Search found 182 matches
- September 1st, 2023, 6:18 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.17.20
- Replies: 2
- Views: 6479
Re: Wesnoth 1.17.20
Unit balance
A variety of units have had adjustments to their movement, movetype, and arcane resistance.
Where can we find the complete list?
A variety of units have had adjustments to their movement, movetype, and arcane resistance.
Where can we find the complete list?
- October 29th, 2022, 2:20 pm
- Forum: Writers’ Forum
- Topic: Dunefolk Lore - Revised
- Replies: 12
- Views: 9064
Re: Dunefolk Lore - Revised
Well, i am asking about portaits. I hope some will get them... Icemondaxes have more portraits than entire dunefolk...
- October 16th, 2022, 9:42 pm
- Forum: Faction & Era Development
- Topic: "Southern" nations
- Replies: 6
- Views: 1501
Re: "Southern" nations
7 factions on both servers
- October 11th, 2022, 3:34 pm
- Forum: Writers’ Forum
- Topic: Dunefolk Lore - Revised
- Replies: 12
- Views: 9064
Re: Dunefolk Lore - Revised
guys, any new progress? asking after more than 1 year
- October 8th, 2022, 11:36 am
- Forum: Art Contributions
- Topic: Dunefolk fighter portrait
- Replies: 4
- Views: 7879
Re: Dunefolk fighter portrait
No new dunefolk portraits yet?
- September 30th, 2022, 11:48 am
- Forum: Faction & Era Development
- Topic: "Southern" nations
- Replies: 6
- Views: 1501
Re: "Southern" nations
Yeah, i started on 1.17 branch. So i have to make some fixes for 1.16. thank you.
- September 29th, 2022, 6:45 am
- Forum: Faction & Era Development
- Topic: "Southern" nations
- Replies: 6
- Views: 1501
Re: "Southern" nations
Descriptions will be added, after some time. With some story etc. Working on it in my very limited time. And... What missing images? I do not understand. Plan is to combine original graphics and portraits and new game mechanics. So it will be very little, few kilobytes - and easy play or modify. Man...
- September 22nd, 2022, 3:30 pm
- Forum: Faction & Era Development
- Topic: "Southern" nations
- Replies: 6
- Views: 1501
Re: "Southern" nations
Try addon "Southern nations" on 1.17 server, will add it to other servers as well.
Gameplay tips: https://wiki.wesnoth.org/Guide_to_UMC_C ... C_factions
Gameplay tips: https://wiki.wesnoth.org/Guide_to_UMC_C ... C_factions
- September 13th, 2022, 8:06 pm
- Forum: Faction & Era Development
- Topic: "Southern" nations
- Replies: 6
- Views: 1501
"Southern" nations
In the thread about southern elves, I was informed that it is not a good idea to change a big era, like the ageless one, to include just one fraction. So, here are my ideas. Good? Not good? Show your thoughts in the comments bellow. General ideas ============== - all races are made with classic grap...
- September 12th, 2022, 10:59 am
- Forum: Faction & Era Development
- Topic: very simple changes for elves in a simple campaign
- Replies: 8
- Views: 1159
Re: very simple changes for elves in a simple campaign
Maybe I can write few words about how to play southern elves: - grab villages. Scouts are good for it. Find out who are you facing. - SE have good, but sometimes expensive and fragile units. So time to mix them. Balanced Fighters are a must have units against everyone. - Witches are very cheap, but ...
- September 12th, 2022, 10:32 am
- Forum: Faction & Era Development
- Topic: very simple changes for elves in a simple campaign
- Replies: 8
- Views: 1159
Re: very simple changes for elves in a simple campaign
Plans for new units:
- guardian (anti magic defender)
- marine (powerful elf who have better defense and movement in water and swamp tiles)
- guardian (anti magic defender)
- marine (powerful elf who have better defense and movement in water and swamp tiles)
- September 12th, 2022, 10:26 am
- Forum: Faction & Era Development
- Topic: very simple changes for elves in a simple campaign
- Replies: 8
- Views: 1159
Re: very simple changes for elves in a simple campaign
New units:
- ancient spirit (teleporting melee only fighter. Can be upgraded within witch line)
- balanced skirmisher (can be upgraded within balanced fighter line)
- blessed warrior (something like lord, but with slowing aura)
- greenie archer (cheap level 0 archer, can be upgraded to longbowman I)
- ancient spirit (teleporting melee only fighter. Can be upgraded within witch line)
- balanced skirmisher (can be upgraded within balanced fighter line)
- blessed warrior (something like lord, but with slowing aura)
- greenie archer (cheap level 0 archer, can be upgraded to longbowman I)
- September 12th, 2022, 10:22 am
- Forum: Faction & Era Development
- Topic: very simple changes for elves in a simple campaign
- Replies: 8
- Views: 1159
Re: very simple changes for elves in a simple campaign
Many many thanks. Well, maybe this will be just a simple addon. For fun/study purposes.
I have to update definitions and i need more testing with more units. Also i can also make a campaign with them.
I have to update definitions and i need more testing with more units. Also i can also make a campaign with them.
- September 10th, 2022, 9:39 am
- Forum: Faction & Era Development
- Topic: very simple changes for elves in a simple campaign
- Replies: 8
- Views: 1159
Re: very simple changes for elves in a simple campaign
Thanks. Faction is almost completed and will be different than this. Now i am going to test it a lot. Maybe ine day it will be in ageless era, who knows? These guys, right now called "southern elves", will be a balanced classic faction, with different strategy than classic elves. Still, it...
- September 9th, 2022, 9:02 am
- Forum: Faction & Era Development
- Topic: very simple changes for elves in a simple campaign
- Replies: 8
- Views: 1159
Re: very simple changes for elves in a simple campaign
and... anyone who can help me make this a playable faction? so it will be a new faction, that can fight even against classic elves?