Search found 59 matches
- September 3rd, 2011, 8:10 pm
- Forum: WML Workshop
- Topic: Purpose of [object]
- Replies: 9
- Views: 2414
Re: Purpose of [object]
@Elvish_Hunter That does not help. unit-utils.cfg: #define ADVANCE_UNIT FILTER ID_STRING [modify_unit] [filter] {FILTER} [/filter] type={ID_STRING} [/modify_unit] #enddef And I do not want to remove all objects It seems to work with modifying unit.__cfg (remove objects there) and then calling wesnot...
- September 3rd, 2011, 11:00 am
- Forum: WML Workshop
- Topic: Purpose of [object]
- Replies: 9
- Views: 2414
Re: Purpose of [object]
How to tell a unit to level up to itself? Encapsulating all modifications in objects is reasonable in my opinion. I want to avoid undo-information, that is complicated and error-prone.
PS:
wesnoth.transform_unit?
PS:
wesnoth.transform_unit?
- September 3rd, 2011, 1:39 am
- Forum: WML Workshop
- Topic: Purpose of [object]
- Replies: 9
- Views: 2414
Re: Purpose of [object]
Okay, I have written a Lua script “reassembling” a unit, it removes everything except of temporary data (x, y, moves, hitpoints, attacks_left, experience, status, variables), basic data which should not be changed by effects (type, gender, variation, id, underlying_id, name, side) and modifications....
- September 3rd, 2011, 12:21 am
- Forum: WML Workshop
- Topic: Purpose of [object]
- Replies: 9
- Views: 2414
Purpose of [object]
Hi!
I just wondered why there is the [object] tag in Wesnoth. It sounds like a tag for handling all changes made to the unit, but they cannot be removed, so, why aren't there simply direct changes instead of [object]s in the [modifications]-section?
Regards
I just wondered why there is the [object] tag in Wesnoth. It sounds like a tag for handling all changes made to the unit, but they cannot be removed, so, why aren't there simply direct changes instead of [object]s in the [modifications]-section?
Regards
- July 25th, 2010, 10:15 pm
- Forum: Ideas
- Topic: Being able to use the Mermen in skirmish and multiplay modes
- Replies: 6
- Views: 1648
Re: Being able to use the Mermen in skirmish and multiplay m
I guess there is an era containing such a faction somewhere.
If you can‘t find it: Look for few extra units from XYZ such that the mermen have a respectable number of units and create an era yourself, that is really easy.
I like mermen, too.
If you can‘t find it: Look for few extra units from XYZ such that the mermen have a respectable number of units and create an era yourself, that is really easy.
I like mermen, too.
- July 25th, 2010, 10:05 pm
- Forum: Ideas
- Topic: Wesnoth should be able to selectively load add-ons
- Replies: 8
- Views: 1969
Re: Wesnoth should be able to selectively load add-ons
I have got two ~-folders, one for development with very few addons and one with all the great addons I know for playing… Disabling/enabling should be really implemented, "profiles" would be a nice extra, defined sets of enabled addons (+maybe other options, e.g. the design, nick name, debu...
- July 25th, 2010, 2:07 pm
- Forum: WML Workshop
- Topic: Abilities: Update of filters
- Replies: 2
- Views: 691
Re: Abilities: Updte of filters
Thanks…
- July 25th, 2010, 1:22 pm
- Forum: WML Workshop
- Topic: Abilities: Update of filters
- Replies: 2
- Views: 691
Abilities: Update of filters
Hi!
I have noticed that ability/special-filters are updated quite often (by dumping messages from Lua), but when does it exactly happen?
Regards
I have noticed that ability/special-filters are updated quite often (by dumping messages from Lua), but when does it exactly happen?
Regards
- July 11th, 2010, 10:14 pm
- Forum: WML Workshop
- Topic: object has no effect
- Replies: 5
- Views: 1318
Re: object has no effect
No, the real world is more complicate, I have got a filter and it has to be updated regularly, at least for specials that is the case, that is why I’m asking for abilities…
- July 11th, 2010, 10:00 pm
- Forum: WML Workshop
- Topic: object has no effect
- Replies: 5
- Views: 1318
Re: object has no effect
And the effect won’t be updated regularly? But an ability should work, right?
Btw: Where can I see the image of the object in the game?
Btw: Where can I see the image of the object in the game?
- July 11th, 2010, 9:31 pm
- Forum: WML Workshop
- Topic: object has no effect
- Replies: 5
- Views: 1318
object has no effect
Hi!
When I add this Object to the modifications-list of a unit from Lua nothing happens:
What could be the problem?
Regards
Jovycos
When I add this Object to the modifications-list of a unit from Lua nothing happens:
Code: Select all
{'object',
{'effect', {apply_to='movement', set='0'}}}
Regards
Jovycos
- June 24th, 2010, 10:59 pm
- Forum: WML Workshop
- Topic: Get the movement_type
- Replies: 8
- Views: 1871
Re: Get the movement_type
@Anonymissimus
Well, Lua is not that difficult if you have got experiences with some other languages.
Well, Lua is not that difficult if you have got experiences with some other languages.
- June 24th, 2010, 10:16 pm
- Forum: WML Workshop
- Topic: Get the movement_type
- Replies: 8
- Views: 1871
Re: Get the movement_type
Oh, thanks for correcting that. I had not yet tested it and simply wanted to share my approach.
I want to get the movement-type, because it can be used as an indicator how "strong" a unit is.
I am not interested in the concrete values.
I want to get the movement-type, because it can be used as an indicator how "strong" a unit is.
I am not interested in the concrete values.
- June 24th, 2010, 9:48 pm
- Forum: WML Workshop
- Topic: Get the movement_type
- Replies: 8
- Views: 1871
Re: Get the movement_type
Okay, thanks, I will try that:
Thanks.
Code: Select all
function get_movement_type(unit)
local type = unit.type
if type == nil then
return nil
else
return wesnoth.get_unit_type(unit.type).movement_type
end
end
- June 24th, 2010, 7:42 pm
- Forum: WML Workshop
- Topic: Get the movement_type
- Replies: 8
- Views: 1871
Get the movement_type
Hi!
I would like to get the movement_type of a unit from WML/Lua.
But unfortunately it seems not to be stored in the units.
How can I receive it? Do I have to get the unit_type and can I access the movement_type there? How to get the unit_type?
Regards
Jovycos
I would like to get the movement_type of a unit from WML/Lua.
But unfortunately it seems not to be stored in the units.
How can I receive it? Do I have to get the unit_type and can I access the movement_type there? How to get the unit_type?
Regards
Jovycos