Search found 750 matches
- October 9th, 2019, 2:22 am
- Forum: Ideas
- Topic: Creating a Wesnoth web series/show [UMC]
- Replies: 7
- Views: 3008
Re: Creating a Wesnoth web series/show [UMC]
Permission from the creators is not needed. Anyone can start a web series about wesnoth if they want to. It's exactly like how anyone can start a web series about, say, Doom if they wanted to, with or without permission by Doom's creators. I can't speak for the development team, but I for one would ...
- October 8th, 2019, 9:03 pm
- Forum: Ideas
- Topic: "Shuffle Sides" and Auction X don't mix
- Replies: 3
- Views: 1603
Re: "Shuffle Sides" and Auction X don't mix
Thanks, added. But that still leaves the issue of the team names not matching the start points.
- October 8th, 2019, 8:56 pm
- Forum: Ideas
- Topic: Update All don't need confirmation for Resource
- Replies: 6
- Views: 2067
Re: Update All don't need confirmation for Resource
Sorry for double post. CorotAlas, do you remember the precise wording of the dialog? Did you take a screenshot of it?
- October 8th, 2019, 8:55 pm
- Forum: WML Workshop
- Topic: "upkeep=free" problem
- Replies: 24
- Views: 3315
Re: "upkeep=free" problem
I stand corrected.
- October 8th, 2019, 8:50 pm
- Forum: Ideas
- Topic: Update All don't need confirmation for Resource
- Replies: 6
- Views: 2067
Re: Update All don't need confirmation for Resource
@Ravana Moving addons between versions might not work, but CorotAlas's bug report is valid nonetheless.
- October 8th, 2019, 8:48 pm
- Forum: Technical Support
- Topic: Missing completed sign on campaign after update
- Replies: 3
- Views: 1477
Re: Missing completed sign on campaign after update
Campaign completion status is saved in the preferences file. If you copy the preferences file from 1.12 to 1.14 and restart wesnoth it should show the laurels again. Regarding just moving savegames and addons, you could probably get some OOS errors that way, that's why we don't do it by default. htt...
- October 8th, 2019, 7:51 pm
- Forum: Ideas
- Topic: "Shuffle Sides" and Auction X don't mix
- Replies: 3
- Views: 1603
"Shuffle Sides" and Auction X don't mix
So, this time I don't have an idea, instead, I'm asking for ideas. I started Auction X with Shuffle Sides enabled and got this: 2019-10-08-194844_807x297_scrot.png How could we do better? edit: There are two confusing things here. One, the team is named "Center" but starts in the North-Eas...
- October 8th, 2019, 6:51 pm
- Forum: WML Workshop
- Topic: "upkeep=free" problem
- Replies: 24
- Views: 3315
Re: "upkeep=free" problem
You could do a lua loop that iterates over all sides and sets the income for each of them: see https://wiki.wesnoth.org/LuaWML/Sides#wesnoth.sides
Lua also has access to
Lua also has access to
wesnoth.game_config.base_income
as a read-only.- October 8th, 2019, 3:06 am
- Forum: Art Contributions
- Topic: Indicating hexes that heal / illuminate / etc?
- Replies: 35
- Views: 14491
Re: Indicating hexes that heal / illuminate / etc?
There's a compile error, so I couldn't see how the healing/illuminates icons look in-game, but I look forward to seeing a PR of this!
- October 4th, 2019, 6:12 pm
- Forum: Art Contributions
- Topic: Indicating hexes that heal / illuminate / etc?
- Replies: 35
- Views: 14491
Indicating hexes that heal / illuminate / etc?
When you plan a move to a village, there's a small icon that shows you the hex you're looking at is a village: 2019-10-04-180825_1920x1080_scrot.png (See the "house with a plus sign" under the terrain defense indication) How about having similar icons for hexes that aren't villages but hea...
- October 4th, 2019, 5:38 pm
- Forum: Forum Games
- Topic: You've been playing Wesnoth too long when...
- Replies: 1030
- Views: 337314
Re: You've been playing Wesnoth too long when...
http://imglf5.nosdn.127.net/img/UTNZOWtGLzBCRVh3WWN5Y3NJSms2ZSszVWlXT2dreXZObEwydzJQalpTRllNejFqMkd1OVRnPT0.gif?=imageView&thumbnail=500x0&quality=96&stripmeta=0&type=jpg%7Cwatermark&type=2 1300:When you are the attacker in this image...... (This image will disappear one day.) F...
- October 3rd, 2019, 3:24 pm
- Forum: WML Workshop
- Topic: Submerge ability not working as expected
- Replies: 8
- Views: 1637
Re: Submerge ability not working as expected
Isn't that
hidden
something different? In the test scenario, the enemy Wose is ambushing but has hidden=no
.- September 30th, 2019, 8:00 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 355
- Views: 2518405
Re: Wings of Victory 1.0.3 (Drake Campaign for BfW 1.14/1.15)
dwarftough (catbegemot) noticed that in S12, Krenix doesn't heal the player. Is that intentional? If it isn't, changing side 3's controller from null to ai will let side 3 heal the player. diff --git a/data/campaigns/Wings_of_Victory/scenarios/12_Confrontation.cfg b/data/campaigns/Wings_of_Victory/s...
- September 28th, 2019, 4:01 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review - EI 11 - Lake Vrug
- Replies: 48
- Views: 44294
Re: Scenario Review - EI 11 - Lake Vrug
There's also perhaps another, lesser problem - after you deal with the initial battle there's almost no resistance just some walking, killing a stray unit or two and then the leaders and then just moving Dacyn to the keep. Not sure how to fix that though. If there was a way for the enemy leaders to...
- September 27th, 2019, 4:21 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review - EI 11 - Lake Vrug
- Replies: 48
- Views: 44294
Re: Scenario Review - EI: Lake Vrug
1. Specify that there are two enemy leaders to kill. The objectives say "Defeat the enemy leaders", plural. 2. Maybe add a few hints in the dialogue about the general location of the keeps (these may be vague to keep it exciting) and the stronghold. 3. Find a way to distinguish the keeps ...