Search found 2287 matches

by Celtic_Minstrel
August 8th, 2012, 4:10 pm
Forum: WML Workshop
Topic: How to modify a side's color
Replies: 20
Views: 30578

Re: How to modify a side's color

Uh, no. It's not like that. Try reading through some of the wiki pages on WML; you should be able to figure out what you need from there. For this, I think you'll want scenarios, sides, and actions.
by Celtic_Minstrel
August 8th, 2012, 2:04 pm
Forum: Art Workshop
Topic: Spectre portrait
Replies: 8
Views: 6428

Re: Spectre portrait

I actually like it better; the general appearance of the spirit line portraits annoys me a little since I don't think they should be quite so... how do I put this... "ugly" isn't what I'm looking for but I guess it'll do. Making the regular undead "ugly" makes sense, but the spir...
by Celtic_Minstrel
August 8th, 2012, 1:15 pm
Forum: WML Workshop
Topic: How to modify a side's color
Replies: 20
Views: 30578

Re: How to modify a side's color

Yes. If you're using 1.11 or higher, you can do something like this: [modify_side] color=blue [/modify_side] However, if you're using 1.10.3 (the current release version), you can only set the colour when you define the side, which is what the [side] tag does. That said, you don't need all those key...
by Celtic_Minstrel
August 8th, 2012, 6:15 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 306
Views: 103556

Re: Besieged Druids campaign

Behold, a sprite! http://celmin.pwcsite.com/wesnoth/wisp.png Basically I took one of ShadowMaster's concepts for Elynia, grafted the Shyde's floating legs on, and did some minor recolouring. It uh... works better than I expected, actually, considering that the skirt was drawn for a pose more like th...
by Celtic_Minstrel
August 8th, 2012, 1:44 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 306
Views: 103556

Re: Besieged Druids campaign

Off the top of my head, there are six features that lack an overlay: The mighty trait + firststrike special The hardy trait The agile trait The speedy trait Having cures instead of heals +2 The extremely rare resurrect ability which I intend to replace as soon as I think of something to replace it w...
by Celtic_Minstrel
August 7th, 2012, 9:21 pm
Forum: Scenario & Campaign Development
Topic: The Barren Queen
Replies: 18
Views: 5544

Re: The Barren Queen

Ah, okay. Though, the Elvish Marksman would seem to indicate it has not female variant but actually does have one. :P
by Celtic_Minstrel
August 7th, 2012, 8:24 pm
Forum: Scenario & Campaign Development
Topic: The Barren Queen
Replies: 18
Views: 5544

Re: The Barren Queen

Not a good example. A better example would be Dark Sorcerer, where the female variation is called Dark Sorceress. That's the only one I know of (Elvish Marksman would seem to be an obvious one to have a different female name, but it doesn't do that).
by Celtic_Minstrel
August 7th, 2012, 8:22 pm
Forum: WML Workshop
Topic: MP Campaign Issues
Replies: 11
Views: 2376

Re: MP Campaign Issues

Creativity wrote:I had to delete the experience= line because it gave the unit free xp
My mistake (confusing [unit] and [unit_type] keys!). Try max_experience=? Of course, if you're happy with the current experience required to level, you won't need that.
by Celtic_Minstrel
August 7th, 2012, 6:09 pm
Forum: WML Workshop
Topic: My wml (solved)
Replies: 30
Views: 5189

Re: My wml [new problem, need help please]

I though trunk was 1.11...?
by Celtic_Minstrel
August 7th, 2012, 4:38 pm
Forum: WML Workshop
Topic: MP Campaign Issues
Replies: 11
Views: 2376

Re: MP Campaign Issues

...right, I keep forgetting that. <_<
by Celtic_Minstrel
August 7th, 2012, 4:37 pm
Forum: Scenario & Campaign Development
Topic: The Barren Queen
Replies: 18
Views: 5544

Re: The Barren Queen

Point taken. What I meant is that, apart from the sprite and (sometimes) the name, there's no visual indication of gender (I wish there was, sometimes; just throw in a ♂ or ♀ in some appropriate place).

But yeah, for this, a slightly tweaked custom unit is probably a good idea.
by Celtic_Minstrel
August 7th, 2012, 4:26 pm
Forum: Art Contributions
Topic: Elvish Treehouse Proposal
Replies: 42
Views: 20102

Re: Elvish Treehouse Proposal

Sorry to bump this, but is there any chance of getting a version of this which I could try out in the editor?
by Celtic_Minstrel
August 7th, 2012, 1:51 pm
Forum: WML Workshop
Topic: My wml (solved)
Replies: 30
Views: 5189

Re: My wml [new problem, need help please]

No idea why that doesn't work, but any reason not to use the "capture" event? capture Triggers when the primary unit captures a village. The village may have been previously neutral, or previously owned by another side; merely moving into your own villages does not constitute a capture. Th...
by Celtic_Minstrel
August 7th, 2012, 1:48 pm
Forum: Ideas
Topic: [engine] A possibility to determine a players mp faction
Replies: 14
Views: 4106

Re: [engine] A possibility to determine a players mp faction

It would, but currently I don't think the faction is stored anywhere; it's just a way to set the recruit list, possible leaders, and some AI parameters.
by Celtic_Minstrel
August 7th, 2012, 1:46 pm
Forum: WML Workshop
Topic: MP Campaign Issues
Replies: 11
Views: 2376

Re: MP Campaign Issues

Or just remove that line altogether.

(Also, those advancement events will need to appear in any scenario that might possibly contain Inferno Drakes or Liches.)