Search found 750 matches

by josteph
October 9th, 2019, 2:22 am
Forum: Ideas
Topic: Creating a Wesnoth web series/show [UMC]
Replies: 7
Views: 3008

Re: Creating a Wesnoth web series/show [UMC]

Permission from the creators is not needed. Anyone can start a web series about wesnoth if they want to. It's exactly like how anyone can start a web series about, say, Doom if they wanted to, with or without permission by Doom's creators. I can't speak for the development team, but I for one would ...
by josteph
October 8th, 2019, 9:03 pm
Forum: Ideas
Topic: "Shuffle Sides" and Auction X don't mix
Replies: 3
Views: 1603

Re: "Shuffle Sides" and Auction X don't mix

Thanks, added. But that still leaves the issue of the team names not matching the start points.
by josteph
October 8th, 2019, 8:56 pm
Forum: Ideas
Topic: Update All don't need confirmation for Resource
Replies: 6
Views: 2067

Re: Update All don't need confirmation for Resource

Sorry for double post. CorotAlas, do you remember the precise wording of the dialog? Did you take a screenshot of it?
by josteph
October 8th, 2019, 8:55 pm
Forum: WML Workshop
Topic: "upkeep=free" problem
Replies: 24
Views: 3315

Re: "upkeep=free" problem

I stand corrected.
by josteph
October 8th, 2019, 8:50 pm
Forum: Ideas
Topic: Update All don't need confirmation for Resource
Replies: 6
Views: 2067

Re: Update All don't need confirmation for Resource

@Ravana Moving addons between versions might not work, but CorotAlas's bug report is valid nonetheless.
by josteph
October 8th, 2019, 8:48 pm
Forum: Technical Support
Topic: Missing completed sign on campaign after update
Replies: 3
Views: 1477

Re: Missing completed sign on campaign after update

Campaign completion status is saved in the preferences file. If you copy the preferences file from 1.12 to 1.14 and restart wesnoth it should show the laurels again. Regarding just moving savegames and addons, you could probably get some OOS errors that way, that's why we don't do it by default. htt...
by josteph
October 8th, 2019, 7:51 pm
Forum: Ideas
Topic: "Shuffle Sides" and Auction X don't mix
Replies: 3
Views: 1603

"Shuffle Sides" and Auction X don't mix

So, this time I don't have an idea, instead, I'm asking for ideas. I started Auction X with Shuffle Sides enabled and got this: 2019-10-08-194844_807x297_scrot.png How could we do better? edit: There are two confusing things here. One, the team is named "Center" but starts in the North-Eas...
by josteph
October 8th, 2019, 6:51 pm
Forum: WML Workshop
Topic: "upkeep=free" problem
Replies: 24
Views: 3315

Re: "upkeep=free" problem

You could do a lua loop that iterates over all sides and sets the income for each of them: see https://wiki.wesnoth.org/LuaWML/Sides#wesnoth.sides

Lua also has access to wesnoth.game_config.base_income as a read-only.
by josteph
October 8th, 2019, 3:06 am
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 14491

Re: Indicating hexes that heal / illuminate / etc?

There's a compile error, so I couldn't see how the healing/illuminates icons look in-game, but I look forward to seeing a PR of this!
by josteph
October 4th, 2019, 6:12 pm
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 14491

Indicating hexes that heal / illuminate / etc?

When you plan a move to a village, there's a small icon that shows you the hex you're looking at is a village: 2019-10-04-180825_1920x1080_scrot.png (See the "house with a plus sign" under the terrain defense indication) How about having similar icons for hexes that aren't villages but hea...
by josteph
October 4th, 2019, 5:38 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1030
Views: 337314

Re: You've been playing Wesnoth too long when...

http://imglf5.nosdn.127.net/img/UTNZOWtGLzBCRVh3WWN5Y3NJSms2ZSszVWlXT2dreXZObEwydzJQalpTRllNejFqMkd1OVRnPT0.gif?=imageView&thumbnail=500x0&quality=96&stripmeta=0&type=jpg%7Cwatermark&type=2 1300:When you are the attacker in this image...... (This image will disappear one day.) F...
by josteph
October 3rd, 2019, 3:24 pm
Forum: WML Workshop
Topic: Submerge ability not working as expected
Replies: 8
Views: 1637

Re: Submerge ability not working as expected

Isn't that hidden something different? In the test scenario, the enemy Wose is ambushing but has hidden=no.
by josteph
September 30th, 2019, 8:00 pm
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 355
Views: 2518405

Re: Wings of Victory 1.0.3 (Drake Campaign for BfW 1.14/1.15)

dwarftough (catbegemot) noticed that in S12, Krenix doesn't heal the player. Is that intentional? If it isn't, changing side 3's controller from null to ai will let side 3 heal the player. diff --git a/data/campaigns/Wings_of_Victory/scenarios/12_Confrontation.cfg b/data/campaigns/Wings_of_Victory/s...
by josteph
September 28th, 2019, 4:01 pm
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 11 - Lake Vrug
Replies: 48
Views: 44294

Re: Scenario Review - EI 11 - Lake Vrug

There's also perhaps another, lesser problem - after you deal with the initial battle there's almost no resistance just some walking, killing a stray unit or two and then the leaders and then just moving Dacyn to the keep. Not sure how to fix that though. If there was a way for the enemy leaders to...
by josteph
September 27th, 2019, 4:21 pm
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 11 - Lake Vrug
Replies: 48
Views: 44294

Re: Scenario Review - EI: Lake Vrug

1. Specify that there are two enemy leaders to kill. The objectives say "Defeat the enemy leaders", plural. 2. Maybe add a few hints in the dialogue about the general location of the keeps (these may be vague to keep it exciting) and the stronghold. 3. Find a way to distinguish the keeps ...