Search found 181 matches
- March 31st, 2021, 7:17 am
- Forum: Forum Games
- Topic: You've been playing Wesnoth too long when...
- Replies: 1030
- Views: 333476
Re: You've been playing Wesnoth too long when...
You pop back in after an absence and realize this thread still exists in some form.
- January 12th, 2008, 5:36 am
- Forum: Scenario & Campaign Development
- Topic: new campaign: Green Isle
- Replies: 104
- Views: 29251
thanks for heads up on errors checked it out dont think the line you changed was the problem think it had to do with the unit list having spaces as i know that bugs the engine also i saw a unit that had his coords listed 2 times fixed that uploaded the changes let me know if happens again been busy ...
- December 31st, 2007, 7:22 pm
- Forum: Scenario & Campaign Development
- Topic: new campaign: Green Isle
- Replies: 104
- Views: 29251
- December 23rd, 2007, 10:26 pm
- Forum: Ideas
- Topic: Players Ranking System
- Replies: 28
- Views: 4672
- December 19th, 2007, 9:38 am
- Forum: WML Workshop
- Topic: queestions about variations
- Replies: 7
- Views: 2192
- December 19th, 2007, 9:35 am
- Forum: WML Workshop
- Topic: Some WML help please
- Replies: 30
- Views: 5338
- December 19th, 2007, 9:21 am
- Forum: Ideas
- Topic: ICE attack in 1.3.x
- Replies: 12
- Views: 2591
cold is a weird attack type for most units to have ice arrows :shock: i think not the units with it have a reason to have a cold attack some cold did go arcane but it usually was a good move elvish faerie fire could still be cold but i like the balance with the undead better so... 8) maybe the yeti ...
- December 17th, 2007, 10:48 pm
- Forum: Scenario & Campaign Development
- Topic: new campaign: Green Isle
- Replies: 104
- Views: 29251
haven't played through that one in a bit will check it out again just changed some later maps for similar reasons you do have some leveled guys for the scenario? do you move them as 1 army or split into 2 groupings one for each leader? anyway thanks for the feedback should be able to post an update ...
- December 7th, 2007, 2:45 am
- Forum: Scenario & Campaign Development
- Topic: new campaign: Green Isle
- Replies: 104
- Views: 29251
- November 30th, 2007, 11:34 am
- Forum: Ideas
- Topic: idea for UMC folks
- Replies: 15
- Views: 2843
idea for UMC folks
just an idea but if you are making stuff that uses level 3 outlaws... LET PEOPLE KNOW i have played UMC that has this and only realized late in the campaign it would have been nice to know from the start as knowing how the units advance plays a big role in strategy mainly i would rather recruit othe...
- November 30th, 2007, 11:21 am
- Forum: Ideas
- Topic: Loading screen
- Replies: 19
- Views: 3914
- November 30th, 2007, 3:15 am
- Forum: WML Workshop
- Topic: Advance event issues in 1.2.7
- Replies: 6
- Views: 1861
i made it kind of work used a recruit event to change the advanceto at that time the unit still shows the original advance to when pushing 'd' over it but the units advance how I want them to still would rather it works as an advance event any ideas on this would be great think I could make it work ...
- November 30th, 2007, 1:58 am
- Forum: WML Workshop
- Topic: Advance event issues in 1.2.7
- Replies: 6
- Views: 1861
- November 30th, 2007, 12:48 am
- Forum: WML Workshop
- Topic: Advance event issues in 1.2.7
- Replies: 6
- Views: 1861
ya i found it also found other errors [variable] name=temp_fae.gender format=male #changes to equals=male [/variable] [store_unit] [filter] side=1 type=Fae_GI x=x1 #changes to x=$x1 y=y1 #changes to y=$y1 [/filter] [variable] name=temp_fae..modifications.trait.id #extra period format=resilient [/var...
- November 27th, 2007, 9:06 pm
- Forum: Scenario & Campaign Development
- Topic: Scenario - Beyond the Dark Sun
- Replies: 11
- Views: 3167
recruit=blah, blah == BAD recruit=blah,blah == GOOD same for recruitment pattern spaces are evil in lists for the engine in stuff I done had spaces between unit names and the leaders stunk at recruiting removed the spaces and the level became a lot harder as he recruited units victory_when_enemies_d...