Search found 10 matches

by iserp
April 7th, 2010, 12:39 pm
Forum: Art Workshop
Topic: Cold Mage (Unit animation problem SOLVED)
Replies: 8
Views: 3192

Re: Unit animation problem

Thank you! This, apply_to=attack offset="0~0.6,0.6~0" was exactly what i needed Ok, here are the animations. I just did the same changes to the frames of Dark Sorcerer, i wasn't sure what to add to make it feel more different (and in the realm of my possibilities, hehe). And also a directo...
by iserp
April 6th, 2010, 12:59 pm
Forum: Art Workshop
Topic: Cold Mage (Unit animation problem SOLVED)
Replies: 8
Views: 3192

Re: Unit animation problem

In the end, i got a workaround. I used the missile frames, and i used the offset tag in the normal frames to move the unit towards the enemy; it is not as smooth as the normal attack, but it is not bad. I will post my unit when i have an appropiate sound for the attack, in case anyone finds it useful.
by iserp
April 6th, 2010, 11:50 am
Forum: Art Workshop
Topic: Cold Mage (Unit animation problem SOLVED)
Replies: 8
Views: 3192

Re: Unit animation problem

It is indeed a melee attack. About the "missile frame", well... i copied that from the Mage of Light ranged attack, and i didn't check what happens if you use normal frames. Ok, i tried now with normal frames: it moves towards the enemy as i wanted, but now, the problem is that the guy dis...
by iserp
April 6th, 2010, 10:57 am
Forum: Art Workshop
Topic: Cold Mage (Unit animation problem SOLVED)
Replies: 8
Views: 3192

Cold Mage (Unit animation problem SOLVED)

I am not sure if this should go on the WML Workshop forum I was toying with the idea of making a campaign; and i tried to make new units to see if i am capable of it. But i am too bad as artist (totally unable to make a 3D impression on pixels, hehe). But i think i am able to modify existing units a...
by iserp
April 5th, 2010, 10:58 am
Forum: Legend of Wesmere (single player)
Topic: V1.7/1.8 - 14 - Human Alliance
Replies: 38
Views: 32915

Re: Scenario Review: LoW 14 - Human Alliance

There seems to be a bug that whenever the orcs get reinforcements your upkeep is reduced to ZERO... not that I complain, I thought it was WAI, but then I had to reload the same turn and my upkeep was back again...

mmmm, it is true, i believe it is like you have double villages.
by iserp
April 3rd, 2010, 6:00 pm
Forum: Legend of Wesmere (single player)
Topic: 16 - The Chief must die
Replies: 47
Views: 42992

Re: Scenario Review: LoW 16 - The Chief must die

Mmmm, playing again... (1) What difficulty levels and what version of Wesnoth have you played the scenario on? Medium 1.8.0 (2) How difficult did you find the scenario? (1-10) 1. I guess this is like in version 1.6 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesti...
by iserp
April 3rd, 2010, 5:34 pm
Forum: Legend of Wesmere (single player)
Topic: V1.7/1.8 - 14 - Human Alliance
Replies: 38
Views: 32915

Re: Scenario Review: LoW 14 - Human Alliance

(1) What difficulty levels and what version of Wesnoth have you played the scenario on? Medium 1.8.0 (2) How difficult did you find the scenario? (1-10) 10. I managed to do it in my 4th try (or 5th, i don't remember) (3) How clear did you find the scenario objectives? Clear. (4) How clear and intere...
by iserp
July 19th, 2009, 9:14 pm
Forum: Art Workshop
Topic: Insane Hermit (Artwork Thread)
Replies: 28
Views: 8873

Re: Insane Hermit (Artrwork Thread)

I just took a look and tried a little into the nature warrior. Do you like it like this? A bit dark, perhaps
by iserp
June 24th, 2009, 4:02 pm
Forum: Legend of Wesmere (single player)
Topic: V1.7/1.8 - 19 - Costly Revenge
Replies: 23
Views: 26709

Re: Scenario Review: LoW 19 - Costly Revenge

The Legend of Wesmere, scenario 19 - Costly Revenge: (1) What difficulty levels and what version of Wesnoth have you played the scenario on? Medium v 1.7.0 (2) How difficult did you find the scenario? (1-10) 10, although i have just played it once (and lost) (3) How clear did you find the scenario o...
by iserp
June 24th, 2009, 3:45 pm
Forum: Legend of Wesmere (single player)
Topic: 16 - The Chief must die
Replies: 47
Views: 42992

Re: Scenario Review: LoW 16 - The Chief must die

The Legend of Wesmere, scenario 16 - The Chief must die: (1) What difficulty levels and what version of Wesnoth have you played the scenario on? Medium v 1.7.0 (2) How difficult did you find the scenario? (1-10) 10 I thought it was unwinnable, then i took a look at this thread, and after some save/l...