Search found 780 matches

by octalot
Yesterday, 10:59 pm
Forum: Scenario & Campaign Development
Topic: The South Guard (Revised)
Replies: 29
Views: 1208

Re: The South Guard (Revised)

Because the journey map before Raising the Banner only shows the southern part, it misses an opportunity to show the places that Gerard II name-dropped in his intro speech. If the player turns on the tutorial, how about showing the main Wesnoth map with the route from Weldyn to the crossroads where ...
by octalot
April 30th, 2024, 10:34 am
Forum: Scenario & Campaign Development
Topic: The South Guard (Revised)
Replies: 29
Views: 1208

Re: The South Guard (Revised)

TSGR version 1.0.0 installed from the add-ons server, on Wesnoth 1.18.0+dev commit 3dec7e6c78 It opens with an exposition. Before we have any investment in the characters, world or plot, it gives a lot of world details without being clear about what is relevant to the current story. Having the king ...
by octalot
April 12th, 2024, 11:26 am
Forum: Ideas
Topic: [mainline] there is a need for a en_US translation
Replies: 138
Views: 866183

Re: [mainline] there is a need for a en_US translation

They revert to English because the fuzzy detection often comes up with incorrect suggestions, such as reusing "Bulgarian translation" for "Bengali translation", or missing a change of objective from "get to the dwarves' castle in the center" to "get to the dwarves'...
by octalot
April 3rd, 2024, 2:13 am
Forum: Ideas
Topic: Translate wiki pages
Replies: 5
Views: 1565

Re: Translate wiki pages

po4a is a different part of the toolchain - it updates .po files from original documents, and creates translated documents from the original plus the .po files. The actual translation still happens in whichever .po editor you prefer. Diagram from https://po4a.org/man/man1/po4a.1.php master documents...
by octalot
April 2nd, 2024, 3:36 pm
Forum: Ideas
Topic: Translate wiki pages
Replies: 5
Views: 1565

Re: Translate wiki pages

I'd skipped over this topic because I doubt we can add modifications to the Wiki (or more accurately, AFAIK it's not something that people want to maintain), so uploading .po files directly to the Wiki doesn't seem likely. However, the po4a tools that are used for the Wesnoth manpages and manual sho...
by octalot
March 28th, 2024, 7:40 am
Forum: WML Workshop
Topic: Are variations documented somewhere
Replies: 4
Views: 2265

Re: Are variations documented somewhere

For terrains, enabling debug mode and then opening the help displays extra information such as the id and terrain code. Would adding a similar feature for units be helpful?
by octalot
March 27th, 2024, 12:06 pm
Forum: Technical Support
Topic: Tutorial bug - quintain actually can kill ya
Replies: 3
Views: 2572

Re: Tutorial bug - quintain actually can kill ya

Save-loading shouldn't be a thing, at least not something that we recommend in the tutorial. It fits some player's style, but it'll turn other players off. Now that we have hints at the top-left of the screen, I'm thinking of this hint (for 1.19, and would need 8643 fixed first) : caption= _ "C...
by octalot
March 25th, 2024, 6:01 pm
Forum: Writers’ Forum
Topic: Legend of Wesmere - Chapter V: Elvish civil war
Replies: 12
Views: 6155

Re: Legend of Wesmere - Chapter V: Elvish civil war

Maybe Landar is trying to eliminate anyone who knows about the potion, because the druids have started to notice slightly weird magical auras around him, and if they ask Kalenz about it then they'll work out how to exorcise the lich. I'm guessing the potion is a very closely guarded secret, because ...
by octalot
March 24th, 2024, 6:12 pm
Forum: WML Workshop
Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
Replies: 17
Views: 10962

Re: Compatibility-breaking changes between 1.16 and 1.17/1.18

Although it isn't redirected for have_asset, .png is redirected when it gets to src/picture.cpp's load_image_file(const image::locator&).
by octalot
March 24th, 2024, 2:28 pm
Forum: WML Workshop
Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
Replies: 17
Views: 10962

Re: Compatibility-breaking changes between 1.16 and 1.17/1.18

Almost all .jpg story images have been converted to .webp, and their filenames changed to match. However, the engine won't automatically look for the renamed images (it does for .png, but not .jpg).
by octalot
March 24th, 2024, 2:09 pm
Forum: Art Contributions
Topic: Art Criticism for new graphics for Sulla
Replies: 5
Views: 2060

Re: Art Criticism for new graphics for Sulla

It's possible to use more than one recolor in an image, in addition to magenta there's the flag_green and ellipse_red source palettes. That could be used to make the orbiting planets the players' chosen team colors.
by octalot
March 15th, 2024, 2:27 pm
Forum: Scenario & Campaign Development
Topic: Northern Rebirth Rebirthed
Replies: 5
Views: 517

Re: Northern Rebirth Rebirthed

I don't know whether it will break anything, but it seems odd to use exactly the same directory name as the mainline campaign.
by octalot
February 27th, 2024, 3:38 pm
Forum: Website
Topic: Wiki Improvements
Replies: 3
Views: 2102

Re: Wiki Improvements

For any of the pages that have manual copies of all the text in the campaign, it's worth knowing that there's already an auto-generated (although not as readable) copy in the translation files. That's not saying that you shouldn't do the manual copies, but I've been wondering about adding a warning ...
by octalot
February 24th, 2024, 4:49 pm
Forum: Technical Support
Topic: How to build non "+dev" version from source?
Replies: 6
Views: 1885

Re: How to build non "+dev" version from source?

It doesn't matter whether it's a detached HEAD or not - what matters is just that it's built from the commit that's been tagged "1.17.26". Technically, it's just a file in the source tree that gets changed when creating that version, and then immediately changed again in the next commit.
by octalot
February 24th, 2024, 12:11 pm
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 11 - Lake Vrug
Replies: 48
Views: 42417

Re: Scenario Review - EI 11 - Lake Vrug

Have you seen Dacyn since he hid in scenario 1? Looking at the save file, Dacyn still seems to be hiding with only 4 xp, and the stats from S01 suggest you managed to kill all the enemy leaders before Dacyn reappeared. Strange, as the latest Wesnoth version is older than my installation and the one ...