Search found 718 matches

by gnombat
19 minutes ago
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 14
Views: 349

Re: [heal_unit] and status=unhealable

Yeah, I saw that somewhere after posting. But from what I've read about [filter_wml] it sounds like there's no penalty for using it where it is not necessary, and that way you don't need to remember if you need it or not in cases you don't deal with regularly. ? The documentation for [filter_wml] s...
by gnombat
Today, 9:33 am
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 14
Views: 349

Re: [heal_unit] and status=unhealable

white_haired_uncle wrote: Yesterday, 10:50 pm Or is that just [filter_wml][not]status=unhealable ?
No need for [filter_wml] - just [filter][not]status=unhealable should work (status is part of the StandardUnitFilter).
by gnombat
Yesterday, 6:24 am
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 14
Views: 349

Re: [heal_unit] and status=unhealable

> N_("This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting.")); [heal_unit] is not one of conditions mentioned. Exactly. The statement "this unit is unhealable" by its nature covers all conditions. Unhealable is binary, you either ...
by gnombat
May 12th, 2024, 10:04 pm
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 14
Views: 349

Re: [heal_unit] and status=unhealable

white_haired_uncle wrote: May 12th, 2024, 6:22 pm I would if unhealable worked properly, but since it doesn't it's of no use to me here
I don't understand - isn't it just a matter of adding one more filter condition for the status? It seems like it should be pretty trivial to get it working, unless I'm misunderstanding what you're trying to do.
by gnombat
May 12th, 2024, 4:08 pm
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 14
Views: 349

Re: [heal_unit] and status=unhealable

Then they (temporarily) clear the unhealable status, Well, that might work, but: It's a lot of additional code the developer would have to write. It seems like it could have additional side effects; suppose that the unhealable status has some indicator or icon in the user interface. Would clearing ...
by gnombat
May 12th, 2024, 2:53 pm
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 14
Views: 349

Re: [heal_unit] and status=unhealable

If it's unhealable, it shouldn't heal IMO. But what if the developer really does want to heal the unit? I think the rationale for this is that the status sets the default healing behavior, but it's not intended to prevent developers from healing the unit programmatically if that's what they want.
by gnombat
May 7th, 2024, 11:47 am
Forum: Scenario & Campaign Development
Topic: WML Guide: feedback requested
Replies: 42
Views: 10310

Re: WML Guide: feedback requested

Could you please give me the icon from yours _server.pbl, because icon="story/landscape-bridge.jpg~CROP(0, 0, 72, 72)~BLIT(portraits/humans/mage-arch.png~CROP(54,101,240,260)~SCALE(70,70)~CS(10,10,10)~BG(0, 0, 0), 1, 1)" Shows the icon but doesn't let me publish because of "Invalid i...
by gnombat
April 26th, 2024, 11:04 am
Forum: Technical Support
Topic: [Bug] Prince of Wesnoth freezes
Replies: 4
Views: 410

Re: [Bug] Prince of Wesnoth freezes

Could it just call units[i]:advance(false) instead of units[i]:advance( )?

LuaAPI/wesnoth/units#wesnoth.units.advance
by gnombat
April 25th, 2024, 3:37 pm
Forum: Technical Support
Topic: [Bug] Prince of Wesnoth freezes
Replies: 4
Views: 410

Re: [Bug] Prince of Wesnoth freezes

Belfaldurnik wrote: April 25th, 2024, 10:26 am Savegame attached. :eng: Can you reproduce it? :hmm:
I can reproduce it, although if I wait about a minute or so, eventually the scenario does continue. Very strange.
by gnombat
April 24th, 2024, 11:18 pm
Forum: WML Workshop
Topic: negative ai aggression
Replies: 2
Views: 303

Re: negative ai aggression

white_haired_uncle wrote: April 24th, 2024, 9:02 pm I'm tired of standing in an enemy keep, pounding away at the leader and never being attacked in return.
I think there are other AI parameters which affect this, too. (e.g., passive_leader)
by gnombat
April 20th, 2024, 7:21 pm
Forum: WML Workshop
Topic: [solved] where I can use [lua] and it's return value, what I can do in modify_unit
Replies: 12
Views: 618

Re: where I can use [lua] and it's return value, what I can do in modify_unit

I've noticed that it seems I can't do much inside [modify_unit]. For example, I have tried an failed to print/save the value of $this_unit in various ways, but whatever I try seems to be silently ignored. Can I use [lua] there? Is there a list of places where [lua] is acceptable? Is there a list of...
by gnombat
April 17th, 2024, 7:09 am
Forum: Coder’s Corner
Topic: Seeking tricky WML examples
Replies: 15
Views: 4040

Re: Seeking tricky WML examples

#define MY_FORMULA "(if(a = b, 12, 22 ))"#enddef formula = "(base_value + {MY_FORMULA})" Wouldn't it be better to come up with a more minimalistic test case than that? There's so many things going on in that example it's hard to isolate where the issue actually is. #define MY_FO...
by gnombat
April 16th, 2024, 6:15 pm
Forum: WML Workshop
Topic: Filter weapon special in attack_anim
Replies: 1
Views: 284

Re: Filter weapon special in attack_anim

white_haired_uncle wrote: April 16th, 2024, 4:22 pm Bonus question: I'm looking for "explosion-miss.ogg", the sound of an explosive attack failing to ignite. It might be called fizzle.ogg. Anyone have anything FOSS?
thunderstick-miss.ogg?
by gnombat
April 11th, 2024, 11:38 pm
Forum: WML Workshop
Topic: Now THIS is funny
Replies: 9
Views: 612

Re: Now THIS is funny

Do you have an actual space in your folder name? I.e., 3rd Army ? You should rename it and replace the space with an underscore, i.e., 3rd_Army . One wonders why campaign .cfgs that contain all those understrokes I removed work just fine, though. The underscore character should work fine, but spaces...