Search found 17 matches

by Amok
January 8th, 2023, 4:09 pm
Forum: Tournaments
Topic: [Complete] Ladder Tournament #3
Replies: 82
Views: 39988

Re: [In-Progress] Ladder Tournament #3

Wasted. Not a tournament level at all.
by Amok
May 26th, 2021, 6:55 am
Forum: Multiplayer Development
Topic: Browser app "Wesnoth duel replay parser"
Replies: 0
Views: 1903

Browser app "Wesnoth duel replay parser"

I am proud to present you my browser app "Wesnoth duel replay parser": https://wespar.herokuapp.com/ This tool is for parsing replays from official server 'replays.wesnoth.org'. App gather game settings, sides info, and chat log with unique feature - show all chat lines with binding to cur...
by Amok
October 25th, 2015, 9:34 pm
Forum: Ideas
Topic: [interface] Multiplayer:each player could see other's stats
Replies: 2
Views: 1804

Re: [interface] Multiplayer:each player could see other's st

Pentarctagon wrote:it would be giving players information they shouldn't really have
I could hardly imagine what someone could do bad with such information.
Detect fraction on random starts by spying on low stats at day for orcs, as a example?
Okay, let's use only "Damage - Overall" section.
by Amok
October 22nd, 2015, 3:40 pm
Forum: Ideas
Topic: [interface] Multiplayer:each player could see other's stats
Replies: 2
Views: 1804

[interface] Multiplayer:each player could see other's stats

Now player could see only his statistics.

Could you add a new button at Statistics window, like in attached picture?
Where would be full stats for all other multiplayer players?
Probably without units information, only Damage section.
by Amok
October 22nd, 2015, 3:25 pm
Forum: Ideas
Topic: [interface] Multiplayer: mark host-player by * symbol.
Replies: 0
Views: 1244

[interface] Multiplayer: mark host-player by * symbol.

When multiplayer game starts now you just could not identify who are host!
Simply add * symbol near nicknane of hosting player in Current Status window (see attached picture).
by Amok
October 11th, 2014, 2:26 am
Forum: Technical Support
Topic: Problems with "arrive.wav"
Replies: 8
Views: 2236

Re: Problems with "arrive.wav"

>I'm pretty sure that "receive.wav" is played whenever the mp server sends you a message Yes, I think you are right. Probably, there is "sound collision" - client start play "arrive.wav" and after that immediatly need to play "receive.wav" - so last one "...
by Amok
October 11th, 2014, 2:08 am
Forum: Technical Support
Topic: Problems with "arrive.wav"
Replies: 8
Views: 2236

Re: Problems with "arrive.wav"

Well, just test sounds on 1.11.16. I copied game 2 times, so I had 3 different directories. First is host (Amok), second and third is joining "players" (test & test2). test & test2 had all sounds off for clear testing. Problem is here! And more strange: Amok hosted game "Aucti...
by Amok
October 10th, 2014, 10:08 pm
Forum: Technical Support
Topic: Problems with "arrive.wav"
Replies: 8
Views: 2236

Re: Problems with "arrive.wav"

Yes but 1.12 will be released soon, and we don't have any plans to make any more 1.10.x releases. ... So if there are bugs with the sounds, they are only interesting if they affect 1.11+. (1) Can you confirm that this affects 1.12? I'll check it on 1.11.16. If it gone in new stable release - that i...
by Amok
October 10th, 2014, 9:21 pm
Forum: Technical Support
Topic: Problems with "arrive.wav"
Replies: 8
Views: 2236

Re: Problems with "arrive.wav"

First of all, as for my opinion, we should talking only about stable version which is 1.10.7. There are a lot of development versions, but they are not playable due a few players in server. I have done the investigation today with all default sound files. 1) I hosted a game (map “Auction X”) and dis...
by Amok
October 10th, 2014, 1:50 am
Forum: Technical Support
Topic: Problems with "arrive.wav"
Replies: 8
Views: 2236

Problems with "arrive.wav"

Hello! [Settings] Wesnoth 1.10.7 on Windows 7 64-bit. "Do not show lobby joins" == yes [Introductory] Well, first of all: I want to be clearly noticed by sound when someone join my game . I need it, becouse sometimes waiting takes a while and I usually minimize game window to do something ...
by Amok
February 10th, 2014, 9:18 am
Forum: Users’ Forum
Topic: Is there any description of statistics window (GUI)?
Replies: 4
Views: 2230

Re: Is there any description of statistics window (GUI)?

Thank you once again for replying.
by Amok
February 9th, 2014, 11:17 pm
Forum: Users’ Forum
Topic: Is there any description of statistics window (GUI)?
Replies: 4
Views: 2230

Re: Is there any description of statistics window (GUI)?

Thank you for answer.

But what does it mean "expected' and why expected damage are fractional?
I didn't see attacks with 7.1 damage )
by Amok
February 9th, 2014, 9:52 pm
Forum: Users’ Forum
Topic: Is there any description of statistics window (GUI)?
Replies: 4
Views: 2230

Is there any description of statistics window (GUI)?

Subj. I could not find any information about what that numbers and "%" in "Damage" mean.
For example, how understand this (attach):
by Amok
May 29th, 2013, 10:25 am
Forum: Users’ Forum
Topic: Out of Sync Error was specially generated by players...
Replies: 10
Views: 4825

Re: Out of Sync Error was specially generated by players...

Dugi wrote:1) The files are loaded before you enter the multiplayer lobby and aren't edited afterwards.

The IP address of the server is 65.18.193.12
1) Could I connect to server with right files, then start playing and in 3 turn edit text files?

Just ping it, 140 ms fo me now.
by Amok
May 29th, 2013, 10:04 am
Forum: Users’ Forum
Topic: Out of Sync Error was specially generated by players...
Replies: 10
Views: 4825

Re: Out of Sync Error was specially generated by players...

Ask one more thing in this topic to not do other. When I start use Wesnoth client 1.10.6 in playing multiplayer games on Official server, I notice that creating game became buggy. I could not explain more, but something was change from 1.10.4 in bad way. First, it seems to me, that server's response...