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Wesnoth is not a nintendo game, and those scaling methods only work on graphics with extremely truncated color sets. So much so, that even Neoriceisgood's graphics could not take advantage of them.Woodwizzle wrote: 3. The new bilenear zooming is nice, but I'd still prefer something designed with pixel art in mind such as 2xsai or super eagle scaling.
What we would need would be an advanced fractal scaler not unlike what is sometimes sold for photoshop. I really wish someone would make an open-source project to make one of those - right now the only folks that make them are companies that foolishly try to sell them. And it's not like there's a market for that - people deem it as an unnecessary luxury.
As a step up from what we have, we could use a bicubic, rather than billinear filter.
Edit: Here's an example: http://www.metinseven.com/review_photozoom_pro.htm
http://www.designer-info.com/Writing/image_resample.htm
Someone _please_ make this stuff available to the people, already. This should be open-source.
Last edited by Jetrel on January 7th, 2006, 11:53 am, edited 2 times in total.
Play Frogatto & Friends - a finished, open-source adventure game!
Not for our map, so much, but we could really use it for story pictures, and thus it's quite nice that we had our bilinear filter included.Zhukov wrote:We actually need zooming at all?
Play Frogatto & Friends - a finished, open-source adventure game!
my wish list.
have the arendians finished and added (help with animation apprechiated, but not expected)
have more eras added to the mainline
tournaments in mp
have the L3 outlaws included in an era
ps there is an outlaw pack that could constituate a faction
pps and yes I do realise that the first one is my responsibility.
have the arendians finished and added (help with animation apprechiated, but not expected)
have more eras added to the mainline
tournaments in mp
have the L3 outlaws included in an era
ps there is an outlaw pack that could constituate a faction
pps and yes I do realise that the first one is my responsibility.
Well, zooming is actually needed for the map, too, since hotkeys "z", "x" and "c" are used for zooming (in, out, and default respectively).
We do have a rather long WML tutorial already (although it probably doesn't do a great job of teaching.)
We do have a rather long WML tutorial already (although it probably doesn't do a great job of teaching.)
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
- Casual User
- Posts: 475
- Joined: March 11th, 2005, 5:05 pm
- broadband for everybodyCasual User wrote:Added to the wish list:
-A smaller download
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Yeah! That way people can spam and come up with bad ideas even faster!scott wrote:
- broadband for everybody
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
God No! Autopackage is nice in theory, but the implementation is ghastly, insecure, and broken-by-design. To quote Debian package master Joey Hess, "Yuck. Didn't we learn anything from shar files?" (If you don't understand this comment, you're probably not qualified to join the debate.) Joey's article is entitled "autopackage: designed by monkeys?" and he makes a good, albeit biased, case. Jeff Licquia has a more open-ended discussion of the whole topic here, with interesting comments from both sides, but again, the title, "Auotpackage considered harmful,"* suggests the basic thrust of the debate.Woodwizzle wrote:1. Make Wesnoth fully relocatable so that it can be distibuted as an autopackage
That said, though, relocatability, in and of itself is not a bad thing, no matter how stupid or broken autopackage may be. Many other package formats can and do take advantage of relocatability. I think it would be nice to have it as an option. On the other hand, relocatability also introduces inefficiencies, and I think it would be nice to have the option to build a NON-relocatable Wesnoth as well, if that's what you want. Ideally, I think an option (or options) to the configure script would be best. Then the Gentoo-ers and other DIY fanatics could use hard-coded paths, for that extra smidgen of performance, while the Linux-for-clueless-dummies crowd could still have something that will work for them.
* Note: "X considered harmful" is sort of an inside joke among computer geeks; more at Wikipedia.
"When a man is tired of Ankh-Morpork, he is tired of ankle-deep slurry" -- Catroaster
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Frost Orcs?? Are you sure it wasn't Frost elves or something?? Or are there really frost orcs I dont know about??turin wrote: - Having the Lavinians, Kedari, Marauders, High Elves, Frost Orcs, Dardans, Aragwaithi, and maybe 1-2 other factions get fully completed art and get added to Wesnoth mainline
My wishlist:
A guide for making Multiplayer Scenarios.. (instead of having to read 5 guides at once...)
Wesnoth multiplayer server up for at least the next 5 years...
No replays when observing as an option.
Optimise Wesnoth for bigger screens as time comes... (eg.. reposition the menu a bit.. its like tiny and way over to the right... at least on my screen...)
Option to change wesnoth wall paper without having to do it manually...
A VERY simple campaign creator... That only links all the maps together, and all their win condition is "defeat the enemy leader within 20 turns", has only one difficulty setting...
Why did the fish laugh? Because the sea weed.
What annoyns me most is
- bad luck (random factor)
- levels or scenarios which are unfair due to what is available on the map (like the one where the computer has so many knights and lancers available, and my elves have not a single forest tile)
- leveling up completely heals units (i'd rather like to increase the normal healing rate than this auto heal...)
But from the above, its clearly the randomness. I'd love to see more ways to reduce the random factor.
- bad luck (random factor)
- levels or scenarios which are unfair due to what is available on the map (like the one where the computer has so many knights and lancers available, and my elves have not a single forest tile)
- leveling up completely heals units (i'd rather like to increase the normal healing rate than this auto heal...)
But from the above, its clearly the randomness. I'd love to see more ways to reduce the random factor.