Search found 1306 matches
- March 18th, 2022, 7:30 pm
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 27993
Re: Project direction ideas moving forward
If I am getting this right, Haldric offers a fresh start. This is tempting as it solves many (all?) issues with that terrible custom engine the game uses at the moment. But sacrificing all UMC in the process is a bad idea in my opinion. It does, but as you say, going full 3D would be a 2.0 in a muc...
- March 15th, 2022, 8:37 pm
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 27993
Re: Project direction ideas moving forward
I'd be open to it at least, but it would need to be something that the current team as a whole agrees we should do (also the github repo looks like it's pretty outdated?). It's possible Bitron created a fresh repo when we went 3D and you were looking at the old version? The one we've been working o...
- March 15th, 2022, 8:32 am
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 27993
Re: Project direction ideas moving forward
My impression was that Haldric has more or less turned into its own thing, which while being Wesnoth-like in some ways, also no longer had the goal of being "Wesnoth 2.0"? Yes and no. Haldric did turn away from being "Wesnoth 1.x running in Godot" because it was a daunting task ...
- March 14th, 2022, 10:42 pm
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 27993
Re: Project direction ideas moving forward
I don't think that's the problem. The thing that holds back the transition to another engine is our engine itself , with its complexity and with the lack of a suitable replacement (the Godot effort, sadly, didn't bring us Wesnoth 2). On that specific topic. The Godot effort at its highest was never...
- November 23rd, 2021, 3:37 pm
- Forum: Art Contributions
- Topic: Grand Portrait List - 2020 update
- Replies: 59
- Views: 115772
Re: Grand Portrait List - 2020 update
Not in the forum. The listing is meant to keep track of what's done and what's missing, eventhough it was kinda derailed by later discussion. I should update it now that 1.16 is released and some of these portraits have been completed. If what you're looking for is a preview of these portraits, they...
- September 27th, 2021, 11:20 am
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 150558
Re: LordBob's random stuff : Nagas and more
Thanks, you're right on both accounts. I will fix that during the week. I had kept the spear tip dark so that it would detach clearly from the sword, but I did not consider the scale pattern behind. A bit of simplification should do the trick. The tail, I think, is also a matter of brightness : both...
- September 25th, 2021, 8:33 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 150558
Re: LordBob's random stuff : Nagas and more
Last one, hopefully still in time for 1.16 - the ophidian.
Also, both portraits cropped and ready for use
Also, both portraits cropped and ready for use
- September 20th, 2021, 11:00 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 150558
Re: LordBob's random stuff : Nagas and more
It has been a loooong time. I know this is extremely late, but if possible I will try and squeeze in the last nagas for 1.16. Starting with the Ringcaster ; colors are different from previous naga unit lines in order to match the Dirkfang. I'll have the final cropped portrait tomorrow. I would sugge...
- June 17th, 2021, 7:26 pm
- Forum: Art Contributions
- Topic: Dunefolk fighter portrait
- Replies: 4
- Views: 8821
Re: Dunefolk fighter portrait
According to this , the entire faction will be getting portraits sometime between 2021-2022. Thus, a temporary placeholder at this point seems rather irrelevant. It will. 2022 is likelier seeing where we currently stand and how I didn't do as much as I had planned for 1.16, but Dunefolks are defini...
- June 13th, 2021, 5:12 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 150558
Re: LordBob's random stuff : Nagas and more
For the shaman, I wonder if some (glowing?) mushrooms around the base/roots would work? Also, the darker reddish lines are a vine, I assume? Agreed, glowy things would add a much-needed magical vibe. The red lines are indeed a vine that I added as an afterthought when I noticed my shaman was so far...
- June 11th, 2021, 10:45 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 150558
Re: LordBob's random stuff : Nagas and more
The wose shaman is something I've been working on for a while. I'm not completely satisfied with it, though, the foliage is giving me a headache. However, fixing it would require that I take a step back, do lots of tree & style studies and possibly redraw all of the leafy parts, which I would sa...
- June 11th, 2021, 10:39 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 150558
Re: LordBob's random stuff : Nagas and more
Long overdue (continued)
- June 11th, 2021, 10:38 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 150558
Re: LordBob's random stuff : Nagas and more
So, on the list of things that were long overdue.
I may commit them myself next week when I have time, but if someone is faster be my guest
I may commit them myself next week when I have time, but if someone is faster be my guest
- May 17th, 2021, 8:10 am
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 150558
Re: LordBob's random stuff : Nagas and more
Currently, on my hard drive and without a transparent background. You're right, I absolutely need to get this part done. Will get to it this week.
- May 10th, 2021, 8:28 am
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 150558
Re: LordBob's random stuff : Nagas and more
Thanks for the feedback guys ! I will revise the bottom robes of the Jinn, you're right that it's a lot blockier than the rest. You don't necessarily need to get the nagas done, but we do need the Ophidian design finalized soon if we're going to stay on schedule. Dart could work, but this is fantasy...