Search found 5268 matches
- Yesterday, 6:44 pm
- Forum: Developers’ Discussions
- Topic: [1.18/1.19] Wesnoth Project Manager election
- Replies: 0
- Views: 103
[1.18/1.19] Wesnoth Project Manager election
Based on the responses received to the previous thread , the candidates to be the Project Manager for the 1.18/1.19 development cycle are: Pentarctagon Vultraz Those eligible to vote are: celtic minstrel charles dang (vultraz) doofus-01 elvish_hunter gfgtdf gunter labes (Soliton) hejnewar jonathan-k...
- April 26th, 2024, 4:14 am
- Forum: Developers’ Discussions
- Topic: Mainline Campaign Design [1.20 and beyond]
- Replies: 4
- Views: 267
Re: Mainline Campaign Design [1.20 and beyond]
Sounds like a lot of good changes and a lot of improvements to make the campaigns more interesting
One question: are there any plans to have another MP campaign now that LoW is going back to being single player, or is that not something that really fits well anywhere?
One question: are there any plans to have another MP campaign now that LoW is going back to being single player, or is that not something that really fits well anywhere?
- April 17th, 2024, 8:37 pm
- Forum: Technical Support
- Topic: Graphical bug ?
- Replies: 1
- Views: 145
Re: Graphical bug ?
It's a known side effect of the rendering overhaul that was done during 1.17: https://github.com/wesnoth/wesnoth/issues/8728
- April 16th, 2024, 2:42 pm
- Forum: Ideas
- Topic: Twitch integrations?
- Replies: 2
- Views: 146
Re: Twitch integrations?
Unless Twitch's SDK is compatible with the GPL, it's unlikely to be possible.
- April 16th, 2024, 4:29 am
- Forum: Technical Support
- Topic: Can Add-on be batch downloaded in later update?
- Replies: 3
- Views: 198
Re: Can Add-on be batch downloaded in later update?
That functionality does not currently exist, no.
- April 11th, 2024, 4:09 am
- Forum: WML Workshop
- Topic: Okay, what's up with the macros
- Replies: 19
- Views: 1212
Re: Okay, what's up with the macros
@pentarctagon The fact that Multiplayer apparently does recognize {DEFAULT_SCHEDULE} muddies the issue somewhat. I note that the non-campaign scenarios available through Muliplayer (eg, 2p_Aethermaw) have macros as well, but they are located in the main program's "Multiplayer/Scenarios" f...
- April 11th, 2024, 3:33 am
- Forum: WML Workshop
- Topic: Okay, what's up with the macros
- Replies: 19
- Views: 1212
Re: Okay, what's up with the macros
I think the clear result then is that it's not supported to have scenarios in the editor's scenarios folder that contains macros. So if you want to play the scenario, you need to do it through your campaign.
- April 11th, 2024, 2:21 am
- Forum: WML Workshop
- Topic: Okay, what's up with the macros
- Replies: 19
- Views: 1212
Re: Okay, what's up with the macros
I'm a bit lost. Where is the scenario file that's causing the issue located? Is it in the editor's scenario folder or your add-on's folder?
- April 11th, 2024, 1:54 am
- Forum: WML Workshop
- Topic: Okay, what's up with the macros
- Replies: 19
- Views: 1212
Re: Okay, what's up with the macros
What do you mean by "MP routine"?
- April 11th, 2024, 1:11 am
- Forum: WML Workshop
- Topic: Okay, what's up with the macros
- Replies: 19
- Views: 1212
Re: Okay, what's up with the macros
The editor doesn't allow macros because it would need to parse them into plain WML to be able to read the file, but then it has no way to convert them back to macros later when the scenario is saved. If you want to use things that the editor doesn't understand/allow, then they should be put into a s...
- April 9th, 2024, 10:09 pm
- Forum: Users’ Forum
- Topic: So, let's make a scenario
- Replies: 11
- Views: 2773
Re: So, let's make a scenario
I'm confused what the confusion is about at this point. The recruit list in the scenario editor is a comma delimited list of unit types for a side - that's it, that's all there is to it.
You can also certainly load a scenario cfg file with the editor.
You can also certainly load a scenario cfg file with the editor.
- April 9th, 2024, 10:06 pm
- Forum: Users’ Forum
- Topic: Licensing UMC
- Replies: 1
- Views: 909
Re: Licensing UMC
If you made it, you can license it however you want. Uploading to the add-ons server requires you to agree that your content is licensed appropriately. So as long as you're not also using other people's content, there's nothing you need to do or check.
- April 9th, 2024, 3:15 pm
- Forum: Users’ Forum
- Topic: Completion wreath problem
- Replies: 1
- Views: 1735
Re: Completion wreath problem
Apple and Steam don't sync, that's correct. You could try finding and copy/pasting your preferences file over from one to the other, but I don't know how that would work on iOS.
- April 9th, 2024, 5:40 am
- Forum: Technical Support
- Topic: Automatic new version deleted everything i achieved in the game
- Replies: 9
- Views: 3309
Re: Automatic new version deleted everything i achieved in the game
The best thing to do would be to open an issue at https://github.com/wesnoth/wesnoth/issues
- April 8th, 2024, 10:30 pm
- Forum: Users’ Forum
- Topic: So, let's make a scenario
- Replies: 11
- Views: 2773
Re: So, let's make a scenario
It's just a comma delimited list of unit types.