Search found 5 matches
- April 23rd, 2012, 7:21 pm
- Forum: Lua Labs
- Topic: Lua and JSON
- Replies: 3
- Views: 2241
Re: Lua and JSON
That makes sense, Elvish_Hunter. So I assume I should edit lua.cpp, add the sockets library and disable anything in the sockets library that I don't need? (as was done with the lua os library) I don't mean to be mysterious, but I'd prefer to keep the exact nature of the JSON data under a Shroud unti...
- April 23rd, 2012, 7:07 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Compiling Wesnoth on Windows: Externals
- Replies: 6
- Views: 3195
Re: Compiling Wesnoth on Windows: Externals
I've got Wesnoth 1.10.2 compiled using VC 10 and it runs like a charm! A big thanks to the three of you.
- April 23rd, 2012, 5:32 pm
- Forum: Lua Labs
- Topic: Lua and JSON
- Replies: 3
- Views: 2241
Lua and JSON
For the custom campaign I'm designing, I want to personalize it using JSON data from a server. This would be quite easy to do in Lua if I had access to the Lua socket library from within LuaML, but I realize there are security considerations. I was thinking of modifying Scripting/lua.cpp so as to ma...
- April 22nd, 2012, 7:25 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Compiling Wesnoth on Windows: Externals
- Replies: 6
- Views: 3195
Re: Compiling Wesnoth on Windows: Externals
Thank you for your replies, @Sapient and @Anonymissimus. I'll let you know how compilation goes!
Chris
Chris
- April 21st, 2012, 8:13 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Compiling Wesnoth on Windows: Externals
- Replies: 6
- Views: 3195
Compiling Wesnoth on Windows: Externals
I was looking at the instructions for compiling Windows at: http://wiki.wesnoth.org/CompilingWesnothOnWindows There are the following lines: 2. for wesnoth 1.8: download ftp://ftp.terraninfo.net/wesnoth/msvc9/external.zip (55mb download) and unpack it into wesnoth's directory - so, there'll be an ex...