Search found 5 matches
- June 29th, 2009, 9:59 pm
- Forum: Users’ Forum
- Topic: How did you find out about Wesnoth?
- Replies: 666
- Views: 161031
Re: How did you find out about Wesnoth?
not really sure how i found out abuot it, i was going through my long list of bookmarks, deleteing them, and found this website on there. Tried the game and had a lot of fun So now im playing
- June 29th, 2009, 9:56 pm
- Forum: The South Guard
- Topic: South Guard 4. Vale of Tears
- Replies: 49
- Views: 51938
Re: South Guard 4. Vale of Tears
(1) normal 1.7.1
(2) 11
(3) Clear
(4) Very neat, was great to have elves pop in to replace the archers i lost
(5) Skeletal strength and the skeleton commander's resilience.
(6) 10
(7) Make the southern living commander become undead, for failing his master, after the undead's commander dies.
(2) 11
(3) Clear
(4) Very neat, was great to have elves pop in to replace the archers i lost
(5) Skeletal strength and the skeleton commander's resilience.
(6) 10
(7) Make the southern living commander become undead, for failing his master, after the undead's commander dies.
- June 29th, 2009, 9:54 pm
- Forum: The South Guard
- Topic: South Guard 2. Proven by the Sword
- Replies: 49
- Views: 48471
Re: South Guard 2. Proven by the Sword
(1) Normal 1/7/1 (2) 10 (3) clear (4) Very fun and very unexpected battle. Nearly had lines crushed. (5) The bat, strong skeletons, and ungodly lucky AI at missing. (6) 10 (7) Make a fake army of skeletons appear from their original camp and make it look like your going to die, army dissapears with ...
- June 29th, 2009, 9:50 pm
- Forum: The South Guard
- Topic: South Guard 3. A Desperate Errand
- Replies: 43
- Views: 47392
Re: South Guard 3. A Desparate Errand
(1) Normal, 1.7.1
(2) 10 Didn't have a single turn to spare to get to the elves
(3) clear
(4) Pretty good, thought I was doomed since i sent my commander unprotected up north.
(5) Time and ungodly lucky AI.
(6) 7
(7) 3 More turns :/
(2) 10 Didn't have a single turn to spare to get to the elves
(3) clear
(4) Pretty good, thought I was doomed since i sent my commander unprotected up north.
(5) Time and ungodly lucky AI.
(6) 7
(7) 3 More turns :/
- June 29th, 2009, 9:48 pm
- Forum: The South Guard
- Topic: South Guard 1. Born to the Banner
- Replies: 61
- Views: 73003
Re: South Guard 1. Born to the Banner
1) 1.7.1 I think.
2) 8 The enemies were ungodly able to dodge attacks while being 100% surrounded.
3) Clear
4) Pretty good
5) Killing ungodly lucky AI... and turns.
6) 9
7) Make the AI agressively attack the keep with the new named guy. They never touched my guy till i had them wiped out
2) 8 The enemies were ungodly able to dodge attacks while being 100% surrounded.
3) Clear
4) Pretty good
5) Killing ungodly lucky AI... and turns.
6) 9
7) Make the AI agressively attack the keep with the new named guy. They never touched my guy till i had them wiped out