Search found 35 matches
- August 27th, 2009, 1:56 am
- Forum: Technical Support
- Topic: Text looks strange
- Replies: 3
- Views: 931
Re: Text looks strange
I encountered this problem on Win XP ... took a bit, but the problem appears to be privileges (at least it was for me). 1) I installed the game as admin. 2) my son tried running it with his id (non-admin) and got the crazy font ... 3) if I ran it with my id, it's ok .. 4) I moved it to the shared lo...
- August 12th, 2009, 2:47 pm
- Forum: Strategies & Tips
- Topic: Breaking the Siege
- Replies: 6
- Views: 3888
Re: Breaking the Siege
I'm having trouble with this one .. The North Elven Lord dies on turn 8 every time ... I can't even get any troop half way there in 8 turns!! I see people talking about recruiting horsemen? How? I don't have that option .. do you mean elvish scouts? Again, they can't make it to the North Elf keep in...
- August 11th, 2009, 6:00 pm
- Forum: Legend of Wesmere (single player)
- Topic: 16 - The Chief must die
- Replies: 47
- Views: 48406
Re: Scenario Review: LoW 16 - The Chief must die
Wow, ok, sorry, I was on 1.7.1, not .2 ... whatever .. anyway, wow, On Medium, finally did it!! It's not easy, mostly luck, and I lost track of the reloads .. however, here's the replay .. a couple tricks and tactics I tried which did seem to help: a) I started a bit of a melee in the SW .. got hair...
- August 11th, 2009, 4:01 pm
- Forum: Legend of Wesmere (single player)
- Topic: 16 - The Chief must die
- Replies: 47
- Views: 48406
Re: Scenario Review: LoW 16 - The Chief must die
(1) What difficulty levels and what version of Wesnoth have you played the scenario on? Medium v 1.7.2 (2) How difficult did you find the scenario? (1-10) 10 Not sure how people thought this was easy .. somebody mentioned grunts don't attack you . even if you're right next to them .. that's not true...
- August 9th, 2009, 6:53 pm
- Forum: WML Workshop
- Topic: Find a nearby location, not of type xxx
- Replies: 6
- Views: 1540
Re: Find a nearby location, not of type xxx
If you teleport a unit on an occupied hex, it will look at an adjacent hex next to it and try to teleport the unit on it. A unit could teleport on an unreachable hex this way. On 1.7 you have a key to prevent that to happen within the [teleport] tag, but if you're on 1.6 your idea of filtering on e...
- August 7th, 2009, 10:58 pm
- Forum: WML Workshop
- Topic: Find a nearby location, not of type xxx
- Replies: 6
- Views: 1540
Re: Find a nearby location, not of type xxx
Ok, tried that .. however, it doesn't seem to be working?? #define BLINK ID X Y [store_locations] [and] x={X} y={Y} radius=3 [/and] [not] terrain=Wo,Dd^Fi,^Xo,Md^Xm,Mm^Xm,Xos,Xu,Xv,Qea,Ql,Qlf,Qxu,Yl [/not] variable=l_tmp_blink [/store_locations] {RANDOM 1..$l_tmp_blink.length} {VARIABLE_OP random ad...
- August 7th, 2009, 12:16 am
- Forum: WML Workshop
- Topic: Find a nearby location, not of type xxx
- Replies: 6
- Views: 1540
Re: Find a nearby location, not of type xxx
It comes from a subtlety of radius, explained here In your code, you apply the filter to the location of your unit, checking if it's not in a unreachable hex (and it will obviously be on a reachable hex), and then store all hexes within radius. To remove the wrong hexes that are in radius, you'll r...
- August 6th, 2009, 11:38 pm
- Forum: WML Workshop
- Topic: Find a nearby location, not of type xxx
- Replies: 6
- Views: 1540
Find a nearby location, not of type xxx
Hoping someone can help me .. probably an easy one and I'm not looking in the right place. I've searched for existing examples/templates to guide .. I've searched on the on-line reference, but can't seem to figure out how to do this. I have a unit that will teleport to a nearby location. This part i...
- July 22nd, 2009, 11:11 pm
- Forum: WML Workshop
- Topic: Couple quick questions
- Replies: 6
- Views: 1367
Re: Couple quick questions
Thanks, I'll try that .. I guess I'll macro the OR chain if I have to ..zookeeper wrote: Rather try flies="true" in the [filter_wml], or:
Right .. of course .. Thank-you!No, [filter_wml] works like this:
- July 22nd, 2009, 11:07 pm
- Forum: WML Workshop
- Topic: Couple quick questions
- Replies: 6
- Views: 1367
Re: Couple quick questions
ad 4) [unstore_unit] can do that, you can even define the color... I was just reading the Cleave Thread there .. it seems to have a good example of how .. so yeah ... thanks!! That's only half the answer, however .. is there any function/macro/whatever that can damage a unit, handling XP and death?...
- July 22nd, 2009, 12:58 am
- Forum: WML Workshop
- Topic: Couple quick questions
- Replies: 6
- Views: 1367
Couple quick questions
Got a couple quick questions I wanted to ask while I'm online .. I've done some looking at the ref docs, but just wanted to confirm quickly if I was on the right track. 1) I'm trying to stop a unit from gaining XP (don't ask, I got my reasons .. :D ) anyway .. my first draft was to setup a TRAIT tha...
- July 17th, 2009, 1:13 pm
- Forum: WML Workshop
- Topic: Restriction on PICKUPPABLE_ITEM ??
- Replies: 6
- Views: 1385
Re: Restriction on PICKUPPABLE_ITEM ??
As far as I can tell, the [not] tag only only shifts a True/False value, which can be given by [have_unit] or [filter], and can not intreprete any key. So, having [not] variable=true [/not] shouldn't have any effect. Thus, only your 1st proposed code will filter something (I would say your second f...
- July 17th, 2009, 1:08 pm
- Forum: WML Workshop
- Topic: new unit .. new race?
- Replies: 5
- Views: 1340
Re: new unit .. new race?
Coding aside, please don't make these "ewoks" short, fuzzy, brown, creatures who scream a lot and throw rocks. Elseways your creation will never see the light of day. Copyright and all that. hehe .. I know .. it's just an example .. the race I'm trying to create is not Ewoks .. I'm actual...
- July 16th, 2009, 2:14 am
- Forum: WML Workshop
- Topic: new unit .. new race?
- Replies: 5
- Views: 1340
new unit .. new race?
Right, so I'm trying to create a new unit, and want to define a new race .. ie one that's not in the game currently. "e.g. ewoks". (not really, it's just an example ...) :wink: So, I assume I could just define the [unit_type] and set "race=ewok" .. however, I'm pretty sure "...
- July 16th, 2009, 1:30 am
- Forum: WML Workshop
- Topic: Restriction on PICKUPPABLE_ITEM ??
- Replies: 6
- Views: 1385
Re: Restriction on PICKUPPABLE_ITEM ??
Does the position of the [not] make a difference in this case?
It seems it would work either way?
It seems it would work either way?
Code: Select all
([not]
[filter_wml]
hitpoints=$this_unit.max_hitpoints
[/filter_wml]
[/not])
Code: Select all
([filter_wml]
[not]
hitpoints=$this_unit.max_hitpoints
[/not]
[/filter_wml])