Search found 48 matches
- August 5th, 2012, 7:44 pm
- Forum: Users’ Forum
- Topic: If Wesnoth has different AI difficulty to choose...
- Replies: 22
- Views: 6762
Re: If Wesnoth has different AI difficulty to choose...
Thanks, AF. Let me also point out what I have said in other places though: All of those AI's are specialized one way or another, and would lose badly against the default AI in an average setting (averaged over all maps, factions, etc.). Or they would simply not work at all. For example, the Pass De...
- August 5th, 2012, 2:21 pm
- Forum: Art Workshop
- Topic: Spells Art
- Replies: 20
- Views: 6720
Re: Spells Art
Hey guys, been a while
Well, in the 2 years I did do some pixel art, nothing Wesnothian though, until yesterday.
Well, in the 2 years I did do some pixel art, nothing Wesnothian though, until yesterday.
- July 9th, 2010, 2:33 pm
- Forum: Art Contributions
- Topic: Bridges
- Replies: 237
- Views: 60292
Re: stone bridge
You really should improve the contrast of the bridge. Looking at it is kinda difficult. My suggestion would be an bit changed color and more highlights (which shouldn't be brown.)
- July 8th, 2010, 7:56 pm
- Forum: Art Development
- Topic: Orc Portrait Series
- Replies: 300
- Views: 203307
Re: Orc Portrait Series
Not really. There are also flaming arrows with peaks. It is actually necassary for hitting something. How else should it stick for example into an roof or an armor without it? (Thats what fire arrows made for: burning structures. And that cannot really be done without peak) (In sports/fun you don't ...
- July 3rd, 2010, 2:20 pm
- Forum: Users’ Forum
- Topic: CC0 Content Question
- Replies: 3
- Views: 954
Re: CC0 Content Question
Usually you can have multiple licenses where everyone can choose which license they use. So you could dual-license your work with the GPL and the CC-0. It would be GPL then, and thus suitable for the addon server but at the same time everyone who needs the rights of the CC-0 license can use your stu...
- July 3rd, 2010, 8:27 am
- Forum: Users’ Forum
- Topic: How about the Wesnoth for PSP ?
- Replies: 13
- Views: 4172
Re: How about the Wesnoth for PSP ?
hm. Shouldn't ports be much easier now, since the iPhone version is ready? I mean, the specs of an iPhone should be about the same as of an PSP. You would only need to change some parts but not the memory stuff since it allready has been minimized. It would be atleast less work than the iPhone Port.
- June 28th, 2010, 9:46 pm
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 185104
Re: The User Art Topic
Ehm. No. I had completly no reference or something for that pic. (What is EoM btw?)
- June 28th, 2010, 9:41 pm
- Forum: Off-Topic
- Topic: A Hopefully Non-Sexist Survey
- Replies: 105
- Views: 26467
Re: A Hopefully Non-Sexist Survey
If kitty would enter the OffTopic forum it would be at least 85 vs 1
- May 30th, 2010, 2:29 am
- Forum: Technical Support
- Topic: Graphics Smear on the Mac version.
- Replies: 15
- Views: 4329
Re: Graphics Smear on the Mac version.
Seems like the bluring fiter behind the transparent dialog fields are applied on the wrong region. It usally should be only behind that window/dialog-thingy.
- May 29th, 2010, 7:55 pm
- Forum: Game Development
- Topic: [WTactics] Name cards & Describe the art
- Replies: 6
- Views: 2780
Re: [WTactics] Name cards & Describe the art
# As long as target opponent has more creatures in play than you: Put any number of creatures that cost 3 or less into play for free. Name: Call To Arms Art: Some sort of general on a podest reading an letter aloud (to some big crowd, but those don't need to be drawn I guess) # At the beginning of e...
- May 21st, 2010, 10:26 pm
- Forum: Users’ Forum
- Topic: Does the RNG really even work?
- Replies: 21
- Views: 7690
Re: Does the RNG really even work?
Maybe you should make some Testrow. You do onehundret strikes and look if about 70% of them hit. (or thousand)
- May 19th, 2010, 5:28 pm
- Forum: Art Contributions
- Topic: Bridges
- Replies: 237
- Views: 60292
Re: stone bridge
You should try to put the bridge in front of the castle. Then you will see how the perspective have to be.
- May 16th, 2010, 5:01 pm
- Forum: Users’ Forum
- Topic: Top 10 Reasons Why Wesnoth is the best game of all time EVER
- Replies: 20
- Views: 8060
Re: Top 10 Reasons Why Wesnoth is the best game of all time EVER
Just to mention it: Wesnoth might be not the only game on which all these points are fitting.
- May 13th, 2010, 8:11 pm
- Forum: Users’ Forum
- Topic: 90 Q. Wesnoth unit quiz (couldn't resist)
- Replies: 116
- Views: 24945
Re: 90 Q. Wesnoth unit quiz (couldn't resist)
I guess Hulavuta doesn't like thread necromancing.
- May 8th, 2010, 6:23 pm
- Forum: Users’ Forum
- Topic: 90 Q. Wesnoth unit quiz (couldn't resist)
- Replies: 116
- Views: 24945
Re: 90 Q. Wesnoth unit quiz (couldn't resist)
You Scored as Elvish Fighter You are an Elvish Fighter. You hug trees and fight stuff. Good job. Elvish Fighter 85% Troll Whelp 75% Orcish Grunt 70% Mage 70% Dark Adept 65% Thief 60% Horseman 60% Skeleton 55% Spearman 55% Ghost 50% Saurian Skirmisher 50% Wose 50% Dwarvish Fighter 50% Drake Clasher 4...