Search found 17 matches
- January 8th, 2023, 4:09 pm
- Forum: Tournaments
- Topic: [Complete] Ladder Tournament #3
- Replies: 82
- Views: 39988
Re: [In-Progress] Ladder Tournament #3
Wasted. Not a tournament level at all.
- May 26th, 2021, 6:55 am
- Forum: Multiplayer Development
- Topic: Browser app "Wesnoth duel replay parser"
- Replies: 0
- Views: 1903
Browser app "Wesnoth duel replay parser"
I am proud to present you my browser app "Wesnoth duel replay parser": https://wespar.herokuapp.com/ This tool is for parsing replays from official server 'replays.wesnoth.org'. App gather game settings, sides info, and chat log with unique feature - show all chat lines with binding to cur...
- October 25th, 2015, 9:34 pm
- Forum: Ideas
- Topic: [interface] Multiplayer:each player could see other's stats
- Replies: 2
- Views: 1804
Re: [interface] Multiplayer:each player could see other's st
I could hardly imagine what someone could do bad with such information.Pentarctagon wrote:it would be giving players information they shouldn't really have
Detect fraction on random starts by spying on low stats at day for orcs, as a example?
Okay, let's use only "Damage - Overall" section.
- October 22nd, 2015, 3:40 pm
- Forum: Ideas
- Topic: [interface] Multiplayer:each player could see other's stats
- Replies: 2
- Views: 1804
[interface] Multiplayer:each player could see other's stats
Now player could see only his statistics.
Could you add a new button at Statistics window, like in attached picture?
Where would be full stats for all other multiplayer players?
Probably without units information, only Damage section.
Could you add a new button at Statistics window, like in attached picture?
Where would be full stats for all other multiplayer players?
Probably without units information, only Damage section.
- October 22nd, 2015, 3:25 pm
- Forum: Ideas
- Topic: [interface] Multiplayer: mark host-player by * symbol.
- Replies: 0
- Views: 1244
[interface] Multiplayer: mark host-player by * symbol.
When multiplayer game starts now you just could not identify who are host!
Simply add * symbol near nicknane of hosting player in Current Status window (see attached picture).
Simply add * symbol near nicknane of hosting player in Current Status window (see attached picture).
- October 11th, 2014, 2:26 am
- Forum: Technical Support
- Topic: Problems with "arrive.wav"
- Replies: 8
- Views: 2236
Re: Problems with "arrive.wav"
>I'm pretty sure that "receive.wav" is played whenever the mp server sends you a message Yes, I think you are right. Probably, there is "sound collision" - client start play "arrive.wav" and after that immediatly need to play "receive.wav" - so last one "...
- October 11th, 2014, 2:08 am
- Forum: Technical Support
- Topic: Problems with "arrive.wav"
- Replies: 8
- Views: 2236
Re: Problems with "arrive.wav"
Well, just test sounds on 1.11.16. I copied game 2 times, so I had 3 different directories. First is host (Amok), second and third is joining "players" (test & test2). test & test2 had all sounds off for clear testing. Problem is here! And more strange: Amok hosted game "Aucti...
- October 10th, 2014, 10:08 pm
- Forum: Technical Support
- Topic: Problems with "arrive.wav"
- Replies: 8
- Views: 2236
Re: Problems with "arrive.wav"
Yes but 1.12 will be released soon, and we don't have any plans to make any more 1.10.x releases. ... So if there are bugs with the sounds, they are only interesting if they affect 1.11+. (1) Can you confirm that this affects 1.12? I'll check it on 1.11.16. If it gone in new stable release - that i...
- October 10th, 2014, 9:21 pm
- Forum: Technical Support
- Topic: Problems with "arrive.wav"
- Replies: 8
- Views: 2236
Re: Problems with "arrive.wav"
First of all, as for my opinion, we should talking only about stable version which is 1.10.7. There are a lot of development versions, but they are not playable due a few players in server. I have done the investigation today with all default sound files. 1) I hosted a game (map “Auction X”) and dis...
- October 10th, 2014, 1:50 am
- Forum: Technical Support
- Topic: Problems with "arrive.wav"
- Replies: 8
- Views: 2236
Problems with "arrive.wav"
Hello! [Settings] Wesnoth 1.10.7 on Windows 7 64-bit. "Do not show lobby joins" == yes [Introductory] Well, first of all: I want to be clearly noticed by sound when someone join my game . I need it, becouse sometimes waiting takes a while and I usually minimize game window to do something ...
- February 10th, 2014, 9:18 am
- Forum: Users’ Forum
- Topic: Is there any description of statistics window (GUI)?
- Replies: 4
- Views: 2230
Re: Is there any description of statistics window (GUI)?
Thank you once again for replying.
- February 9th, 2014, 11:17 pm
- Forum: Users’ Forum
- Topic: Is there any description of statistics window (GUI)?
- Replies: 4
- Views: 2230
Re: Is there any description of statistics window (GUI)?
Thank you for answer.
But what does it mean "expected' and why expected damage are fractional?
I didn't see attacks with 7.1 damage )
But what does it mean "expected' and why expected damage are fractional?
I didn't see attacks with 7.1 damage )
- February 9th, 2014, 9:52 pm
- Forum: Users’ Forum
- Topic: Is there any description of statistics window (GUI)?
- Replies: 4
- Views: 2230
Is there any description of statistics window (GUI)?
Subj. I could not find any information about what that numbers and "%" in "Damage" mean.
For example, how understand this (attach):
For example, how understand this (attach):
- May 29th, 2013, 10:25 am
- Forum: Users’ Forum
- Topic: Out of Sync Error was specially generated by players...
- Replies: 10
- Views: 4825
Re: Out of Sync Error was specially generated by players...
1) Could I connect to server with right files, then start playing and in 3 turn edit text files?Dugi wrote:1) The files are loaded before you enter the multiplayer lobby and aren't edited afterwards.
The IP address of the server is 65.18.193.12
Just ping it, 140 ms fo me now.
- May 29th, 2013, 10:04 am
- Forum: Users’ Forum
- Topic: Out of Sync Error was specially generated by players...
- Replies: 10
- Views: 4825
Re: Out of Sync Error was specially generated by players...
Ask one more thing in this topic to not do other. When I start use Wesnoth client 1.10.6 in playing multiplayer games on Official server, I notice that creating game became buggy. I could not explain more, but something was change from 1.10.4 in bad way. First, it seems to me, that server's response...