Search found 961 matches
- August 28th, 2011, 3:10 am
- Forum: Multiplayer Development
- Topic: 1.2 addons
- Replies: 5
- Views: 1748
Re: 1.2 addons
I have been able to access all of the addons for all servers but 1.2 and 1.3 on battle for wesnoth using the port 15003, 15005, etc. I have found addons on 1.2 from the website but it seems after i download the file and put it in a text editor to update it its all different language and i cant chan...
- August 26th, 2011, 10:15 pm
- Forum: WML Workshop
- Topic: Uncleshelby's WML questions
- Replies: 18
- Views: 3155
Re: Uncleshelby's WML questions
I tried to get this to work, and nothing happens. I surrounded the selected unit with vampire bats of the enemy side, and went to a new turn. Am I doing something wrong? [event] name=new turn [store_unit] [filter] id=Edry [/filter] variable=EdryVar [/store_unit] [kill] [filter_location] x,y=$EdryVa...
- August 23rd, 2011, 8:25 pm
- Forum: Multiplayer Development
- Topic: The Great Dwarves Escape - 3P
- Replies: 11
- Views: 6177
Re: The Great Dwarves Escape - 3P
Updated to Version 0.3. Currently am working on making the 3rd level (After the Cave).
- August 22nd, 2011, 12:05 am
- Forum: WML Workshop
- Topic: How to delete a unit
- Replies: 7
- Views: 1601
Re: How to delete a unit
I think it was you whom I suggested doing so, but I may remember wrong. In any case, use a text editor with syntax highlighting. You'll see quite fast that there's something wrong then. Crend WML Highlighters . As Crend suggested, BlackJack25, a highlighter would be perfect for you. Depending on yo...
- August 21st, 2011, 2:10 am
- Forum: Users’ Forum
- Topic: recreating 5 worlds scenario
- Replies: 20
- Views: 3502
Re: recreating 5 worlds scenario
Ok i am almost done with the map I am going to change it to 8 worlds instead now and i want you to pla do a bonus feature you know how there is a rune to get to each world in the center world I want two runes in each world to get to the neighboring world except for the center world i want that to h...
- August 19th, 2011, 8:36 pm
- Forum: WML Workshop
- Topic: "Missing closing tag for tag frame"
- Replies: 12
- Views: 1616
Re: "Missing closing tag for tag frame"
Is that what's at line 76?Lolinder wrote:I
The weirdest part is that I'm using that exact same animation in a unit that did work, before I added this. Can someone tell me what's wrong, or what other lines of code I should post?
- August 19th, 2011, 7:06 pm
- Forum: WML Workshop
- Topic: I Need Some Coding Help
- Replies: 91
- Views: 9680
Re: I Need Some Coding Help
A leader is canrecruit=yes?Great_Mage_Atari wrote:When I add it in, it creates 2 units, not one leader.
You want it to be a hero, correct?
- August 18th, 2011, 6:21 am
- Forum: Technical Support
- Topic: Failure to add campaign to server
- Replies: 16
- Views: 2909
Re: Failure to add campaign to server
I just noticed that the pbl file now has a passphrase that I didn't put in. The next tag is optional. It is randomly generated by the server the first time you publish the campaign if you don't supply a passphrase. The next time you view the PBL file you will see it added for you. If you delete thi...
- August 18th, 2011, 6:14 am
- Forum: WML Workshop
- Topic: Can't make terrian lit.
- Replies: 3
- Views: 828
Re: Can't make terrian lit.
A way around this would be to put all areas that are lit as a day and night cycle, and the areas not lit as underground.
- August 17th, 2011, 11:43 am
- Forum: Ideas
- Topic: [mainline] Reduce deepsea movetype's defense in swamp?
- Replies: 16
- Views: 3661
Re: [mainline] Reduce deepsea movetype's defense in swamp?
how could a sea serpent hid in a swamp :| "oh look at that giant green colored rock with a head on it over there. It is quite pretty" :whistle: Never heard of the beast of Loch Ness? Ah well, that's a lake not a swamp but still! Ever seen how deep the Loch Ness lake is? Pretty deep. Depen...
- August 16th, 2011, 8:53 pm
- Forum: WML Workshop
- Topic: Sprite Issues
- Replies: 20
- Views: 4563
Re: Sprite Issues
noxregis: Where is your _main.cfg which declares the [binary_path] ? It's missing in your add-on. Do you actually have it? If not, that's the problem. ;) Aside from the binary path file (which is outside and already posted), here is my entire directory for the era. Thanks so much btw! It was includ...
- August 16th, 2011, 8:35 pm
- Forum: WML Workshop
- Topic: Sprite Issues
- Replies: 20
- Views: 4563
Re: Sprite Issues
Try images/Stick.png, because I can't seem to find any errors with it at a quick glance.noxregis wrote:Aside from the binary path file (which is outside and already posted), here is my entire directory for the era. Thanks so much btw!
- August 16th, 2011, 8:22 pm
- Forum: WML Workshop
- Topic: Sprite Issues
- Replies: 20
- Views: 4563
Re: Sprite Issues
I want you to put all relevant files in a Zip, exactly how they are in the userdata folder. (Folders and files)noxregis wrote: Uh I didn't catch that last part -.-' you want me to zip all my files?
- August 16th, 2011, 8:14 pm
- Forum: WML Workshop
- Topic: Sprite Issues
- Replies: 20
- Views: 4563
Re: Sprite Issues
I zipped and added my binary path file just in case. And @ Death, I have been looking extensively at several eras, and I haven't been able to pinpoint my error :/ Thats why I brought it here. And the actual era file itself? Is the main CFG in the addons folder ( Not the folder your addon is in , be...
- August 16th, 2011, 8:06 pm
- Forum: WML Workshop
- Topic: Sprite Issues
- Replies: 20
- Views: 4563
Re: Sprite Issues
I didn't make a main.cfg -.-' I followed the directions on the site, and made a binary path file. I also made a file describing the factions. Look at a already made era (Era of Myths, Extended Era, ect), and substitute what you find with your own creation, and note how it was put together. Most WML...