Search found 4 matches
- April 24th, 2010, 5:58 pm
- Forum: Game Development
- Topic: Hero of Allacrost - RPG project with well-developed engine
- Replies: 33
- Views: 10905
Re: Hero of Allacrost - RPG project with well-developed engine
Isn't there only use of "pixelate" filter in GIMP and knowing the size in which your pictures should be in pixel art?
- April 24th, 2010, 5:35 pm
- Forum: Game Development
- Topic: By text-based strategy game+source code. Please comment.
- Replies: 12
- Views: 7438
Re: By text-based strategy game+source code. Please comment.
There is no Pascal for Mac? There ought to be. Having a Pascal compiler enables you to fix all those petty mistakes I have made there. If you want to
- April 21st, 2010, 12:22 pm
- Forum: Game Development
- Topic: Hero of Allacrost - RPG project with well-developed engine
- Replies: 33
- Views: 10905
Re: Hero of Allacrost - RPG project with well-developed engine
Your "unstable" release is unstable enough for turning off suddenly without traces at the time I got really involved within the game. That was the part where I had to trace that Kyle guy within those caves. I moved right and the game suddenly turned off. No error mesagges, nothing.
- April 20th, 2010, 9:27 am
- Forum: Game Development
- Topic: By text-based strategy game+source code. Please comment.
- Replies: 12
- Views: 7438
By text-based strategy game+source code. Please comment.
So I have made a small text-based game in like 3-4 days. The AI of the enemy is still quite weak and the game is very easy to outsmart, but I don't know how to make the enemies more clever. Plus I would like to write a manual so I want to include the answers to questions any of my players may have, ...