Search found 5 matches

by Chris_Clark
April 23rd, 2012, 7:21 pm
Forum: Lua Labs
Topic: Lua and JSON
Replies: 3
Views: 2241

Re: Lua and JSON

That makes sense, Elvish_Hunter. So I assume I should edit lua.cpp, add the sockets library and disable anything in the sockets library that I don't need? (as was done with the lua os library) I don't mean to be mysterious, but I'd prefer to keep the exact nature of the JSON data under a Shroud unti...
by Chris_Clark
April 23rd, 2012, 7:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiling Wesnoth on Windows: Externals
Replies: 6
Views: 3195

Re: Compiling Wesnoth on Windows: Externals

I've got Wesnoth 1.10.2 compiled using VC 10 and it runs like a charm! A big thanks to the three of you.
by Chris_Clark
April 23rd, 2012, 5:32 pm
Forum: Lua Labs
Topic: Lua and JSON
Replies: 3
Views: 2241

Lua and JSON

For the custom campaign I'm designing, I want to personalize it using JSON data from a server. This would be quite easy to do in Lua if I had access to the Lua socket library from within LuaML, but I realize there are security considerations. I was thinking of modifying Scripting/lua.cpp so as to ma...
by Chris_Clark
April 22nd, 2012, 7:25 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiling Wesnoth on Windows: Externals
Replies: 6
Views: 3195

Re: Compiling Wesnoth on Windows: Externals

Thank you for your replies, @Sapient and @Anonymissimus. I'll let you know how compilation goes!

Chris
by Chris_Clark
April 21st, 2012, 8:13 am
Forum: Release Announcements, Compiling & Installation
Topic: Compiling Wesnoth on Windows: Externals
Replies: 6
Views: 3195

Compiling Wesnoth on Windows: Externals

I was looking at the instructions for compiling Windows at: http://wiki.wesnoth.org/CompilingWesnothOnWindows There are the following lines: 2. for wesnoth 1.8: download ftp://ftp.terraninfo.net/wesnoth/msvc9/external.zip (55mb download) and unpack it into wesnoth's directory - so, there'll be an ex...