Search found 9 matches
- June 3rd, 2022, 7:43 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 6 - Temple in the Deep
- Replies: 40
- Views: 44488
Re: The Rise of Wesnoth 6 - Temple in the Deep
(1) What difficulty levels and game versions have you played the scenario on? 1.14.11, Normal (2) How difficult did you find the scenario? (1-10) 8, it was difficult and I lost the dwarf and a paladin. But the lich came out to kill the dwarf, and that made it easier to beat him. (3) How clear did yo...
- June 1st, 2022, 4:09 am
- Forum: Users’ Forum
- Topic: [Poll] Recall List Compositions for Long SP Campaigns
- Replies: 17
- Views: 4721
Re: [Poll] Recall List Compositions for Long SP Campaigns
I like being able to recall all of the units but there are a few situations where removing units from the recall list could be useful. In Legend of the Invincibles the walking corpses are removed from the recall list because it's unlikely that you'd want to recall them. The same argument would apply...
- May 31st, 2022, 1:19 am
- Forum: Strategies & Tips
- Topic: First turns recruit strategy on medium-big campaign scenarios
- Replies: 5
- Views: 9184
Re: First turns recruit strategy on medium-big campaign scenarios
I agree, it's good to recruit slower units first. And I also like to recall loyal units early because of the lack of upkeep.
- May 31st, 2022, 1:11 am
- Forum: Add-on Feedback
- Topic: Antar, Son of Rheor [Feedback Thread]
- Replies: 24
- Views: 28022
Re: Antar, Son of Rheor [Feedback Thread]
I finished the campaign, and I liked it. I think it's been changed since some of the original reviews came out because the last scenario worked a bit differently. I like that update though, the last scenario was the most difficult one and if it worked like it did originally I might have lost. I saw ...
- June 12th, 2006, 9:47 am
- Forum: Users’ Forum
- Topic: Favorite unit and least favorite
- Replies: 63
- Views: 14652
- April 18th, 2006, 3:40 am
- Forum: The South Guard
- Topic: South Guard 8b. The Tides of War
- Replies: 29
- Views: 39366
last south guard
1. on version 1.0.2, normal 2. 1, this level is easy 3. simple, kill the lich 4. that basically is the story right, kill the lich. 5. the lich boss has a drain attack in melee. so I ranged him with footpads so he couldn't regenerate. ended up losing enough of them for the lich to get an amla, but he...
- March 8th, 2006, 11:46 pm
- Forum: Multiplayer Development
- Topic: Should Sky Drakes get marksmanship?
- Replies: 14
- Views: 5540
I'd have to go with more HP. This seems like it was meant to be a unit that was faster than the other drakes, and I have been using a tip on this board to just use Fighters instead since the movement cost is not much as they can also fly, and they can put up a fight against the other scouts. also: s...
- February 15th, 2006, 5:44 am
- Forum: Faction & Era Development
- Topic: New naga unit - revised, now testing!
- Replies: 39
- Views: 16156
I like this idea. It allows a counter to the other mermen, the netcaster is a powerful unit and that ranged attack is great against undead. maybe give the level 3 version nightstalk, keep the backstab, give it 7-4? northerners seem like they lack level 3 units in general. and this unit sounds like i...
- February 12th, 2006, 11:05 am
- Forum: Heir to the Throne
- Topic: Scenario 6: The Siege of Elensefar
- Replies: 258
- Views: 192504
1. Only played it on Medium 2. 7. Challenging, HttT is still easier than the other scenarios I have tried. 3. Very clear 4. Story seems more developed than other levels. 5. Very challenging although I won on first try. As attacking immediately would have forced a night battle, I waited until morning...