Search found 821 matches
- August 8th, 2021, 2:44 pm
- Forum: Off-Topic
- Topic: Many games update endlessly, finally I lost my interest.
- Replies: 11
- Views: 9650
Re: Many games update endlessly, finally I lost my interest.
Two options: either games update, or they don't. Some updates are necessary for balance and bug fixes. Some players like new content, and get bored if they don't get it. Most developers like generating new content, and will leave a volunteer project if they can't add new twiddles. Conversely some pl...
- August 7th, 2021, 12:49 am
- Forum: Faction & Era Development
- Topic: Default L0 Era
- Replies: 29
- Views: 17127
Re: Default L0 Era
@MoonyDragon I've skimmed through your L0 era very quickly, but I've almost finished the first Antar, Son of Rheor pass, so I'll stick with that for a little while yet. However I do have some unit name suggestions for you, in bold: Dwarvish Miner, Dwarvish Woodcutter: like Pilferer: a little bit wea...
- August 6th, 2021, 8:44 pm
- Forum: Scenario & Campaign Development
- Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
- Replies: 278
- Views: 128468
Re: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
I have a hunch that I'm not going to get much feedback on this till after I've tried updating it. But I'm not going to have much time or inclination to try multiple iterations. Is there anyone experienced in balancing late-campaign scenarios whose brains I can pick? I was considering replacing many ...
- August 3rd, 2021, 5:41 pm
- Forum: Website
- Topic: Wiki seems broken
- Replies: 3
- Views: 6263
Re: Wiki seems broken
I'm seeing similar. Refreshing wiki pages pretty reliably puts things back to normal. (Won't swear it's 100%...) I have aggressive script-blocking too.
- August 2nd, 2021, 10:20 pm
- Forum: Technical Support
- Topic: Ambushed bug? in 1.14+
- Replies: 6
- Views: 733
Re: Ambushed bug? in 1.14+
If there are multiple hidden woses in a chain, and multiple spearmen in a chain connecting them, how many are revealed?
- August 2nd, 2021, 9:19 pm
- Forum: Technical Support
- Topic: Ambushed bug? in 1.14+
- Replies: 6
- Views: 733
Re: Ambushed bug? in 1.14+
This is not the behaviour I got. If an allied side could see a unit, I could see it, so the wose was visible in screen 1. So, no ambush in screen 2.
- August 1st, 2021, 5:00 pm
- Forum: Writers’ Forum
- Topic: Editorial services available
- Replies: 3
- Views: 2189
Re: Editorial services available
I skimmed through those and there's a scattering of material that would benefit from attention, but they don't seem too bad. Ahead of you in the queue (by mere hours) is Antar, Son of Rheor which could use a lot more work, if Adamant14 okays me doing it. So I probably won't look at these three links...
- July 31st, 2021, 11:51 am
- Forum: Scenario & Campaign Development
- Topic: Random Campaign - feasibility?
- Replies: 13
- Views: 1460
Re: Random Campaign - feasibility?
One little refinement to that list - it struck me you don't necessarily have to garrison villages. If you garrison keeps, then the other side can't recruit no matter how many villages they have, and the number of keeps would be much more stable across scenarios. The rest, I'm mulling. Also want to p...
- July 30th, 2021, 6:13 pm
- Forum: Scenario & Campaign Development
- Topic: Random Campaign - feasibility?
- Replies: 13
- Views: 1460
Re: Random Campaign - feasibility?
Well, the stronger you are when you surrender, the better the terms you can get. My first thought for a carryover heuristic was simply levels of recallable units = villages In particular, as I want recalling to be possible, you can't lose all units on the field, because those guys will be the only o...
- July 30th, 2021, 4:34 pm
- Forum: Scenario & Campaign Development
- Topic: Random Campaign - feasibility?
- Replies: 13
- Views: 1460
Re: Random Campaign - feasibility?
quoth Argothair: "how do you "know" when you've won?" Yes, I've been mulling that over. I was considering some kind of surrender UI as an option. That turns your question on its head - instead of determining if you've won, it's deciding whether a team has lost. That's not exactly...
- July 29th, 2021, 8:10 pm
- Forum: Writers’ Forum
- Topic: Editorial services available
- Replies: 3
- Views: 2189
Editorial services available
I don't know how long I'll be hanging around, but certainly a few weeks while I'm meddling with Fate of a Princess, and then a bit longer once it's up while I watch for feedback. After that, we'll see. But while I am here, if anyone wants prose-polishing services on a particular campaign, send me a ...
- July 29th, 2021, 7:09 pm
- Forum: Users’ Forum
- Topic: UMC add-on content: my reviews and solicitation for short, story-driven campaign suggestions
- Replies: 13
- Views: 1961
Re: UMC add-on content: my reviews and solicitation for short, story-driven campaign suggestions
@stencil
One tiny thing: what's your definition of 'short'?
One tiny thing: what's your definition of 'short'?
- July 28th, 2021, 10:34 pm
- Forum: WML Workshop
- Topic: Clever repurposings of game assets?
- Replies: 0
- Views: 1567
Clever repurposings of game assets?
One of Fate of a Princess' charms, IMO, is the way the SkyOne found new uses for existing aspects of the game. To quote myself - For example, a shaman healing animation is reused without its halo as a child jumping for joy, which is rather cute. The berserker laugh is used as just a laugh, in a coup...
- July 27th, 2021, 10:47 pm
- Forum: WML Workshop
- Topic: Recommended alternative to deprecated Fog Clearer
- Replies: 20
- Views: 1361
Re: Recommended alternative to deprecated Fog Clearer
I am going to see about imposing sanity on those different use cases. Where I can eliminate dummy units I will. But they're there now and, well, they don't seem glaringly unreasonable. But I'm not remotely a WML expert, and nor was SkyOne :-). Fate of a Princess does make creative use of several gam...
- July 27th, 2021, 10:23 pm
- Forum: WML Workshop
- Topic: Recommended alternative to deprecated Fog Clearer
- Replies: 20
- Views: 1361
Re: Recommended alternative to deprecated Fog Clearer
Well, I don't understand all of SkyOne's coding but here's some cases {FOAP_UNIT 5 "Fog Clearer" 28 15 rune_fake_unit ai_special=guardian} {FOAP_UNIT 3 "Fog Clearer" 26 2 Fake_leader ( ... [unit] side=2 x,y=3,4 type=Fog Clearer id=takel_fake ai_special=guardian [/unit] It's also ...