Search found 33 matches
- January 13th, 2022, 6:38 pm
- Forum: Technical Support
- Topic: [Formula Language] $($var1 - 1 + $var2) does not evaluate
- Replies: 5
- Views: 636
Re: [Formula Language] $($var1 - 1 + $var2) does not evaluate
So + is always string + and not mathematical + unless it's inside quotes? In most languages with operator overloading, which method is performed depends on what types of parameters are given, not having quotes around it. Or is $map_size[0].height actually a string, not a number?
- January 13th, 2022, 6:44 am
- Forum: Technical Support
- Topic: [Formula Language] $($var1 - 1 + $var2) does not evaluate
- Replies: 5
- Views: 636
[Formula Language] $($var1 - 1 + $var2) does not evaluate
(it's possible this is just user error and either the - or + operator is overloaded, but if so it's still confusing) $($var1 - 1 + $var2) does not evaluate, even when $($var1 - 1 - -$var2) does evalulate. Reproduction steps: Simply put this in your scenario.cfg and run the scenario [event] name = pr...
- January 12th, 2022, 3:05 am
- Forum: Lua Labs
- Topic: Lua versus WML?
- Replies: 3
- Views: 4868
Re: Lua versus WML?
My first impression is that Lua has lots of functions that require you to know WML anyways, like this: https://wiki.wesnoth.org/LuaAPI/wesnoth/units#wesnoth.units.matches But of course it's a full-featured programming language, if you've used one like C# or Java then you know what to expect, while W...
- January 12th, 2022, 2:46 am
- Forum: WML Workshop
- Topic: Debugging moveto events
- Replies: 5
- Views: 379
Re: Debugging moveto events
https://wiki.wesnoth.org/InternalAction ... e_event.5D
https://wiki.wesnoth.org/Eventwml#moveto
or you could just comment out the dialogue for the scenario and it wouldn't take so long if I'm understanding
idk if there is any WML unit testing
https://wiki.wesnoth.org/Eventwml#moveto
or you could just comment out the dialogue for the scenario and it wouldn't take so long if I'm understanding
idk if there is any WML unit testing
- January 12th, 2022, 2:39 am
- Forum: WML Workshop
- Topic: Unkillable ability macro (completed)
- Replies: 0
- Views: 779
Unkillable ability macro (completed)
I got bored tonight and decided to mess around in Wesnoth. Attached is a macro for the ability "unkillable". The description is "When this unit would be killed, it is instead petrified until the start of its next turn." Feel free to use it without credit, or to comment on my bad ...
- March 11th, 2021, 6:42 pm
- Forum: Ideas
- Topic: What modded abilities can the AI use correctly?
- Replies: 3
- Views: 3847
What modded abilities can the AI use correctly?
(Disclaimer: I am nobody and probably won't make anything) I'm pretty sure the AI will automatically know how to correctly use abilities which alter damage/healing during combat, e.g. a 1% chance to do 9999 damage. I'm not so sure whether they would be able to correctly use auras similar to leadersh...
- March 11th, 2021, 3:04 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2157114
Re: Legend of the Invincibles
Nvm, I just didn't have the mod loaded and you can use :n anyway. I'm burned out on the mod though. Wesnoth has too much story and not enough rogue-ish-ness for me. I think the shorter spinoffs are of higher quality, though unit designs can leave something to be desired and some scenarios are very d...
- February 26th, 2021, 12:17 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2157114
Re: Legend of the Invincibles
Does anybody have a Chapter 3 save? Mine got deleted and I really don't want to start from the beginning.
- April 25th, 2015, 11:28 am
- Forum: Scenario & Campaign Development
- Topic: Chaoz Battle of the Wizards (new Scenario)
- Replies: 34
- Views: 9107
Re: Chaoz Battle of the Wizards (new Scenario)
So let me get this straight... Disintegrate is the only viable way to win. For seven gold, you have a 30% chance of instantly killing the enemy wizard assuming you can get in range. First of all, how is that not supposed to be op? Are you supposed to be summoning so many units that they can never ge...
- March 17th, 2015, 1:45 am
- Forum: Ideas
- Topic: 2 MP Scenarios I'm Considering Making
- Replies: 8
- Views: 2869
Re: 2 MP Scenarios I'm Considering Making
About the intervention: 1a) Sounds fun in first thought. But I doubt if it will work. 1b) I probably won't choose much differently with the choices in normal 3p FFA, before things become unbalancable. 1c) Again, I probably won't choose much differently with the choices in normal 3p FFA. 1d) Slightl...
- March 16th, 2015, 11:57 pm
- Forum: Ideas
- Topic: 2 MP Scenarios I'm Considering Making
- Replies: 8
- Views: 2869
Re: 2 MP Scenarios I'm Considering Making
I only have a few minutes so I can't respond to all of you. About #2, 2c is basically impossible. All the underlying code for Wesnoth assumes that there is only one unit per hex. Have you seen "Galactic Empires?" They have a transport unit that lets you access other units via a right-click...
- March 16th, 2015, 8:00 am
- Forum: Ideas
- Topic: 2 MP Scenarios I'm Considering Making
- Replies: 8
- Views: 2869
2 MP Scenarios I'm Considering Making
2 MP Scenarios I Might Make Please answer the questions for each scenario so that I know whether it’s worth making and/or possible to make. Scenario #1 : “Intervention” In this three-player scenario, player one and three are on opposite sides of each other, and player two is somewhere between/above ...
- March 13th, 2015, 4:49 pm
- Forum: Ideas
- Topic: [UMC] New traits
- Replies: 7
- Views: 3037
Re: New traits.
A Dark Adept who just happens to get +50% cold damage will be pretty OP for the rest of the game. That sounds like pretty unfair RNG to me, and I'm in favor of Default's RNG.
- March 3rd, 2015, 2:30 am
- Forum: Ideas
- Topic: Units Stat Summaries
- Replies: 8
- Views: 4461
Re: Units Stat Summaries
Alright, I've got every default multiplayer unit on there except for units that advance from others. I intend to keep it there. The categories are (in order of priority; if one unit was a fast water unit, it would be counted as a water unit): WATER UNITS -self-explanatory FAST UNITS -ditto MAGES -.....
- March 3rd, 2015, 12:00 am
- Forum: Ideas
- Topic: Units Stat Summaries
- Replies: 8
- Views: 4461
Re: Units Stat Summaries
ThxElvish_King wrote:I like what you did but I found one error: In the Archer-segmentit has to be "Skeleton Archer" instead of "Skeleton".Bobit wrote:Also, I'm starting to think that short info should be included on abilities.Click Below to see the unit stat summaries