Search found 27 matches

by Anonymus
September 29th, 2013, 9:58 am
Forum: Ideas
Topic: Fuse Dov's Exp Mod and Ageless Era
Replies: 2
Views: 2261

Re: Fuse Dov's Exp Mod and Ageless Era

Thanks for your answer.
by Anonymus
September 28th, 2013, 12:31 pm
Forum: Ideas
Topic: Fuse Dov's Exp Mod and Ageless Era
Replies: 2
Views: 2261

Fuse Dov's Exp Mod and Ageless Era

Hi,
I like playing Dov's EXP Mod as well as playing Ageless Era, but I would like to fuse them together so you can play with ageless units and the EXP features.
Is it possible to combine them into one big era?
by Anonymus
May 26th, 2013, 10:20 am
Forum: WML Workshop
Topic: OoS Errors with an era only including one event
Replies: 4
Views: 1285

OoS Errors with an era only including one event

So, I made a custom era including only one event and I'm having no custom units nor a custom faction. Event code: [event] name=advance first_time_only=no id=cloning [set_variables] name=clone to_variable=unit mode=replace [/set_variables] {VARIABLE clone.id "$unit.id|__$unit.modifications.advan...
by Anonymus
May 23rd, 2013, 4:08 pm
Forum: WML Workshop
Topic: Cloning a unit with stat changes
Replies: 9
Views: 2306

Re: Cloning a unit with stat changes

Thanks Dugi, your code works now =)
by Anonymus
May 22nd, 2013, 3:49 pm
Forum: WML Workshop
Topic: Cloning a unit with stat changes
Replies: 9
Views: 2306

Re: Cloning a unit with stat changes

The problem is, that it apparently doesn't. When I'm playing creep war, all units get removed if one dies.
by Anonymus
May 21st, 2013, 5:47 pm
Forum: WML Workshop
Topic: Cloning a unit with stat changes
Replies: 9
Views: 2306

Re: Cloning a unit with stat changes

Thanks for your answer.
Could you also give these units a different id? Because in some special scenarios, the ids of the units are used to for example kill the unit. At the current state, all cloned units die...
by Anonymus
May 21st, 2013, 4:15 pm
Forum: WML Workshop
Topic: Cloning a unit with stat changes
Replies: 9
Views: 2306

Re: Cloning a unit with stat changes

Thanks for your answer dugi, it worked perfectly besides one thing:
If the cloned unit is a leader, the new unit is one too... ^^
by Anonymus
May 21st, 2013, 8:32 am
Forum: Tournaments
Topic: [Complete] Standard Wesnoth Tournament
Replies: 30
Views: 15396

Re: Standard Wesnoth Tournament

I guess you posted it into the wrong forum thread, there are only a few people reading this part of the forum.
by Anonymus
May 20th, 2013, 8:58 pm
Forum: WML Workshop
Topic: Cloning a unit with stat changes
Replies: 9
Views: 2306

Cloning a unit with stat changes

Hi, this [event] name=advance first_time_only=no id=cloning [unit] side=$unit.side type=$unit.type x, y=$x1, $y1 generate_name=no random_traits=no [/unit] [/event] is a code to let a unit clone itself just before lvling up, but it doesn't include the units stat changes if it bought for example some ...
by Anonymus
May 20th, 2013, 12:00 pm
Forum: WML Workshop
Topic: Letting an event repeat
Replies: 5
Views: 1480

Re: Letting an event repeat

Thank you for your answer =)
by Anonymus
May 20th, 2013, 11:51 am
Forum: WML Workshop
Topic: Letting an event repeat
Replies: 5
Views: 1480

Re: Letting an event repeat

Thanks for your anwers, were do I find that REPEAT macro?
by Anonymus
May 20th, 2013, 11:37 am
Forum: WML Workshop
Topic: Letting an event repeat
Replies: 5
Views: 1480

Letting an event repeat

How do you let an event repeat itself without writing the whole thing again?
by Anonymus
May 20th, 2013, 11:30 am
Forum: WML Workshop
Topic: How to use radius=x
Replies: 3
Views: 1194

Re: How to use radius=x

Thanks for your answers and especially the many different ways how to achieve the aim =)
by Anonymus
May 20th, 2013, 7:56 am
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 17 - Human Horde
Replies: 23
Views: 38883

Re: Scenario Review: SotBE 17 - Human Horde

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.10.6 Easiest (2) How difficult did you find the scenario? (1-10) 1, Lanbec'h had 800 starting gold, me 762 and the other orcs 821 and 826. I'm pretty sure I wouldn't have had to recruit anything, but I recruited gru...
by Anonymus
May 18th, 2013, 9:28 am
Forum: WML Workshop
Topic: How to use radius=x
Replies: 3
Views: 1194

How to use radius=x

Hi,
I have some questons about the radius=x, because I couldn't find anything on the wiki.

1.) If I use the radius, is the field/unit in the middle also affected?
2.) Can you give an example how to use the radius, to let units spawn around one point in a radius of 1 and not in the middle?