Search found 157 matches
- August 21st, 2021, 5:24 am
- Forum: Scenario & Campaign Development
- Topic: Mutiny in 1626
- Replies: 19
- Views: 6427
Re: Mutiny in 1626
Hello again after all these years! The planet-E29 timeline has stayed on hold all these years while work had mostly been focusing on the individual-character interfaces implemented by use of "CoffeeMUD" and by "Crossfire RPG". It turned out that even given a no-cost entry into th...
- August 2nd, 2015, 10:59 am
- Forum: WML Workshop
- Topic: The key 'target' is deprecated...
- Replies: 3
- Views: 1724
Re: The key 'target' is deprecated...
Awesome, thanks!
-MarkM-
-MarkM-
- August 2nd, 2015, 8:41 am
- Forum: WML Workshop
- Topic: The key 'target' is deprecated...
- Replies: 3
- Views: 1724
The key 'target' is deprecated...
In porting to 1.12 from 1.10 I am seeing Invalid WML FOund warnings saying the key 'target' is deprecated and will go away soon. It seems to be talking about a [target] ... [/target] section in AI specifications. I kind of inherited those from scenarios I used as templates when starting out, I can m...
- July 14th, 2015, 5:00 pm
- Forum: WML Workshop
- Topic: first_scenario= breaks between 1.10 and 1.12 ?
- Replies: 1
- Views: 993
first_scenario= breaks between 1.10 and 1.12 ?
I started to prepare my UMC for 1.12, starting with the Between the Worlds campaign. I got rid of whitespace in unit file names and ran wmllint, but when I try to load the campaign it says Unknown scenario: 00a_Who_are_you I have not seen anything in the how to upgrade from 1.10 to 1.12 indicating t...
- July 13th, 2015, 10:47 am
- Forum: WML Workshop
- Topic: [Solved] 2 icons in a row one works other does not both core
- Replies: 0
- Views: 824
[Solved] 2 icons in a row one works other does not both core
FOUND IT: There was another copy of the unit file, that had not had the icon added to it. Nothing like posting here to inspire one to find the problem/fix! :) Wesnoth 1.10.7 (apt-get install on Ubuntu 14.04): The Minor Illusionist unit in units/time in the Between the Worlds campaign carries two wea...
- July 8th, 2015, 9:31 pm
- Forum: Scenario & Campaign Development
- Topic: Mutiny in 1626
- Replies: 19
- Views: 6427
Re: Mutiny in 1626
This campaign, along with all my other add-ons, has now been updated to work with (or at least to load in) Wesnoth 1.10. Also, in the years since last I worked on this, DeVCoins have come into existence and, along with them, the Devtome, which pays in DeVCoins for posting to it; and thus I have been...
- July 8th, 2015, 9:17 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign bundle: Between the Worlds
- Replies: 9
- Views: 6781
Re: Campaign bundle: Between the Worlds
I have updated this and the other Galactic Milieu -related campaigns, along with the Galactic Era and the Northwest Port multiplayer scenario used to try out the Galactic Era, to work with Wesnoth 1.10, and uploaded them to the add-ons server. I see that there is now the start of persistence support...
- October 10th, 2010, 4:56 pm
- Forum: Game Development
- Topic: A relevant article for game developers
- Replies: 16
- Views: 5305
Re: A relevant article for game developers
Using existing engines can certainly save a lot of work. I picked up an Athena-widget based GNU licensed Civ game long ago to save building some such thing from scratch. But a few versions later someone started Freeciv, which seemed a better approach partly because it separated the server from the c...
- October 8th, 2010, 5:50 am
- Forum: Game Development
- Topic: Top-Down persistent massively multiplayer game
- Replies: 0
- Views: 1549
Top-Down persistent massively multiplayer game
I have suggested before, and still believe, that my best way towards the kind of massively multiplayer games so many people seem to wish for and keep suggesting and asking for is to do it top-down, by which I mean instead of starting with characters running around in dungeons we start with universes...
- July 29th, 2010, 9:26 am
- Forum: Scenario & Campaign Development
- Topic: Mutiny in 1626
- Replies: 19
- Views: 6427
Re: Mutiny in 1626
That scenario isn't yet written. But instead of having it say scenario Not_Yet_Written not found i figured I could at least predict the correct name for the next scenario so that when it is written you will be ready to continue directly into it instead of expecting a next scenario whose name is Not_...
- July 24th, 2010, 4:29 am
- Forum: Scenario & Campaign Development
- Topic: Mutiny in 1626
- Replies: 19
- Views: 6427
Re: Mutiny in 1626
Arg. After a very convoluted search/debug I think I might have found the problem. About to upload a fix now... I kept looking at the units progression/tree, problem was actually simply your opponent's recruits list. Hopefully the 0/1/94 I just uploaded has fixed it so you can re-start the Southampto...
- July 10th, 2010, 12:19 pm
- Forum: WML Workshop
- Topic: Preventing AI getting not-AI-useable factions in multiplayer
- Replies: 2
- Views: 827
Re: Preventing AI getting not-AI-useable factions in multipl
Thanks. Maybe I'll start by simply leaving not-AI-useable factions out of the random-faction-choices list. That way players can still select them if the other players aren't insisting everyone has a accept a random pick, they can even be forced upon AI sides by the host, but normal default startup w...
- July 10th, 2010, 11:29 am
- Forum: WML Workshop
- Topic: Preventing AI getting not-AI-useable factions in multiplayer
- Replies: 2
- Views: 827
Preventing AI getting not-AI-useable factions in multiplayer
I have finally started checking out multiplayer mode. I have not noticed any method of preventing factions the AI cannot handle from being given to AI players. Is there a method? If not, how about an after the fact method, maybe filter sides on whether they are AI and check which faction they have c...
- July 9th, 2010, 6:49 am
- Forum: Ideas
- Topic: Improvement to the MP lobby: hour next to messages
- Replies: 3
- Views: 1093
Re: Improvement to the MP lobby: hour next to messages
Definitely sounds useful. Thanks too for mentioning that IRC has it, as my IRC client didn't have it turned on by default. Now I have turned it on and would definitly miss it if hanging in the lounge instead of on IRC. In the past on somewhat dead venues I have also noticed knowing time of day but n...
- July 8th, 2010, 9:21 pm
- Forum: Faction & Era Development
- Topic: Internet Meme Era v 0.0.8
- Replies: 269
- Views: 86544
Re: Internet Meme Era v 0.0.5
Ambush and Concealment interrupt a move. Are they built into the engine in order to accomplish this supposedly impossible feat? If so and they require association with a terrain maybe we could place a terrain under our disguised unit wheneer it stops moving, so it always stops on a terrain that has ...