Search found 40 matches
- June 30th, 2009, 10:26 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.14.4) for Wesnoth 1.6 ONLY
- Replies: 195
- Views: 68588
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
Though I wonder what's the usefulness of that option?) For me at least it's intuitively feels much more correct with inverting the graphics. I guess more than me felt that way prompting the addition of the feature long long ago. The ending dialogue involves shrouding the whole map so that we don't ...
- June 29th, 2009, 8:15 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.14.4) for Wesnoth 1.6 ONLY
- Replies: 195
- Views: 68588
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
Wesnoth 1.6 on Linux (Ubuntu 8.10) I may have the setting for the sun to move in the opposing direction (Im 1500km from my computer at present so can't check). Could potentially have something to do with it. Though that never caused problems in UTBS, but then again hav't played UTBS in quite a while...
- June 24th, 2009, 2:26 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.14.4) for Wesnoth 1.6 ONLY
- Replies: 195
- Views: 68588
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
Sorry, don't have time to read through this thread right this minute, but I thought some feedback and bugs might be appreciated in any case. :) Sofar I've played 1.12.0 episode 1 (and just starting episode 2) on Wesnoth 1.6 on hard difficulty. Bugs: The graphics for the day night cycle is completely...
- June 17th, 2009, 11:46 pm
- Forum: Add-on Feedback
- Topic: Rebellion During the Dark Age
- Replies: 85
- Views: 31986
Re: Rebellion During the Dark Age
1) It's a good start. 2) The choice of troops to start with was an very nice twist and I presume will increase the replay ability a fair bit. First time around though not knowing which races and troops you could chose your 4 guards from made the choices a bit awkward. Also, maybe as you click the te...
- June 13th, 2009, 12:54 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 Campaign: A Rough Life - version 1.2.9
- Replies: 289
- Views: 96474
Re: 1.6 Campaign: A Rough Life - ver 1.0.4
Indeed, no turnlimit and just 0% money carry over would probably suit the best.
- June 12th, 2009, 1:10 am
- Forum: Scenario & Campaign Development
- Topic: Dead Water 1.0 for BfW 1.8
- Replies: 177
- Views: 55438
Re: Merman campaign: Dead Water (0.9.16)
Just played through 0.9.16 on hard. Quite nice and well balanced campaign and all the items is an nice touch. Only thing I can think of right now that should be added is possibly a lvl 2 brawler.
Soon ready for mainline inclusion?
Soon ready for mainline inclusion?
- June 9th, 2009, 10:23 pm
- Forum: Scenario & Campaign Development
- Topic: Case of the Missing Scepter
- Replies: 31
- Views: 16425
Re: Case of the Missing Scepter
Just started playing 0.3.4 and noticed that Thabbithé is missing the silver crown.
- June 8th, 2009, 7:28 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 Campaign: A Rough Life - version 1.2.9
- Replies: 289
- Views: 96474
Re: 1.6 Campaign: A Rough Life - ver 1.0.4
Just played though the campaign with 1.04 on hard. Quite nice campaign and storytelling. :) My only real gripe is that the "end" scenario is time limited to 120 turns. In case (like me) you don't pick up the hint that K should go to the special area, but end up with her next to the dragon,...
- May 7th, 2009, 1:50 pm
- Forum: Scenario & Campaign Development
- Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
- Replies: 175
- Views: 49958
Re: 1.6 SP Campaign: Bad Moon Rising (~20 scenarios) 0.6.5
Thanks Theron, that was exactly the problem. Walking to the middle exit did the trick.Theron wrote:The lava at the left cave exit isn't far enough in the south (condition is y=37-70).
I had choosen this path too but was lucky to have a random lava spot appear in the snow.
- May 7th, 2009, 11:32 am
- Forum: Scenario & Campaign Development
- Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
- Replies: 175
- Views: 49958
Re: 1.6 SP Campaign: Bad Moon Rising (~20 scenarios) 0.6.5
Nothing happening here. Thats the way I reached the snow.doofus-01 wrote:Standing next to any lava south of the cavern area should work. When I tested it, the small string of hexes running north-south out of the cave (in the mountains) successfully triggered it.
- May 6th, 2009, 4:01 pm
- Forum: Scenario & Campaign Development
- Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
- Replies: 175
- Views: 49958
Re: 1.6 SP Campaign: Bad Moon Rising (~20 scenarios) 0.6.5
Just played the end scenario on 0.6.5 (hard) for the first time. With the changes Theron suggested it seems pretty intuitive what to do when when i played. My only real problem now is how do I finish the game? I'm holding the sphere, the mission states I should now go to the snow, even though I have...
- May 5th, 2009, 2:00 pm
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 78846
Re: Bad Moon Rising
After mount tien I end up having a lvl 2 Ork archer in my recall list. Judging by the dialogue at the end of that scenario I presume I shouldn't. Heavens gate could have a "To the pass" marker at the north to help one understand exactly what part of the map you are supposed to keep away th...
- May 3rd, 2009, 7:52 pm
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 78846
Re: Bad Moon Rising
Small thing: in act 3, Downed by the water 0.6.3 After reaching your healer held captive by the lizards you still have the mission "find survivors". PS After a while one goes paranoid from the lethal naga assaults from out of sight areas :mrgreen: Ended up spending almost 100 turns to get ...
- May 3rd, 2009, 7:44 pm
- Forum: Technical Support
- Topic: Making Dependency Text Clearer
- Replies: 7
- Views: 1864
Re: Making Dependency Text Clearer
Sounds good to me.
- April 30th, 2009, 1:06 pm
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 78846
Re: Bad Moon Rising
Just popped in to say that 2nd mission, Mine Mouth, in act 3 (0.6.3 hard) seems a bit too easy.
Finished on turn 10 of 34.
Finished on turn 10 of 34.