Search found 790 matches
- March 29th, 2011, 6:41 pm
- Forum: Game Development
- Topic: A Battle For Wesnoth Miniature Wargame
- Replies: 19
- Views: 9572
Re: A Battle For Wesnoth Miniature Wargame
I always use my computer, even for addition, so I guess there's something very wrong with me....
- March 29th, 2011, 5:41 pm
- Forum: Forum Games
- Topic: Ruin A Wish
- Replies: 798
- Views: 750025
Re: Ruin A Wish
Granted, but nobody has time to prepare and Y2K happens eleven years late.Drakefriend wrote:I wish timeshift to summertime would be abandoned, at least in every country I live in.
I wish that the new dragon didn't have that mane.
- March 29th, 2011, 5:31 pm
- Forum: Game Development
- Topic: A Battle For Wesnoth Miniature Wargame
- Replies: 19
- Views: 9572
Re: A Battle For Wesnoth Miniature Wargame
Most people (and presumably everybody playing this) have calculators and computers (or, if the point of this is to be able to play BfW without a computer, cell phones) to do their multiplication for them.
- March 29th, 2011, 5:15 pm
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 114
- Views: 1074725
Re: Wesnoth Lua Pack: Development Thread
If I need to use the value more than once I'd use a variable, but in those examples each variable was only used once.... Meh. It's not my code, I'll leave.
- March 29th, 2011, 2:45 am
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 114
- Views: 1074725
Re: Wesnoth Lua Pack: Development Thread
Hm, for me it's the opposite....Anonymissimus wrote:Using more variables makes the code more readable and easier to debug for sure.
- March 28th, 2011, 6:01 pm
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 114
- Views: 1074725
Re: Wesnoth Lua Pack: Development Thread
I was looking through wml-tags.lua and saw that many of the tags could be streamlined, for example... function wml_actions.store_shroud ( cfg ) wesnoth.set_variable ( cfg.variable or helper.wml_error "Missing required variable= attribute in [store_shroud].", wesnoth.get_side ( cfg.side or ...
- March 26th, 2011, 11:59 pm
- Forum: Off-Topic
- Topic: The History of Wesnoth Forums
- Replies: 123
- Views: 25710
Re: The History of Wesnoth Forums
You know what happened on Mon Dec 26th, 2005 at 9:04 pm. Oh, you. edit : Who knows when the Forum Sith left and became Moderators Emeriti? Also, how long after that did it take for Shadowmaster to come to power? edit2 : I just noticed that Silene is no longer a developer. What happened? Or should I...
- March 24th, 2011, 9:05 pm
- Forum: Off-Topic
- Topic: The History of Wesnoth Forums
- Replies: 123
- Views: 25710
Re: The History of Wesnoth Forums
I like it, but I think it should be mobile.
- March 24th, 2011, 4:45 pm
- Forum: Off-Topic
- Topic: The History of Wesnoth Forums
- Replies: 123
- Views: 25710
Re: The History of Wesnoth Forums
And... 8680.. You joined this forums only to post something in my thread? No, it's just the first thread I bothered posting in. Just in cas this thread wasn't already linked, well here it is… Since that thread's locked, here's something I think belongs in it. edit : some things to consider: Gambit'...
- March 24th, 2011, 2:59 am
- Forum: Off-Topic
- Topic: The History of Wesnoth Forums
- Replies: 123
- Views: 25710
Re: The History of Wesnoth Forums
Hey! I just got an idea! you know that Don't feed the troll picture that Gambit has? Someone should make a sprite of that troll for the campaign. This? Someone did. You may want to take a look at this forum user and its posts. It was a wonderful April Fool's joke. :lol2: I read that April Fools' th...