Search found 27 matches
- September 29th, 2013, 9:58 am
- Forum: Ideas
- Topic: Fuse Dov's Exp Mod and Ageless Era
- Replies: 2
- Views: 2261
Re: Fuse Dov's Exp Mod and Ageless Era
Thanks for your answer.
- September 28th, 2013, 12:31 pm
- Forum: Ideas
- Topic: Fuse Dov's Exp Mod and Ageless Era
- Replies: 2
- Views: 2261
Fuse Dov's Exp Mod and Ageless Era
Hi,
I like playing Dov's EXP Mod as well as playing Ageless Era, but I would like to fuse them together so you can play with ageless units and the EXP features.
Is it possible to combine them into one big era?
I like playing Dov's EXP Mod as well as playing Ageless Era, but I would like to fuse them together so you can play with ageless units and the EXP features.
Is it possible to combine them into one big era?
- May 26th, 2013, 10:20 am
- Forum: WML Workshop
- Topic: OoS Errors with an era only including one event
- Replies: 4
- Views: 1285
OoS Errors with an era only including one event
So, I made a custom era including only one event and I'm having no custom units nor a custom faction. Event code: [event] name=advance first_time_only=no id=cloning [set_variables] name=clone to_variable=unit mode=replace [/set_variables] {VARIABLE clone.id "$unit.id|__$unit.modifications.advan...
- May 23rd, 2013, 4:08 pm
- Forum: WML Workshop
- Topic: Cloning a unit with stat changes
- Replies: 9
- Views: 2306
Re: Cloning a unit with stat changes
Thanks Dugi, your code works now =)
- May 22nd, 2013, 3:49 pm
- Forum: WML Workshop
- Topic: Cloning a unit with stat changes
- Replies: 9
- Views: 2306
Re: Cloning a unit with stat changes
The problem is, that it apparently doesn't. When I'm playing creep war, all units get removed if one dies.
- May 21st, 2013, 5:47 pm
- Forum: WML Workshop
- Topic: Cloning a unit with stat changes
- Replies: 9
- Views: 2306
Re: Cloning a unit with stat changes
Thanks for your answer.
Could you also give these units a different id? Because in some special scenarios, the ids of the units are used to for example kill the unit. At the current state, all cloned units die...
Could you also give these units a different id? Because in some special scenarios, the ids of the units are used to for example kill the unit. At the current state, all cloned units die...
- May 21st, 2013, 4:15 pm
- Forum: WML Workshop
- Topic: Cloning a unit with stat changes
- Replies: 9
- Views: 2306
Re: Cloning a unit with stat changes
Thanks for your answer dugi, it worked perfectly besides one thing:
If the cloned unit is a leader, the new unit is one too... ^^
If the cloned unit is a leader, the new unit is one too... ^^
- May 21st, 2013, 8:32 am
- Forum: Tournaments
- Topic: [Complete] Standard Wesnoth Tournament
- Replies: 30
- Views: 15396
Re: Standard Wesnoth Tournament
I guess you posted it into the wrong forum thread, there are only a few people reading this part of the forum.
- May 20th, 2013, 8:58 pm
- Forum: WML Workshop
- Topic: Cloning a unit with stat changes
- Replies: 9
- Views: 2306
Cloning a unit with stat changes
Hi, this [event] name=advance first_time_only=no id=cloning [unit] side=$unit.side type=$unit.type x, y=$x1, $y1 generate_name=no random_traits=no [/unit] [/event] is a code to let a unit clone itself just before lvling up, but it doesn't include the units stat changes if it bought for example some ...
- May 20th, 2013, 12:00 pm
- Forum: WML Workshop
- Topic: Letting an event repeat
- Replies: 5
- Views: 1480
Re: Letting an event repeat
Thank you for your answer =)
- May 20th, 2013, 11:51 am
- Forum: WML Workshop
- Topic: Letting an event repeat
- Replies: 5
- Views: 1480
Re: Letting an event repeat
Thanks for your anwers, were do I find that REPEAT macro?
- May 20th, 2013, 11:37 am
- Forum: WML Workshop
- Topic: Letting an event repeat
- Replies: 5
- Views: 1480
Letting an event repeat
How do you let an event repeat itself without writing the whole thing again?
- May 20th, 2013, 11:30 am
- Forum: WML Workshop
- Topic: How to use radius=x
- Replies: 3
- Views: 1194
Re: How to use radius=x
Thanks for your answers and especially the many different ways how to achieve the aim =)
- May 20th, 2013, 7:56 am
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 17 - Human Horde
- Replies: 23
- Views: 38883
Re: Scenario Review: SotBE 17 - Human Horde
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.10.6 Easiest (2) How difficult did you find the scenario? (1-10) 1, Lanbec'h had 800 starting gold, me 762 and the other orcs 821 and 826. I'm pretty sure I wouldn't have had to recruit anything, but I recruited gru...
- May 18th, 2013, 9:28 am
- Forum: WML Workshop
- Topic: How to use radius=x
- Replies: 3
- Views: 1194
How to use radius=x
Hi,
I have some questons about the radius=x, because I couldn't find anything on the wiki.
1.) If I use the radius, is the field/unit in the middle also affected?
2.) Can you give an example how to use the radius, to let units spawn around one point in a radius of 1 and not in the middle?
I have some questons about the radius=x, because I couldn't find anything on the wiki.
1.) If I use the radius, is the field/unit in the middle also affected?
2.) Can you give an example how to use the radius, to let units spawn around one point in a radius of 1 and not in the middle?