Search found 291 matches
- September 28th, 2012, 2:02 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: The Knights of the Silver Spire
- Replies: 69
- Views: 21941
Re: Campaign: The Knights of the Silver Spire
I haven't kept up with the codebase unfortunately, so I can't say whether the porting process would take a long time, but I suspect that a week of dedicated work should be plenty... On the other hand, that would just bring the three or so existing missions up-to-date. To actually finish the campaign...
- August 31st, 2012, 9:26 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: The Knights of the Silver Spire
- Replies: 69
- Views: 21941
Re: Campaign: The Knights of the Silver Spire
Crendgrim is almost cetainly right: there's going to be an awful lot of work to do to get this campaign running on a recent build. As you can tell, it basically died an untimely death due to my enterting graduate school, and I've no current plans to revive it any time soon. If you'd like me to send ...
- December 8th, 2009, 2:52 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: The Knights of the Silver Spire
- Replies: 69
- Views: 21941
Re: Campaign: The Knights of the Silver Spire
Exactly. I haven't touched the thing since my semester started. But I'll be on break starting next week, so it's entirely possible that I'll work on the campaign some more soon. In that case, I'll probably update it (assuming that there's even anything I need to update) and upload it to the new serv...
- October 31st, 2009, 7:43 pm
- Forum: WML Workshop
- Topic: Questions about multiple allied teams & the AI...
- Replies: 5
- Views: 1375
Re: Questions about multiple allied teams & the AI...
I'm pretty sure that this isn't possible without writing a custom AI. Right now, teams are mutually-exclusive sets of sides. This means that "allied to" is transitive and reflexive. Another way to say that is that if side X is allied to side Y, and side Y is allied to side Z, then side X i...
- October 31st, 2009, 7:29 pm
- Forum: WML Workshop
- Topic: looking to even things up but need help doing it
- Replies: 5
- Views: 1221
Re: looking to even things up but need help doing it
Subtract-beforehand might be problematic because it would sometimes result in (temporary) negative experience numbers. I'm not sure how the game handles these.
- October 31st, 2009, 7:24 pm
- Forum: Scenario & Campaign Development
- Topic: User-Made Campaign List
- Replies: 15
- Views: 13465
Re: User-Made Campaign List
If it's a mainline campaign, it is official Wesnoth history. If it is not a mainline campaign, its events are not official , canonical Wesnoth. True, but that's not what mystik was asking about. There are a bunch of (okay, maybe only a couple) campaigns that are implicitly or explicitly aiming for ...
- October 31st, 2009, 7:14 pm
- Forum: WML Workshop
- Topic: is it possible to do different scenes in one scenario?
- Replies: 7
- Views: 1513
Re: is it possible to do different scenes in one scenario?
None of my map files for the cutscene have starting points in them. Of course, my sides also have no_leader=yes, because I find that specifying a leader within the [side] tag is ridiculous and confusing. So I guess the no_leader=yes prevents the automatic recall, 'cause there's a later mission that ...
- October 28th, 2009, 4:02 am
- Forum: WML Workshop
- Topic: is it possible to do different scenes in one scenario?
- Replies: 7
- Views: 1513
Re: is it possible to do different scenes in one scenario?
(quite notably: the player needs to have a leader on the map at some point for the scenario to end in the correct manner). What do you mean ? Is the word "point" in your sentence a spatial or a temporal point ? At the scenario's end, the leader may also be put to the recall list manually....
- October 28th, 2009, 3:45 am
- Forum: Ideas
- Topic: Multiplayer: Balancing "random race" vs specified one
- Replies: 21
- Views: 4618
Re: Multiplayer: Balancing "random race" vs specified one
"CABD in WML" is a phrase that gets thrown around a lot, but often the WML is quite complicated (as it is in this case) and so it's no real excuse for not implementing a feature (if that feature is good). I don't think that this idea should become the default, but mining from the other thr...
- October 20th, 2009, 5:14 pm
- Forum: WML Workshop
- Topic: is it possible to do different scenes in one scenario?
- Replies: 7
- Views: 1513
Re: is it possible to do different scenes in one scenario?
As Anonymissimus pointed out, TKotSS does indeed have a multi-scene cutscene sceneario. However, that same cutscene scenario winds up split into two scenarios, because I needed to have some story text in the middle of it, which is impossible with just one scenario. So you should think about how much...
- October 20th, 2009, 5:06 pm
- Forum: Writers’ Forum
- Topic: Drakes - some thoughts on Drake society, biologie and origin
- Replies: 120
- Views: 24103
Re: Drakes - some thoughts on Drake society, biologie and origin
While we're in the brainstorming stage, we could simply make the drakes be sequential hermaphrodites. At birth, all drakes are male. Then, when two drakes wind up wanting to have kids, one of them becomes female, lays the eggs, and goes back to being male (or perhaps remains female for the rest of i...
- October 17th, 2009, 6:52 pm
- Forum: WML Workshop
- Topic: Make event trigger in a certain time interval
- Replies: 7
- Views: 1986
Re: Make event trigger in a certain time interval
You can use [and] tags to check as many things as you want inside the [if] tag. If you're reading the same documentation I am (the wiki) you'll notice that it says "new turn" triggers when the *last* player ends their turn. The event you want is probably "side turn" which fires a...
- October 17th, 2009, 6:41 pm
- Forum: Ideas
- Topic: Possible to make a smarter 'next men'?
- Replies: 34
- Views: 5907
Re: Possible to make a smarter 'next men'?
I'll go ahead and agree with you (Zarel) that your solution seems like the best (stateful) algorithm proposed so far. It's got good running time, it's theoretically sound, and it's not overly complicated. However, I'm also worried about the point that Sapient brings up. Depending on the coding, ther...
- October 17th, 2009, 5:50 pm
- Forum: WML Workshop
- Topic: Make event trigger in a certain time interval
- Replies: 7
- Views: 1986
Re: Make event trigger in a certain time interval
Something like this (warning: untested code): [event] name=side turn first_time_only=no [set_variable] name=oddturn value="$($turn_number%2)" [/set_variable] [if] [variable] name=oddturn boolean_equals=yes [/variable] [then] ... [/then] [/if] [/event] If you're not familiar with it, the '%...
- October 16th, 2009, 1:45 am
- Forum: WML Workshop
- Topic: precisions on WML grammar
- Replies: 27
- Views: 4034
Re: precisions on WML grammar
!Hombre, it's crazy! Is there something to do for the evaluation happen ~ like what we may expect, meaning transformations apply uniformly (protecting from further transformations with quotes would not be possible for messages often embed $vars). Not quite sure what you're trying to ask here... can...