Search found 90 matches
- September 17th, 2007, 6:16 pm
- Forum: Ideas
- Topic: Fly an ability?!
- Replies: 38
- Views: 7038
- August 30th, 2007, 6:19 pm
- Forum: Ideas
- Topic: Another Unit Ability: Rallies
- Replies: 12
- Views: 3777
Sounds like it could be an extension to {ABILITY_LEADERSHIP}, so that the unit in question that has that ability of fearless application on other units, forcedly must have the normal leadership applied to, both under a single name. However, I don't see what this implies that can't be done with a {A...
- August 28th, 2007, 5:07 pm
- Forum: Ideas
- Topic: Another Unit Ability: Rallies
- Replies: 12
- Views: 3777
Another Unit Ability: Rallies
Yes, we don't need any more unit abilities. It amuses me to share this one anyway. A unit with Rallies (which would probably be akin to a Standard Bearer or something), would, effectively, give Fearless to adjacent friendly units, so they would not take any time of day based penalties. It's kinda li...
- August 28th, 2007, 3:58 pm
- Forum: Music & Sound Development
- Topic: First contribution
- Replies: 14
- Views: 6230
- August 10th, 2007, 4:35 pm
- Forum: Strategies & Tips
- Topic: The art of Recalling units
- Replies: 20
- Views: 7391
whats wrong with an intel/resil captain? marshal him! I tend to agree - Intelligent shines the brightest on leadership units like Captains/Marshalls and Healer units like Shamans/White Mages, since, really, all you want to do with those units is get them to level 3 as rapidly as possible and then n...
- August 7th, 2007, 9:28 pm
- Forum: Strategies & Tips
- Topic: The art of Recalling units
- Replies: 20
- Views: 7391
More or less as Turin says, but there's really very seldom any reason to -not- recall any loyal units you have - unless they're completely irrelevant to the scenario, that is. Don't recall Loyal Merfolk on a map with virtually no water. Generally, my recalls look like this (With the implied criteria...
- March 5th, 2007, 8:45 pm
- Forum: Strategies & Tips
- Topic: What does Drakes do vs loyalist?
- Replies: 37
- Views: 17717
Thank you Sap. Yes, that's my point - the drake units lend themselves far more easily to assasination techniques, because they are fast, hard hitting, and less limited by terrain. The loyalists (or anyone else, for that matter) simply don't have comparable maneuverability across the variety of terra...
- March 5th, 2007, 8:04 pm
- Forum: Art Workshop
- Topic: Sylph
- Replies: 60
- Views: 24212
Mostly an improvement, but IMHO the new face is really not very good. It is out of proportion, her expression is just... weird, and it is much too anime-ish. I think you need to redo, again, all the parts that were covered by the removed braid... Erg. Pet peeve. It's not at all an anime-ish face, i...
- February 27th, 2007, 10:11 pm
- Forum: Multiplayer Development
- Topic: undead vs undead solution
- Replies: 58
- Views: 11432
- February 23rd, 2007, 6:12 pm
- Forum: Users’ Forum
- Topic: Wesnoth on google trends
- Replies: 29
- Views: 6455
- February 23rd, 2007, 6:00 pm
- Forum: Strategies & Tips
- Topic: What does Drakes do vs loyalist?
- Replies: 37
- Views: 17717
The case you describe Airk is exception. Better not think about it unless situation is desperate or you have a 3/4 chance to kill enemy leader. Because when a desperate assassination fails, you lose a lot of your army in vain. That's why you don't do it desperately and foolishly. But if the leader ...
- February 21st, 2007, 10:15 pm
- Forum: Strategies & Tips
- Topic: What does Drakes do vs loyalist?
- Replies: 37
- Views: 17717
On a small map, it would seem the Drakes' quickest bet is to lure the enemy out of position and then slam his leader with a couple of high move units. This can end the game in a hurry if your opponent hasn't been keeping his leader covered. Fighters are probably the best for this, especially if you ...
- February 21st, 2007, 4:18 pm
- Forum: Ideas
- Topic: Weapon Specials: Bloodlust and Whirlwind
- Replies: 23
- Views: 5378
- February 20th, 2007, 4:22 pm
- Forum: Multiplayer Development
- Topic: Upgrade the Shadow
- Replies: 133
- Views: 24458
the only units the opponent should be attacking your ghosts with are mages, orcish archers, and other holy and fire using units. A shadow violates 3 rules of RIPLIB, which are- 1. cold melee becomes blade melee. (different weapon type) 2. loss of ranged attack. (loss of attack) 3. loss of drain. (l...
- February 20th, 2007, 3:43 pm
- Forum: Multiplayer Development
- Topic: My attempt at a semi realistic map...
- Replies: 10
- Views: 2756