Search found 602 matches
- May 11th, 2024, 12:07 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 245
- Views: 122693
Re: Word association
Smith
- May 11th, 2024, 10:37 am
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 13
- Views: 434
Re: fire event in teleport
Just as well, the latest version is about 1/3rd the size of the first attempt!hermestrismi wrote: ↑May 10th, 2024, 11:03 pm you guys are just wizards. unfortunately, I didn't have time to test the suggestion...
Good luck with your idea!
Cheers!
-- Spannerbag
- May 11th, 2024, 10:33 am
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 13
- Views: 434
- May 10th, 2024, 8:48 pm
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 13
- Views: 434
Re: fire event in teleport
My only complaint about Spannerbag's code is that it only catches the default teleport ability and will not detect any custom teleport abilities that you define. A starting point for fixing this would be to use ability_type_active=teleport instead of ability_id_active=teleport . That's not sufficie...
- May 10th, 2024, 8:13 am
- Forum: Forum Games
- Topic: Word association
- Replies: 245
- Views: 122693
Re: Word association
bean
- May 9th, 2024, 12:23 am
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 13
- Views: 434
Re: fire event in teleport
Glad to have been able to help!hermestrismi wrote: ↑May 8th, 2024, 3:55 pm Thank you very much.
this seems to be more logic and straight than my approach. I will test it as soon as possible and I will give you my result.
Cheers!
-- Spannerbag
- May 8th, 2024, 1:47 pm
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 13
- Views: 434
Re: fire event in teleport
Hi, Your post intrigued me so I had a bit of a play, building on the suggestion by Ravana. This code isn't perfect, it might need [allow_undo] or maybe [cancel_action] but from my limited testing it does seem to trap teleports and filter out non-teleport movement. Anyway, it should at least give you...
- May 7th, 2024, 10:41 am
- Forum: WML Workshop
- Topic: Annoying error: <lua> Repeated [endlevel] execution, ignored
- Replies: 4
- Views: 200
Re: Annoying error: <lua> Repeated [endlevel] execution, ignored
Yep, similar concept/logic.
Great minds...
Cheers!
-- Spannerbag
- May 6th, 2024, 7:14 pm
- Forum: WML Workshop
- Topic: Annoying error: <lua> Repeated [endlevel] execution, ignored
- Replies: 4
- Views: 200
[RESOLVED]<lua> Repeated [endlevel] execution, ignored
[fire_event] the [endlevel] call, but have the event containing [end_level] first_time_only=yes. Thanks for the reply, much appreciated! Heh, was just going to post to say I'd fixed it; as often happens right after posting, I had a bit of inspiration. Wish I had it before posting... :annoyed: The d...
- May 6th, 2024, 6:44 pm
- Forum: WML Workshop
- Topic: Annoying error: <lua> Repeated [endlevel] execution, ignored
- Replies: 4
- Views: 200
Annoying error: <lua> Repeated [endlevel] execution, ignored
Hi, I have a situation where a number of units may be [kill] ed simultaneously. [kill] [filter_location] find_in=fb [/filter_location] animate=yes fire_event=yes # Player loses if leader killed [primary_attack] type=fire [/primary_attack] [/kill] The scenario also has multiple leaders and if any lea...
- May 6th, 2024, 4:20 pm
- Forum: Ideas
- Topic: [UMC] Some abilities and weapon special ideas
- Replies: 5
- Views: 352
Re: [UMC] Some abilities and weapon special ideas
Below I have listed some hopefully KISS abilities and weapon special that would be cool.... FWIW I've seen quite a few variants of your ideas are in various UMC campaigns and there are different ways of implementing similar effects. E.g. similar outcomes to Fortify could be obtained by either incre...
- May 5th, 2024, 10:20 am
- Forum: Forum Games
- Topic: Word association
- Replies: 245
- Views: 122693
- May 5th, 2024, 12:26 am
- Forum: Lua Labs
- Topic: Global variables begginer guide
- Replies: 7
- Views: 269
Re: Global varialbes begginer guide
Sorry to be dim, but are you saying that this code: [set_variable] name=game_number value=starting_value_string [/set_variable] [set_global_variable] namespace=Bandits_from_Brown_Hills from_local=game_number to_global=loads.1.1.1 side=1 immediate=yes [/set_global_variable] produced this output: [var...
- May 4th, 2024, 5:15 pm
- Forum: Lua Labs
- Topic: Global variables begginer guide
- Replies: 7
- Views: 269
Re: Global varialbes begginer guide
Hi I'm working with persistent variables in Wesnoth for the very first time... Same here, used them in an update to one of my campaigns. :? Here are macros I used to manipulate them (I didn't need one to clear a persistent variable). Note that persistent variables need a namespace. Persistent varia...
- April 29th, 2024, 5:24 pm
- Forum: Art Contributions
- Topic: Call for mainline portraits and story art
- Replies: 14
- Views: 5286
Re: Call for mainline portraits and story art
5 portraits Female Captain (Mari) I know we are cutting Minister Hylas from TSG, but wouldn't it be a better use of resources to have Minister Hylas take on the role of 'Captain Mari' rather than commission a brand new portrait and unit type when Minister Hylas already has an extremely high-quality...