The Thelien Attack (1.18 Re-Release) (Version 1.0)

Discussion and development of scenarios and campaigns for the game.

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Gweddeoran
Posts: 157
Joined: December 19th, 2014, 6:03 am
Location: Estmark Hills

The Thelien Attack (1.18 Re-Release) (Version 1.0)

Post by Gweddeoran »

It is said the Elvish Invasion of the Far North had been crushed by the might of Great Chief Kapou’e, Son of the Black-Eye. Little known was the part played by the Saurians of the Black Marshes. This is their yarn, perhaps the most significant in the downfall of the last of Landar's Elves.
(Hard level, 6 scenarios)

The campaign revolves around Inarix after she settles in the Black Marshes following the events of the Son of the Black-Eye mainline campaign. This is a short skirmish, in which the Saurians face overwhelming opponents in the form of the Thelien Forest Elves. It features a small, lore-friendly recruit list, including some underutilized Elemental units that add to the depth of Saurian magic.

All 7 scenarios, 6 battle and 1 dialogue-only, are balanced and completed.
Available on the 1.18 add-ons server.
Looking forward to feedback and constructive criticism.
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User avatar
Gweddeoran
Posts: 157
Joined: December 19th, 2014, 6:03 am
Location: Estmark Hills

Re: The Thelien Attack (1.18 Re-Release) (Version 1.0)

Post by Gweddeoran »

Patch Notes (Version 1.1)
  • Fixed missing animations for the Fire Elemental unit.
  • Fixed typos and reformatted story and dialogue text.
  • Added a unique reward for keeping Glestrik alive in Scenario 2.
    Spoiler:
  • Changed Zelxis from a Saurian Javelineer to a Saurian Ambusher.
  • Updated Inarix to have the 'Initiative' ability.
    Description: All adjacent friendly units will strike first in melee combat, even when defending.
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