gold when I blocked the keep). The replay is very boring, but for comparison in my first replay kills were 847G and losses were 169G, and were 572G and 15G in the second. Ignoring the AI's leaders gold cost (110), it is almost double the gold amount in kills.
The gold refund makes the scenario very swingy - I think would either let the player know about the gold refund, or remove it and modify the AI's base income / provide some additional backline villages so that recruiting is more consistent.
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User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- holypaladin
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Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
The one from scenario when we search for scrolls And as for strongbow locked in cage he looks like greatsword before we free him I also couldn't understand how spiders could lock him in cage as they are just animalsWhich fairy, my dude? There are like 4 in this campaign.
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- Lord-Knightmare
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Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
That is...a bug. He's to be "barely alive" and "unconscious".I also couldn't understand how spiders could lock him in cage as they are just animals
I dont think that moody faerie would wanna join you. Rather I can add it to the hidden quest chain related to the Faeries.The one from scenario when we search for scroll
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Oh, I didn't realise it had been updated already.
Here's my replay of the updated version. Ironically, this was actually slower by a few turns than the pure AI gold management strategy.
The AI still responds to units that can threaten its leader, so I ended up attacking and withdrawing multiple times. I'm not sure how the jamming ability works exactly, but I tried to use it to mask my units' presence.
I nearly lost due to time on the last turn due to some diabolical RNG, but I could have tried to force a win earlier at the expense of some veterans.
Here's my replay of the updated version. Ironically, this was actually slower by a few turns than the pure AI gold management strategy.
The AI still responds to units that can threaten its leader, so I ended up attacking and withdrawing multiple times. I'm not sure how the jamming ability works exactly, but I tried to use it to mask my units' presence.
I nearly lost due to time on the last turn due to some diabolical RNG, but I could have tried to force a win earlier at the expense of some veterans.
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- Lord-Knightmare
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Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
My actual intention was to keep difficulty like this so that you do end up losing some veterans. Since you do get "more" later.I nearly lost due to time on the last turn due to some diabolical RNG, but I could have tried to force a win earlier at the expense of some veterans.
I will check your replay later. Would be great to watch. Next I wish to complete to branch A with 6 and 7, and then 8 and 9. Branch B might take a while.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- holypaladin
- Posts: 241
- Joined: August 14th, 2017, 9:07 pm
- Location: Poland
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
That is...a bug. He's to be "barely alive" and "unconscious".
So he may just be stronbow lying on ground until we get on his hex
„Ad Maiorem Dei Gloriam"
- Lord-Knightmare
- Discord Moderator
- Posts: 2371
- Joined: May 24th, 2010, 5:26 pm
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Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Yeah, so I did change that image to be some aragwaithi lying unconscious on the cave ground.So he may just be stronbow lying on ground until we get on his hex
Anyways, updates:
- Scenario 6 and 7 are in development now.
- plans ready for scenarios 8, 9 and 10
- alternate branch plans drafted
my development speed these days is like once-twice per week so might be June until a complete campaign is ready (with the main branch).
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium