New terrain: Wastelands
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- Retired Terrain Art Director
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New terrain: Wastelands
Currently working on some new tiles.
Further plans are to make some more variants and a "dead/dark forest" to go with them.
Making dead trees was kind of tricky though, might take a while.
Further plans are to make some more variants and a "dead/dark forest" to go with them.
Making dead trees was kind of tricky though, might take a while.
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I'm loving the skeletons, and the transition with the lava is spot on. Otherwise its kinda meh. Maybe it should look more like: This
Signature dropped due to use of img tag
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WOW!
Very nice, indeed!
We're working on dark forests in the ideas forum, but they are more like misty or foggy forests... Anyway, dead woods would be very interesting...
Wild Elves playtesting! Come and give your comments!
The Sidhe Project
The Sidhe Project
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mmm...chocolate...
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
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- Eleazar
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I think it's a great idea. It's especially nice how the lava glows around the edges.
My only complaint is that the texture looks as if your perspective is from right above. I compressed the texture about 50% vertically in my photoshop edit on the right:
My only complaint is that the texture looks as if your perspective is from right above. I compressed the texture about 50% vertically in my photoshop edit on the right:
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Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
The gamma in your second image seems a bit muted, but I agree that the perspective should be at more of an angle.
P.S. I like the addition of the new terrain. There didn't seem to be a good transition terrain between lava to just about anything else. I like the random parts too (bones, lava peeking through).
P.S. I like the addition of the new terrain. There didn't seem to be a good transition terrain between lava to just about anything else. I like the random parts too (bones, lava peeking through).
- Kestenvarn
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- Retired Terrain Art Director
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I did. Look at the trans to the dirt tiles. I have a special trans towards grass, because the grass have height also, so they overlap a bit more in an irregular way. Towards "flat" tiles the mat of lava have more height.Jetryl wrote:another trick - on the near side, draw about 3-5 pixels of visible thickness to the mat of lava, giving it height.
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Scaled 50% height.
This look better perspective wise and I think they fit better with the rest of the terrain in Wesnoth. I have a nagging feeling it lost some of the "look" however...
Still need some trans clean-ups.
Edit: what it probably lost was it's more defined look. Which kind of clashed with most other terrain, so it's probably a good thing
This look better perspective wise and I think they fit better with the rest of the terrain in Wesnoth. I have a nagging feeling it lost some of the "look" however...
Still need some trans clean-ups.
Edit: what it probably lost was it's more defined look. Which kind of clashed with most other terrain, so it's probably a good thing