Search found 14 matches
- January 27th, 2007, 11:53 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign
- Replies: 4
- Views: 2827
OK, a few announcements: First:- The dedicated forum seems to have been a bad idea, so I'm going to get rid of it. Second:- My University workload is starting to build, so I'm unfortunately going to have to stop the campaign for the time being. Hopefully I'll be able to come back to it after the the...
- January 21st, 2007, 7:38 pm
- Forum: WML Workshop
- Topic: Help for the Helpless
- Replies: 11
- Views: 3294
- January 20th, 2007, 11:55 pm
- Forum: WML Workshop
- Topic: Help for the Helpless
- Replies: 11
- Views: 3294
- January 20th, 2007, 7:42 pm
- Forum: WML Workshop
- Topic: WML Problem
- Replies: 10
- Views: 4032
- January 20th, 2007, 7:20 pm
- Forum: WML Workshop
- Topic: WML Problem
- Replies: 10
- Views: 4032
Whats the point of storing a unit and then unstoring it??? The point was that if two units being created somehow got given the same coordinates, the store_unit/unstore_unit would mean that one didn't end up removing the first, and would go to a vacant spot instead. first try to check if {RANDOM_X 2...
- January 20th, 2007, 7:02 pm
- Forum: WML Workshop
- Topic: WML Problem
- Replies: 10
- Views: 4032
Ok, having done as zookeeper suggested in his sticky, I have narrowed the problem down to this code: #define RANDOM_X RANGE [set_variable] name=randomx random={RANGE} [/set_variable] #enddef #define RANDOM_Y RANGE [set_variable] name=randomy random={RANGE} [/set_variable] #enddef #define UNIT TYPE D...
- January 20th, 2007, 6:46 pm
- Forum: WML Workshop
- Topic: WML Problem
- Replies: 10
- Views: 4032
- January 20th, 2007, 6:38 pm
- Forum: WML Workshop
- Topic: How to solve WML errors
- Replies: 18
- Views: 47103
- January 20th, 2007, 6:31 pm
- Forum: WML Workshop
- Topic: Help for the Helpless
- Replies: 11
- Views: 3294
- January 20th, 2007, 5:59 pm
- Forum: WML Workshop
- Topic: WML Problem
- Replies: 10
- Views: 4032
- January 20th, 2007, 3:55 pm
- Forum: WML Workshop
- Topic: WML Problem
- Replies: 10
- Views: 4032
WML Problem
I've got a problem with a scenario i've written for my campaign. When I try to load up the campaign, I get an error message (image below). I've looked through the WML a number of times and found some little things that would have caused problems, but the problem hasn't been fixed. Can someone with b...
- January 17th, 2007, 3:48 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign
- Replies: 4
- Views: 2827
New Campaign
I'm designing a usermade campagin - The Invasion of Elkoraz. I've made a dedicated forum for it, so do take a look. :D I'm completely useless at art, and need some art/sprites done, so if you're an artist or sprite designer and would like to help out, follow the link to the campaign forum. Edit:- Th...
- January 15th, 2007, 11:40 pm
- Forum: Technical Support
- Topic: Wesnoth 1.2.1 Startup Problem
- Replies: 4
- Views: 2031
Problem Sorted!
Thanks guys, I've reinstalled it after removing it all. Works fine now.
- January 15th, 2007, 10:42 pm
- Forum: Technical Support
- Topic: Wesnoth 1.2.1 Startup Problem
- Replies: 4
- Views: 2031
Wesnoth 1.2.1 Startup Problem
I downloaded 1.2.1 today, and when I started the game I got the following message as shown in the image below. I looked at the various cfg files mentioned in the error, but couldn't find anything wrong with the code. Is this a known problem? Can people with more WML knowledge than me check it out? :?