Search found 2287 matches
- August 8th, 2012, 4:10 pm
- Forum: WML Workshop
- Topic: How to modify a side's color
- Replies: 20
- Views: 30578
- August 8th, 2012, 2:04 pm
- Forum: Art Workshop
- Topic: Spectre portrait
- Replies: 8
- Views: 6428
Re: Spectre portrait
I actually like it better; the general appearance of the spirit line portraits annoys me a little since I don't think they should be quite so... how do I put this... "ugly" isn't what I'm looking for but I guess it'll do. Making the regular undead "ugly" makes sense, but the spir...
- August 8th, 2012, 1:15 pm
- Forum: WML Workshop
- Topic: How to modify a side's color
- Replies: 20
- Views: 30578
Re: How to modify a side's color
Yes. If you're using 1.11 or higher, you can do something like this: [modify_side] color=blue [/modify_side] However, if you're using 1.10.3 (the current release version), you can only set the colour when you define the side, which is what the [side] tag does. That said, you don't need all those key...
- August 8th, 2012, 6:15 am
- Forum: Scenario & Campaign Development
- Topic: The Black Cross of Aleron (formerly Besieged Druids)
- Replies: 306
- Views: 103556
Re: Besieged Druids campaign
Behold, a sprite! http://celmin.pwcsite.com/wesnoth/wisp.png Basically I took one of ShadowMaster's concepts for Elynia, grafted the Shyde's floating legs on, and did some minor recolouring. It uh... works better than I expected, actually, considering that the skirt was drawn for a pose more like th...
- August 8th, 2012, 1:44 am
- Forum: Scenario & Campaign Development
- Topic: The Black Cross of Aleron (formerly Besieged Druids)
- Replies: 306
- Views: 103556
Re: Besieged Druids campaign
Off the top of my head, there are six features that lack an overlay: The mighty trait + firststrike special The hardy trait The agile trait The speedy trait Having cures instead of heals +2 The extremely rare resurrect ability which I intend to replace as soon as I think of something to replace it w...
- August 7th, 2012, 9:21 pm
- Forum: Scenario & Campaign Development
- Topic: The Barren Queen
- Replies: 18
- Views: 5544
Re: The Barren Queen
Ah, okay. Though, the Elvish Marksman would seem to indicate it has not female variant but actually does have one.
- August 7th, 2012, 8:24 pm
- Forum: Scenario & Campaign Development
- Topic: The Barren Queen
- Replies: 18
- Views: 5544
Re: The Barren Queen
Not a good example. A better example would be Dark Sorcerer, where the female variation is called Dark Sorceress. That's the only one I know of (Elvish Marksman would seem to be an obvious one to have a different female name, but it doesn't do that).
- August 7th, 2012, 8:22 pm
- Forum: WML Workshop
- Topic: MP Campaign Issues
- Replies: 11
- Views: 2376
Re: MP Campaign Issues
My mistake (confusing [unit] and [unit_type] keys!). Try max_experience=? Of course, if you're happy with the current experience required to level, you won't need that.Creativity wrote:I had to delete the experience= line because it gave the unit free xp
- August 7th, 2012, 6:09 pm
- Forum: WML Workshop
- Topic: My wml (solved)
- Replies: 30
- Views: 5189
Re: My wml [new problem, need help please]
I though trunk was 1.11...?
- August 7th, 2012, 4:38 pm
- Forum: WML Workshop
- Topic: MP Campaign Issues
- Replies: 11
- Views: 2376
Re: MP Campaign Issues
...right, I keep forgetting that. <_<
- August 7th, 2012, 4:37 pm
- Forum: Scenario & Campaign Development
- Topic: The Barren Queen
- Replies: 18
- Views: 5544
Re: The Barren Queen
Point taken. What I meant is that, apart from the sprite and (sometimes) the name, there's no visual indication of gender (I wish there was, sometimes; just throw in a ♂ or ♀ in some appropriate place).
But yeah, for this, a slightly tweaked custom unit is probably a good idea.
But yeah, for this, a slightly tweaked custom unit is probably a good idea.
- August 7th, 2012, 4:26 pm
- Forum: Art Contributions
- Topic: Elvish Treehouse Proposal
- Replies: 42
- Views: 20102
Re: Elvish Treehouse Proposal
Sorry to bump this, but is there any chance of getting a version of this which I could try out in the editor?
- August 7th, 2012, 1:51 pm
- Forum: WML Workshop
- Topic: My wml (solved)
- Replies: 30
- Views: 5189
Re: My wml [new problem, need help please]
No idea why that doesn't work, but any reason not to use the "capture" event? capture Triggers when the primary unit captures a village. The village may have been previously neutral, or previously owned by another side; merely moving into your own villages does not constitute a capture. Th...
- August 7th, 2012, 1:48 pm
- Forum: Ideas
- Topic: [engine] A possibility to determine a players mp faction
- Replies: 14
- Views: 4106
Re: [engine] A possibility to determine a players mp faction
It would, but currently I don't think the faction is stored anywhere; it's just a way to set the recruit list, possible leaders, and some AI parameters.
- August 7th, 2012, 1:46 pm
- Forum: WML Workshop
- Topic: MP Campaign Issues
- Replies: 11
- Views: 2376
Re: MP Campaign Issues
Or just remove that line altogether.
(Also, those advancement events will need to appear in any scenario that might possibly contain Inferno Drakes or Liches.)
(Also, those advancement events will need to appear in any scenario that might possibly contain Inferno Drakes or Liches.)