Search found 571 matches
- May 4th, 2024, 2:23 pm
- Forum: Developers’ Discussions
- Topic: [1.18/1.19] Wesnoth Project Manager election candidates
- Replies: 4
- Views: 3502
Re: [1.18/1.19] Wesnoth Project Manager election candidates
I wonder if it would help increase candidate turnout in the future if private and direct messages are sent out to the qualifying candidates? I am a bit curious what percentage of those who qualified for the role knew that they did. Some developers who are primarily active on Github may not have seen...
- April 8th, 2024, 4:18 pm
- Forum: Ideas
- Topic: Expanding Orcish History
- Replies: 13
- Views: 9736
Re: Expanding Orcish History
At the end of Winds of Fate some drakes apparently go west to the Green Isle, I have to think they just somehow missed the orcs' second invasion fleet, as if they had met, I'd have to think the orcs might never have reached the continent, or Karron would have been killed, it doesn't state it either...
- April 4th, 2024, 4:14 pm
- Forum: Ideas
- Topic: Expanding Orcish History
- Replies: 13
- Views: 9736
Re: Expanding Orcish History
Outside of the Ruby in Legend of Wesmere, the orcs have shown zero interest for magical items, it just seems uncharacteristic for them to go to such lengths and distances to attack the Elves unless they had a pressing reason... Indeed I was shocked the first time I played Legend of Wesmere and ther...
- March 30th, 2024, 8:36 pm
- Forum: Ideas
- Topic: Expanding Orcish History
- Replies: 13
- Views: 9736
Re: Expanding Orcish History
A big part of Orcish History that is a big hole: Their takeover of the North, and what ended up happening between them and the Lich Lords. Unfortunately, these holes are due to Legend of Wesmere being written in many ways as though it is set at a much later date than 20 YW. Everything would make qu...
- March 30th, 2024, 3:36 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 73184
- March 30th, 2024, 1:08 am
- Forum: Ideas
- Topic: Expanding Orcish History
- Replies: 13
- Views: 9736
Re: Expanding Orcish History
One thing never made super clear: were the Wesfolk fleeing orcs or something else? Winds of fate seems to suggest it May have been drakes they were fleeing, I’m unclear if the homeland of the orcs is the old continent of the wesfolk or something else If the orcs aren’t from the same continent as th...
- March 29th, 2024, 2:43 am
- Forum: Website
- Topic: The wiki that almost no one notices
- Replies: 12
- Views: 13688
Re: The wiki that almost no one notices
Any idea if there are plans to put in Winds of Fate events into the timeline? There are plans, but actually I have been trying to first catch up on the interesting point you raised regarding the same area of the timeline and the backstory for Legend of Wesmere. Presumably, there will be some overla...
- March 27th, 2024, 1:58 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 73184
Re: The High Seas (Naval MP Scenario)
Sorry, can I ask how I play the add-on? I downloaded the zip, extracted it, and put in in the add-ons folder under data in my 1.16 wesnoth. Where can I find it? On the multiplayer "Create Game" screen, if you select "Scenarios", there should be a scenario in the list called &quo...
- March 26th, 2024, 8:33 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 73184
Re: The High Seas (Naval MP Scenario)
BTW does it advise in the scenario description that if playing with less than 3 to set them to empty? That'd be good for first time players. Great idea, somehow I forgot about using the scenario description as a tool for communicating the setup instructions. Perhaps the biggest remaining issue bloc...
- March 23rd, 2024, 7:17 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 73184
Re: The High Seas (Naval MP Scenario)
The High Seas Alpha-5 is released: The_High_Seas_Alpha-5.zip Changes: - Monster spawners based on unit costs (bigger monsters are less numerous) - Weakened some storehouse and bank guard forces - Reduced crew injury radius (radius = damage / 12) - Gold varies by bank (better guarded banks have more ...
- March 23rd, 2024, 7:16 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 73184
Re: The High Seas (Naval MP Scenario)
The guards ARE big yes but I actually feel that it is right that way. You have to build up a strong force before you can rob a bank or loot a storehouse. I have not gotten that far but hopefully it is doable. They should be tough nuts to crack. This next version should have more variation as far as...
- March 21st, 2024, 2:18 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 73184
Re: The High Seas (Naval MP Scenario)
Sorry about the out of control difficulty level. :oops: I have play tested this scenario enough times over the course of its renewed development that it appears to get easier and easier when really I am just learning more tricks for beating it. So I keep unwittingly upping the number and size of ene...
- March 19th, 2024, 3:10 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 73184
Re: The High Seas (Naval MP Scenario)
The High Seas Alpha-4 is (finally) released: The_High_Seas_Alpha-4.zip Changes: All settlements exist entirely in the world map (for much faster and easier crew movement when doing raids) Each cargo producing settlement has a storehouse and whoever controls it can loot all that their ship will carry...
- November 10th, 2023, 6:10 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2510998
Re: Winds of Fate
Hmm, but doesn't that make random recruits also be potentially female? Or is that the goal anyway? The translation issue doesn't necessarily require allowing recruits to be female. My guess is recruit gender randomization would still need gender=male,female in order to work. Which is not really the...
- November 7th, 2023, 1:46 am
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2510998
Re: Winds of Fate
For italian, manage with the "naga approach" (or saurian) is fine. I can try this approach first and see if it does not spark a controversy or technical limitation of some kind. We could change,, of course, but it will involve a full review of almost all campaigns and I'm not so sure the ...