Search found 538 matches

by James_The_Invisible
April 14th, 2013, 6:00 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

Re: For Power

Also a question: during the training haldar mentions, that you will probaly one day be able to have even revenant, ghosts and deathknights. Do you get a death knight in this campaign? Or are you able to get one? if not you should perhaps change it. No. You will not have a death knight. But as far a...
by James_The_Invisible
April 14th, 2013, 12:39 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

Re: For Power

In seeking the mage when you meet Merissa it shows me an error, <Invalid WML found> (lift_fog) not supported. I forgot that this tag is not supported on 1.10.x. Thanks for reminder. Fixed. Also the scenario ist a bit lame. Theres nearly nothing happening. :? I had to battle two orcs, and to find th...
by James_The_Invisible
April 13th, 2013, 11:32 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

Re: For Power

I forgot to rename this file on 1.10.x series. Fixed.
by James_The_Invisible
April 13th, 2013, 6:29 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

Re: For Power

In the scenario after you meet the mage (i think it's named on the road or so) it tells mit the map cant be loaded because of an illegal map tile which is named (Gg^ecf)'Gg^ecf' It happened on Battle for Wesnoth 1.10.x, right? Well I can correct it but this tile is used in more scenarios so it will...
by James_The_Invisible
April 12th, 2013, 11:54 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

Re: For Power

Hi, great story and interesting campaign. Thank you. LotI-inspired, isn't it? :) Yes. A tiny bugreport: ... I am able to replicate it alas it is strange. As far as I know destroying unit with redeem attack should trigger die event. Anyhow in next release you will win by ending your turn. If you do ...
by James_The_Invisible
April 9th, 2013, 3:20 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

Re: For Power

Version 0.3.0 is on the add-ons server. I finally completed Chapter 2 and fixed scenarios 9 and 10. In addition, I uploaded the campaign to 1.9/1.10 add-ons server. The complete changelog for this version follows: - chapter 2 is completed - fixed scenarios 9 and 10 in Chapter 2 - added time over dia...
by James_The_Invisible
March 31st, 2013, 2:29 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

Re: For Power

Version 0.2.12 is on the add-ons server. I checked scenarios in Chapter 1 and made some changes here. Firstly, most of the scenarios used to have too long time limit. I think that they are not so hard so I shorted the time limit. Secondly, some scenarios missed time over dialogs. Fixed. Also I creat...
by James_The_Invisible
March 20th, 2013, 4:10 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

Re: For Power

I finished the second scenario so version 0.2.11 is on the add-ons server. The changelog for this version follows:

Code: Select all

- improved writing in Chapter 1
- new death speeches in Chapter 1
- two new scenarios in chapter two
by James_The_Invisible
March 20th, 2013, 1:08 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

Re: For Power

I am sorry for a long delay. I was busy with other things. But I had made some progress and want to let you know about it. I had created one next scenario in Chapter 2 and the second one is nearly completed. It misses only one scene and intro story. to Flameslash: Thank you. I really like the dialog...
by James_The_Invisible
February 23rd, 2013, 2:27 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

Re: For Power

Version 0.2.10 is on the add-ons server. The changelog for this version follows: - Side 2's gold from scenario Flight is carried over to Return (Chapter 1). - In scenario Flight the signpost has been moved to the north, closer to a river. - The player has full control of side 5 in scenario Return. -...
by James_The_Invisible
February 18th, 2013, 11:49 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

Re: For Power

In the scenarios that use map The_Village, the orcs always set up camp in the same place. I suggest having the camps move and change size in different scenarios, both for variety and for difficulty. It is a good idea and easy to do. you could move the signpost somewhere the enmeshed can beat Lemyr ...
by James_The_Invisible
February 17th, 2013, 2:39 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

Re: For Power

Thank you both for playing the campaign a giving me a feedback. The second scenario was way too easy, though. Yes, it is very easy. I did not have so much ideas how to make it harder. Do you have any suggestions? About scenario 4 The ally AI is really suicidal. I am trying to fix it but without resu...
by James_The_Invisible
October 29th, 2012, 8:22 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.7)
Replies: 485
Views: 145892

For Power (0.6.5.7)

This is the feedback thread for For Power series. It is a multi part campaign. All chapters share the protagonist and some important characters. This is the tale of a young mage Clare and her path to power. It starts in the Northlands during The Age of Fear. Most of its scenarios take place in the N...